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  1. #801
    CoP Dynamis
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    Ragnarok

    For anyone wanting to clear moth/gnat path, I seriously recommend popping gnat, pulling it to near city gates and burning it down with SMN Diabolos Nether Blasts (800-1000 damage per use when NM rages). Even 5 SMNs would do well. With 10 or more you tear it apart. I've tried few different things, with both gnat and moth, but I've found SMN one the simplest and most effective one. BLU/THF is very effective too, but you need to go close range to NM and get 1-shotted if PLD has no hate. And at lower HP maintaining PLD is more work than making the PLD+WHM+BRD change to SMN too.

  2. #802
    Very Sexy Nerd
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    Carbuncle

    When we did gnat, after it raged, it would randomly stop taking any damage from magical BP's (and evaded all physical bps), then it would start taking damage again, and eventually around 25% it stayed doing 0 damage for the rest of the fight.

    Just kill the moth, it's a joke.

  3. #803
    Ridill
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    Bahamut

    Cannonball range is farther than normal nukes iirc so blus don't have to be close.

    That said my group has wiped on moth a few times so it's not necessarily a joke. It just might be a joke to most serious endgame lss that can keep 2 DD pts with 4-8 songs and 2-4 rolls. It really needs more dmg then a group of mostly casual players and definitely than pugs can put out or it gets into super rage with plds dieing in a single attack round

  4. #804
    Relic Horn
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    Sargatanas
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    Asura

    can anybody decipher this? :< we've killed the gnat but farming it for beads will be a huge pain in the dick without knowing something about it

    回避高め。
    ナットに多くの弱体を与え、PCになす りつけられることでナットの攻撃・

  5. #805
    Impossiblu
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    Prothescar Centursa
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    the google translated version is pretty amazing

  6. #806
    New Merits
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    Aumaan Prime
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    Hyperion
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    Valefor

    I joined a moth shout group last night that used meteor as the post-rage cheat damage, and it was, uh, reasonably effective, I guess. Took around 12 mins to get 20 exuviations in (and I'll second the multiple-debuffs-helps thing- it was really uninterested in using it until I started doing drown/frost/rasp every time, and then it was almost immediately after I got all 3 up, every time). Because of the slowness there, it was still at around 75% when it raged. Then they dragged it to bivouac 1, and had a 6-blm party meteor, warp, reset ja in mog house, and warp back. 20-25k damage every 5 mins (half that if not waiting for the 5 minute meteor resistance thing), plus a minor amount extra from dumping mp on normal nukes. It wasn't particularly fast or disgustingly slow, and it was pretty braindead simple.

    I'm skeptical that it's superior to using smns or cors or whatever other post-rage-slowass-grind-kill strats that keep coming up here, but it's an option when you want to leverage a lot of people of questionable skill level to get it done once.

    It seems to take much higher nuke damage when it's in the middle of casting something itself, at least for normal free nukes. ~1000 vs ~200 for tier5s. Also, the fight's more entertaining if you park it right on the bivouac so it randomly kills the blms when they warp back in.

  7. #807
    E. Body
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    Quetzalcoatl

    Quote Originally Posted by Prothescar View Post
    the google translated version is pretty amazing
    lol

  8. #808
    PUP Power!
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    Sylph

    Quote Originally Posted by Squah View Post
    So, I'm in an Achuka atm with a PUP that has Alternator

    Bereaver DRKs doing 1800~ Resolution or so, Ragnarok DRKs near the same number (I have bereaver and I'm solo, Rag DRKs have BRD/COR. JP so no NA invite for me)


    Puppet is doing 2800 Thunder Vs and 2400 Water Vs

    so, yeah
    That...doesn't make sense. 70 INT is not going to add almost a 1000 damage to an automaton spell.

  9. #809
    Absolute Messenger of Promathia
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    would 70 MAB?

    Could add 70 acc/atkMAcc/Matk and we've just not noticed.

  10. #810
    PUP Power!
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    Now that would be totally insane O.o

  11. #811
    Sea Torques
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    Valefor

    It IS probably adding Acc and attack. I bought the Alternator and took it to Delve plasma farming last night. Sancho's damage and accuracy was extremely consistent on all frames. Unusually so. Even without Thunder maneuvers up.

  12. #812
    Sea Torques
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    Bismarck

    Those damage numbers are with 70-75%~ col rate, by the way

  13. #813
    Old Merits
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    Quote Originally Posted by Prothescar View Post
    the google translated version is pretty amazing

    eggplant


    ?

  14. #814
    Salvage Bans
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    Caitsith

    Killing 4th NM gives 3K plasm:




    So, 500(1)>1000(2)>1500(3) if you kill tier1 NMs first, then 3000 for 4th and I'd guess 6K for 5th based on the pattern.

  15. #815
    Ridill
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    Quote Originally Posted by EjinCaitsith View Post
    So, 500(1)>1000(2)>1500(3) if you kill tier3 NMs first, then 3000 for 4th and I'd guess 6K for 5th based on the pattern.
    Holy crap it might make farming them actually not too horrible. How does that work exactly?

  16. #816
    ccl
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    It give outside point value X order it's killed, 1st NM outside value X1, 2nd outside value X2, last NM would give 3750 unless it give an extra bonus for killing all 5.

  17. #817
    BG Content
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    Quote Originally Posted by Fondue View Post
    can anybody decipher this? :< we've killed the gnat but farming it for beads will be a huge pain in the dick without knowing something about it

    回避高め。
    ナットに多くの弱体を与え、PCになす りつけられることでナットの攻撃・

  18. #818
    Ridill
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    Quote Originally Posted by ccl View Post
    It give outside point value X order it's killed, 1st NM outside value X1, 2nd outside value X2, last NM would give 3750 unless it give an extra bonus for killing all 5.
    Interesting since only 2 KIs between all 5. Is it just by each person? Does zoning change that?

  19. #819
    ccl
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    I'm assuming it inside delve considering the "lot fast" in chat log; so can't zone, did chapuli=>wamoura today outside w/o zoning and got no bonus.

  20. #820
    Salvage Bans
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    Caitsith

    Has anyone tried to farm beads yet? We've killed something like 8-10 Matamata so far on the outside and we've only had it drop bead once(on the very 1st kill). I can't believe on top of the difficulty of the NMs and the rage timers, that they also have a 10% or less drop rate on beads... I suppose there might be a gimmick to make it drop a bead 100%, as reported from the people that saw a message upon pop and wipe, but that message seems to only happen right when it's popped which would make it totally random.


    Quote Originally Posted by ccl View Post
    It give outside point value X order it's killed, 1st NM outside value X1, 2nd outside value X2, last NM would give 3750 unless it give an extra bonus for killing all 5.
    That makes sense. Forgot about getting 2250 for killing a tier2 NM 3rd.

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