Pretty sure any Wamoura in the game if it has TP and a debuff on it will favor Exuviation over any other TP move, not to say that it can't use it without a debuff on it, just less likely.
Pretty sure any Wamoura in the game if it has TP and a debuff on it will favor Exuviation over any other TP move, not to say that it can't use it without a debuff on it, just less likely.
Actually, this should go without saying,
but given the lack of acc due to rage mode, wouldn't single-hit or some lower level WS perform better in these situations (SA-Shark Bite, for example, seems to do better than Exen, non R/M/E).
SA 1 hit WS is obviously always going to be better for that sort of thing. With a decent alliance and the fact most of the specifics of each fight have been figured out now, there is no reason to go for the SA melee route since almost everything can easily die in ~15mins.
Only thing I haven't killed inside of rage timer yet is Mastop and Twitherym.
Maybe, but I've yet to see working pick-up groups, so this is me playing devil's advocate and thinking they'll think about it.
<_<
Wouldn't people's time be better spent by attempting to further your understanding of a mob's weakness/gimmick, as opposed to throwing nether blasts, DD/thf's, or cannonballing BLU's at a raged mob for 1-6 hours? Just by chance I walked by a group this weekend who said they had been fighting the butterfly for 3 hours -- a mob which dies in 5-7 minutes with nothing more than a straight up zerg-alliance with proper buffs. The pop items are easy enough to come by as well.
I guess I just don't understand why so many posts are revolving around killing mobs in what is clearly not the intended manner. On top of wasting hours of your and all of the people in your alliance's time, in the 2-6 hours it is taking people to kill some of the NM"s they've described they could have likely pinpointed that mob's particular weakness instead if they had just wiped/reset and attempted a different strategy.
People seem to be too hard-headed to bother wiping.
"What? Wipe? No fuck this I'm leaving I have better things to do."
Abyssea born player base. Like zerging the moth with a PUG is a full fledged cluster fuck, since most PUG DDs have 1 gear set and 1 WS set.
There is a big difference between an organized LS exploiting the weaknesses of these mobs and a pick up group. Yesterday my PUG group made BRD swapping seem like a mission for 007.
This. So many times this. There's such a difference amongst players -- it was a task to get a group I was in to TP in hybrid gear for the NM's breath attacks, it was ridiculous (for instance).
...Aaand, while MaSAM/UkonWAR/ResoDD's are a dime a dozen, not everyone has their personal gjallar/daur BRD group to use for these events, especially not in PUGs.
Also, pickups can't zerg these things down in 7 minutes. It takes intelligent players on well geared DDs with proper macro swaps and generally a BRD rotation. Maybe some of the "easy" ones can be done with static BRDs and subpar DDs but for most of the tougher ones (Orobon, Matamata, Peiste, Moth post-Exuviation, etc.) will require a well-working alliance. I think people here are being a little unrealistic in believing that pickups will be able to kill these under rage any time soon.
Pickups on Leviathan can barely get 2-3k plasm in a run..
We downed the Pugil last night in less than 3 minutes, but using the exact same strategy and setup on the Orobon only took it to about 50% before the buffs started wearing. We were still able to down it before rage, but it was close, and this is with a couple of 4-song BRDs rotating, CORs in every party, 6 99 Ragnaroks, a couple of 99 Amanos and a Bereaver.
From wiki
"Emetic Discharge transfers all debuffs on itself to combatants in range. This tp move appears to lower damage resistance a small amount per use"
Fought the gnat outside the fracture yesterday. Found this to be correct. We kept up the debuffing using easily removed debuffs like dia 1 and slow 1 so as not to hurt the pld's too much upon transfer. Got it to 60% before it raged, lots of damage came from smn using nether blast. Never had issues with it becoming ineffective like the earlier testimonial stated. Smns said it was consistently doing 700-1k (depending on how much DT was up at the time and some resists). I would imagine that since unlike the moth, the gnat regains his -dt over time by using bombilation, the trick may be to never stop enfeebling it so it continues to use discharge more often than it uses bombilation.
I wonder if bombilation is a complete reset or just a fixed gain.
People keep citing abyssea as a reason for why the average player has no attention span and is shit. The fact is that a far larger portion of whats left of the playerbase now are active readers on here or on ah (which also provides sound gear advice guides for most jobs).
There seems to be some sort of nostalgic rose tinted goggles whenever the old school players reflect, but the average player was always just as terrible, if not more so, than they are right now.
But yes, its unlikely that pickup groups aren't going to be downing all these NMs reliably inside rage timer, but a smart leader with free reign to invite optimal jobs can get all 6 KI quite easily in a pickup inside the rage timer.
We've had very good luck with PUG's this weekend. All 3 days most people(80%+) stayed in the alliance for 12-14 hours. Ultimately ended with 4 NM kills, and well over 70k worth of points. I didn't attend any fights that didn't end up with a win, but I know there were a couple. My point, PUG's can do it, but I'll concede that our PUG was pretty decked out (ghorn/dardabla brds, cors, ochain/ages plds, 99 R/M/E/Skirmish etc.). Just depends on how it's put together.
I'm not sure if people have gone in to this yet, but the messages that show up in Fracture can be quite annoying and make it difficult to parse hit rate accurately. This is what I have found from looking at my logs:
"A dreadful energy emanates from deep within the fracture!" - For ~30 seconds, monsters do more damage and get a huge evasion boost. This could just be a direct level increase. It appears to occur every 3 minutes, and it is unclear whether it can be blocked in some way. In a pure farming run, I observed it 11 times (exactly 3 minutes after entry and then every 3 minutes following that until it hit 11 uses). It did not occur during the last 12 minutes, but we tanked the Tier 1 monsters and otherwise just killed for Plasm, so the only thing that changed was the automatic wall-openings.
Entered: 30:39 (plus about 9 seconds zoning, apparently)
Message Times:
33:48
36:48
39:48
42:50
45:48
48:49
51:49
54:49
57:49
00:49
03:49
Exited: 15:48
I don't know if there are ways to avoid these messages, but they certainly seem to be predictable.
In relation to what Byrth was saying. I noticed last night during a fracture run that by the time we had got to the Scorpion (about 30min in) he wasn't able to be slept with any sort of consistency. I had planned on having my wife help our PLD hold it by just Lullabying it between singing songs only to find out we basically couldn't sleep it. I didn't really make any mention of it since, well, PLD have no problems holding NMs and it was late in the run anyway. If the messages are adding level increases or resistances, it would make sense though that it was the reason I couldn't sleep it at all when I've held it for well 5~10min on my own before just Lullabying it as it wore.