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  1. #841
    Can you spare some gil?
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    Pretty sure any Wamoura in the game if it has TP and a debuff on it will favor Exuviation over any other TP move, not to say that it can't use it without a debuff on it, just less likely.

  2. #842
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    Quote Originally Posted by dasva View Post
    Noticed fighting the moth it seemed to be more prone to using exuvation with certain debuffs. Like dia/bio it would get to it eventually but something like flash it would reuse it right after animation for last one finished lol
    As others have said, if its got multiple debuffs on it will Exuviation every time.

    As far as beads go, I've gotten 4 total from about 13 NMs but a lot of those NMs were fought without TH and we've seen more beads than gear drops outside.

  3. #843
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    Actually, this should go without saying,
    but given the lack of acc due to rage mode, wouldn't single-hit or some lower level WS perform better in these situations (SA-Shark Bite, for example, seems to do better than Exen, non R/M/E).

  4. #844
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    SA 1 hit WS is obviously always going to be better for that sort of thing. With a decent alliance and the fact most of the specifics of each fight have been figured out now, there is no reason to go for the SA melee route since almost everything can easily die in ~15mins.

    Only thing I haven't killed inside of rage timer yet is Mastop and Twitherym.

  5. #845
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    Maybe, but I've yet to see working pick-up groups, so this is me playing devil's advocate and thinking they'll think about it.

    <_<

  6. #846
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    Quote Originally Posted by Modoru View Post
    Actually, this should go without saying,
    but given the lack of acc due to rage mode, wouldn't single-hit or some lower level WS perform better in these situations (SA-Shark Bite, for example, seems to do better than Exen, non R/M/E).
    Shark Bite is 2 hits ws... me think.
    Mandalic Stab = 1 hit ws.

  7. #847
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    Quote Originally Posted by chichicha View Post
    Shark Bite is 2 hits ws... me think.
    Mandalic Stab = 1 hit ws.
    "or some lower-level ws".
    SB is indeed 2-hit, but I've never seen a use out of Mandalic Stab that wasn't outperformed by most others. s:

  8. #848
    CoP Dynamis
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    Wouldn't people's time be better spent by attempting to further your understanding of a mob's weakness/gimmick, as opposed to throwing nether blasts, DD/thf's, or cannonballing BLU's at a raged mob for 1-6 hours? Just by chance I walked by a group this weekend who said they had been fighting the butterfly for 3 hours -- a mob which dies in 5-7 minutes with nothing more than a straight up zerg-alliance with proper buffs. The pop items are easy enough to come by as well.

    I guess I just don't understand why so many posts are revolving around killing mobs in what is clearly not the intended manner. On top of wasting hours of your and all of the people in your alliance's time, in the 2-6 hours it is taking people to kill some of the NM"s they've described they could have likely pinpointed that mob's particular weakness instead if they had just wiped/reset and attempted a different strategy.

  9. #849
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    People seem to be too hard-headed to bother wiping.

    "What? Wipe? No fuck this I'm leaving I have better things to do."

  10. #850
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    Quote Originally Posted by Wardeniii View Post
    Wouldn't people's time be better spent by attempting to further your understanding of a mob's weakness/gimmick, as opposed to throwing nether blasts, DD/thf's, or cannonballing BLU's at a raged mob for 1-6 hours? Just by chance I walked by a group this weekend who said they had been fighting the butterfly for 3 hours -- a mob which dies in 5-7 minutes with nothing more than a straight up zerg-alliance with proper buffs. The pop items are easy enough to come by as well.

    I guess I just don't understand why so many posts are revolving around killing mobs in what is clearly not the intended manner. On top of wasting hours of your and all of the people in your alliance's time, in the 2-6 hours it is taking people to kill some of the NM"s they've described they could have likely pinpointed that mob's particular weakness instead if they had just wiped/reset and attempted a different strategy.


    Abyssea born player base. Like zerging the moth with a PUG is a full fledged cluster fuck, since most PUG DDs have 1 gear set and 1 WS set.

    There is a big difference between an organized LS exploiting the weaknesses of these mobs and a pick up group. Yesterday my PUG group made BRD swapping seem like a mission for 007.

  11. #851
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    Quote Originally Posted by Taint View Post
    There is a big difference between an organized LS exploiting the weaknesses of these mobs and a pick up group. Yesterday my PUG group made BRD swapping seem like a mission for 007.
    This. So many times this. There's such a difference amongst players -- it was a task to get a group I was in to TP in hybrid gear for the NM's breath attacks, it was ridiculous (for instance).

    ...Aaand, while MaSAM/UkonWAR/ResoDD's are a dime a dozen, not everyone has their personal gjallar/daur BRD group to use for these events, especially not in PUGs.

  12. #852
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    Also, pickups can't zerg these things down in 7 minutes. It takes intelligent players on well geared DDs with proper macro swaps and generally a BRD rotation. Maybe some of the "easy" ones can be done with static BRDs and subpar DDs but for most of the tougher ones (Orobon, Matamata, Peiste, Moth post-Exuviation, etc.) will require a well-working alliance. I think people here are being a little unrealistic in believing that pickups will be able to kill these under rage any time soon.

    Pickups on Leviathan can barely get 2-3k plasm in a run..

    We downed the Pugil last night in less than 3 minutes, but using the exact same strategy and setup on the Orobon only took it to about 50% before the buffs started wearing. We were still able to down it before rage, but it was close, and this is with a couple of 4-song BRDs rotating, CORs in every party, 6 99 Ragnaroks, a couple of 99 Amanos and a Bereaver.

  13. #853
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    Quote Originally Posted by Gwynplaine View Post
    If someone hits reply with quote to your message it shows the text but yeah it shows up as blank not sure why Ive seen that happen a few times.

    Anybody consumed a TierIV or V bead just for the sake of the knowledge of how much plasm it rewards? Tier I/II/III rewards 1k plasm but don't think we know IV and V yet.
    Remembered one of my ls mate bought wrong item. Yes, mistake... He bought Bead IV and use it gives 1.5k.
    By him telling, no screen shot.

  14. #854
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    Quote Originally Posted by Zirael View Post
    My JP friend told me this about gnat yesterday when we were fighting: The more debuffs you HAVE on YOURSELF, the weaker the gnat becomes. Thus, cure and stona should be the only things you worry about. Do not cast erase/esuna on your party. We tried this to an extent, but I can't really vouch how effective it was leaving debuffs on us as I was BRD, had two Mura SAMs and one BLU/THF tearing it in straight tank mode, then at 21% we dragged it to city gates (bombardation spam became bit too much to handle) and finished off with ~8 SMNs in ~15min.
    From wiki
    "Emetic Discharge transfers all debuffs on itself to combatants in range. This tp move appears to lower damage resistance a small amount per use"

    Fought the gnat outside the fracture yesterday. Found this to be correct. We kept up the debuffing using easily removed debuffs like dia 1 and slow 1 so as not to hurt the pld's too much upon transfer. Got it to 60% before it raged, lots of damage came from smn using nether blast. Never had issues with it becoming ineffective like the earlier testimonial stated. Smns said it was consistently doing 700-1k (depending on how much DT was up at the time and some resists). I would imagine that since unlike the moth, the gnat regains his -dt over time by using bombilation, the trick may be to never stop enfeebling it so it continues to use discharge more often than it uses bombilation.

    I wonder if bombilation is a complete reset or just a fixed gain.

  15. #855
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    Quote Originally Posted by Taint View Post
    Abyssea born player base. Like zerging the moth with a PUG is a full fledged cluster fuck, since most PUG DDs have 1 gear set and 1 WS set.

    There is a big difference between an organized LS exploiting the weaknesses of these mobs and a pick up group. Yesterday my PUG group made BRD swapping seem like a mission for 007.
    People keep citing abyssea as a reason for why the average player has no attention span and is shit. The fact is that a far larger portion of whats left of the playerbase now are active readers on here or on ah (which also provides sound gear advice guides for most jobs).

    There seems to be some sort of nostalgic rose tinted goggles whenever the old school players reflect, but the average player was always just as terrible, if not more so, than they are right now.

    But yes, its unlikely that pickup groups aren't going to be downing all these NMs reliably inside rage timer, but a smart leader with free reign to invite optimal jobs can get all 6 KI quite easily in a pickup inside the rage timer.

  16. #856
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    We've had very good luck with PUG's this weekend. All 3 days most people(80%+) stayed in the alliance for 12-14 hours. Ultimately ended with 4 NM kills, and well over 70k worth of points. I didn't attend any fights that didn't end up with a win, but I know there were a couple. My point, PUG's can do it, but I'll concede that our PUG was pretty decked out (ghorn/dardabla brds, cors, ochain/ages plds, 99 R/M/E/Skirmish etc.). Just depends on how it's put together.

  17. #857
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    I'm not sure if people have gone in to this yet, but the messages that show up in Fracture can be quite annoying and make it difficult to parse hit rate accurately. This is what I have found from looking at my logs:

    "A dreadful energy emanates from deep within the fracture!" - For ~30 seconds, monsters do more damage and get a huge evasion boost. This could just be a direct level increase. It appears to occur every 3 minutes, and it is unclear whether it can be blocked in some way. In a pure farming run, I observed it 11 times (exactly 3 minutes after entry and then every 3 minutes following that until it hit 11 uses). It did not occur during the last 12 minutes, but we tanked the Tier 1 monsters and otherwise just killed for Plasm, so the only thing that changed was the automatic wall-openings.


    Entered: 30:39 (plus about 9 seconds zoning, apparently)

    Message Times:
    33:48
    36:48
    39:48
    42:50
    45:48
    48:49
    51:49
    54:49
    57:49
    00:49
    03:49

    Exited: 15:48


    I don't know if there are ways to avoid these messages, but they certainly seem to be predictable.

  18. #858
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    Quote Originally Posted by Zirael View Post
    Did moth several times. Dia+helix and it uses Exuviation every time. Bonus is, those spells land 100%, unlike Drown,Poison,Addle,Slow etc.
    Not saying it used other moves just saying sometimes it took longer to use it. The difference was small but rather noticable and yes we were spamming tons of debuffs.

  19. #859
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    Quote Originally Posted by Byrthnoth View Post
    I'm not sure if people have gone in to this yet, but the messages that show up in Fracture can be quite annoying and make it difficult to parse hit rate accurately. This is what I have found from looking at my logs:

    "A dreadful energy emanates from deep within the fracture!" - For ~30 seconds, monsters do more damage and get a huge evasion boost. This could just be a direct level increase. It appears to occur every 3 minutes, and it is unclear whether it can be blocked in some way. In a pure farming run, I observed it 11 times (exactly 3 minutes after entry and then every 3 minutes following that until it hit 11 uses). It did not occur during the last 12 minutes, but we tanked the Tier 1 monsters and otherwise just killed for Plasm, so the only thing that changed was the automatic wall-openings.


    Entered: 30:39 (plus about 9 seconds zoning, apparently)

    Message Times:
    33:48
    36:48
    39:48
    42:50
    45:48
    48:49
    51:49
    54:49
    57:49
    00:49
    03:49

    Exited: 15:48


    I don't know if there are ways to avoid these messages, but they certainly seem to be predictable.
    Does the increase in monster evasion etc have any similarity (potency wise) to it's rage mode outside the fracture? I wonder if it's just 30 seconds of rage mode.

  20. #860
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    In relation to what Byrth was saying. I noticed last night during a fracture run that by the time we had got to the Scorpion (about 30min in) he wasn't able to be slept with any sort of consistency. I had planned on having my wife help our PLD hold it by just Lullabying it between singing songs only to find out we basically couldn't sleep it. I didn't really make any mention of it since, well, PLD have no problems holding NMs and it was late in the run anyway. If the messages are adding level increases or resistances, it would make sense though that it was the reason I couldn't sleep it at all when I've held it for well 5~10min on my own before just Lullabying it as it wore.

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