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  1. #861
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    Quote Originally Posted by Byrthnoth View Post
    I'm not sure if people have gone in to this yet, but the messages that show up in Fracture can be quite annoying and make it difficult to parse hit rate accurately. This is what I have found from looking at my logs:

    "A dreadful energy emanates from deep within the fracture!" - For ~30 seconds, monsters do more damage and get a huge evasion boost. This could just be a direct level increase. It appears to occur every 3 minutes, and it is unclear whether it can be blocked in some way. In a pure farming run, I observed it 11 times (exactly 3 minutes after entry and then every 3 minutes following that until it hit 11 uses). It did not occur during the last 12 minutes, but we tanked the Tier 1 monsters and otherwise just killed for Plasm, so the only thing that changed was the automatic wall-openings.
    We were seeing this too, and as a rule of thumb, when you got the message, hold all WS, because you were at floored accuracy regardless of what buffs you have. *edit* it was every 3 minutes;

    [23:09:02]A dreadful energy emanates from deep within the fracture!
    [23:12:00]A dreadful energy emanates from deep within the fracture!
    [23:15:00]A dreadful energy emanates from deep within the fracture!
    [23:18:01]A dreadful energy emanates from deep within the fracture!
    [23:21:00]A dreadful energy emanates from deep within the fracture!
    [23:24:00]A dreadful energy emanates from deep within the fracture!

    It also occurred 11 times, and not in the last part of the run.

  2. #862
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    Quote Originally Posted by Byrthnoth View Post
    I'm not sure if people have gone in to this yet, but the messages that show up in Fracture can be quite annoying and make it difficult to parse hit rate accurately. This is what I have found from looking at my logs:

    "A dreadful energy emanates from deep within the fracture!" - For ~30 seconds, monsters do more damage and get a huge evasion boost. This could just be a direct level increase. It appears to occur every 3 minutes, and it is unclear whether it can be blocked in some way. In a pure farming run, I observed it 11 times (exactly 3 minutes after entry and then every 3 minutes following that until it hit 11 uses). It did not occur during the last 12 minutes, but we tanked the Tier 1 monsters and otherwise just killed for Plasm, so the only thing that changed was the automatic wall-openings.
    The fact that it doesn't happen again past the wall coming down to the nakuul may indicate something related to how many NMs have been killed. Killing NMs (or beading them out) may result in either fewer messages or reducing the potency of the evasion/attack bonus gained.

    I believe Ejiin's ls was working toward a serious nakuul attempt pending bead drops, maybe he will be able to shed some light in the coming days.

  3. #863
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    On one of our runs, immediately upon zoning in a message appeared that said something to the extent of "A guttural growl emanates from deep within the maze...etc.etc"

    We noticed that the mobs were respawning at an extremely fast rate. It was just eyeballing, which of course isn't ideal -- but everyone in that particular run has done at least 10-20+ farming runs, and everyone concurred that there was a noticeable increase in mob respawn rate.

    Not sure if we were all just going crazy, or what.

  4. #864
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    I believe its also been reported prior but we got the following message upon entering Morimar fracture:

    "Your ears pick up a subtle mumbling sound."

    We only got it once in 4 repeat entries. Didn't notice anything about respawns etc since we were farming bladeborn earrings and not killing anything except raptor NM

  5. #865
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    Quote Originally Posted by Generic View Post
    For the Manibohzo set. The second option is R.Attack which takes the place of the Accuracy path however upon getting Rank 6 I received AGI instead of DEX /joy!
    Just out of curiosity, are all pieces in the Manibozho set like this? Path A is Attack, Path B is Ranged Attack, Path C is Evasion?

  6. #866
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    Is there a page on BGwiki that outlines the different mezzotint augments for different pieces of gear yet? Didn't notice anything on the Delve pages.

    Particularly interested in augments for Soothsayer Staff.

  7. #867
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    Quote Originally Posted by Jeryhn View Post
    Is there a page on BGwiki that outlines the different mezzotint augments for different pieces of gear yet? Didn't notice anything on the Delve pages.

    Particularly interested in augments for Soothsayer Staff.
    Asked earlier in the thread and got no response so I'm going to go out on a limb and say not yet.

  8. #868
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    JPwiki has a couple of levels up for soothsayer staff. At rank 2 (route B) it gives 6 MAB and 1 INT. Assuming the progression of the staff is the same as the one for mage armor, at level 15 it should be MAB+13 INT+10 MND+10

  9. #869
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    Quote Originally Posted by zard1977 View Post
    JPwiki has a couple of levels up for soothsayer staff. At rank 2 (route B) it gives 6 MAB and 1 INT. Assuming the progression of the staff is the same as the one for mage armor, at level 15 it should be MAB+13 INT+10 MND+10


    Seems like the augments are pretty fixed accross the sets? Anyone seen anything different?

    Stole this off FFXIAH for the Miki set, seems like the same path as the weapons.

    Rank15/TypeA
    Rank:15
    Atk+15
    Acc+10
    STR+10

    Rank15/TypeB
    Acc+15
    Atk+10
    DEX+10

    Rank15/TypeC (most probably)
    Eva+15
    Acc+10
    AGI+10

  10. #870
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    Pretty sure not more than a page or so back someone said TypeB for light melee set was R.ATK/AGI
    Quote Originally Posted by Generic View Post
    For the Manibohzo set. The second option is R.Attack which takes the place of the Accuracy path however upon getting Rank 6 I received AGI instead of DEX /joy!

  11. #871
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    TypeB on the Manibozho Brais were Ranged Attack, I think.

  12. #872
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    Once you augment a piece, can you get another and pick a different path? so can you make say an acc weapon and atk weapon to use depending on what you're doing?

  13. #873
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    They're rare/ex so I'm going to say no.

    Sucks for DW jobs lol

  14. #874
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    Quote Originally Posted by TacoTaru View Post
    Just out of curiosity, are all pieces in the Manibozho set like this? Path A is Attack, Path B is Ranged Attack, Path C is Evasion?
    I'm curious about this too because if it's Evasion, you'd expect the tertiary stat would be AGI. Except that's the tertiary stat on Path B on Light Armor.

  15. #875
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    Quote Originally Posted by Rocl View Post
    Pretty sure not more than a page or so back someone said TypeB for light melee set was R.ATK/AGI


    Yeah thats a different set.

    Heavy DD, Light DD, Mage seem to have the same augments respectively across their 5 pieces. There is nothing special about the augments on the feet vs the body for example. Pretty disappointing if you ask me, esp from the heavy DD side of things only the feet stick out as a must have and even then its for certain jobs/builds.

  16. #876
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    Quote Originally Posted by Taint View Post
    Yeah thats a different set.

    Heavy DD, Light DD, Mage seem to have the same augments respectively across their 5 pieces. There is nothing special about the augments on the feet vs the body for example. Pretty disappointing if you ask me, esp from the heavy DD side of things only the feet stick out as a must have and even then its for certain jobs/builds.
    Legs seems like they'll be an extremely strong weaponskill piece.

    23 str 35 attack 10 acc 10 ws acc

  17. #877
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    Decided to check around the NPC pages associated with Delve and it does look like someone has started off with outlining the Mezzotinting augments across different pieces:

    https://www.bg-wiki.com/bg/Benjamien

    Bokwus isn't currently listed on that page, but I suppose its fairly safe to assume that mage-type weapons (Soothsayer) from Delve will follow the augment outline for Bokwus set, and the ranged weapons will follow the augment outline for Manibozho set, while everything else follows the pattern outlined from Mikinaak set. Is that the gist of the whole Mezzotinting system?

  18. #878
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    Quote Originally Posted by Byrthnoth View Post
    I'm not sure if people have gone in to this yet, but the messages that show up in Fracture can be quite annoying and make it difficult to parse hit rate accurately. This is what I have found from looking at my logs:

    "A dreadful energy emanates from deep within the fracture!" - For ~30 seconds, monsters do more damage and get a huge evasion boost. This could just be a direct level increase. It appears to occur every 3 minutes, and it is unclear whether it can be blocked in some way. In a pure farming run, I observed it 11 times (exactly 3 minutes after entry and then every 3 minutes following that until it hit 11 uses). It did not occur during the last 12 minutes, but we tanked the Tier 1 monsters and otherwise just killed for Plasm, so the only thing that changed was the automatic wall-openings.

    Entered: 30:39 (plus about 9 seconds zoning, apparently)
    ~
    I don't know if there are ways to avoid these messages, but they certainly seem to be predictable.
    I tried to dig up the dialogue dat text for Cirdas [U], but it's very not-obvious which of the zones that might be because the text for stuff like Skirmish and Delve is in many areas along with other general zone stuff. But at least here's the dialogue from one of those areas along with stuff that may also be unrelated to Delve so FYI:

    Code:
    You should be able to call forth a vicious fiend if you have ≺Possible Special Code: 01≻≺Possible Special Code: 01≻≺Possible Special Code: 01≻ ≺Possible Special Code: 01≻≺Possible Special Code: 05≻$≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻.≺Prompt≻
    
    You feel a tense pressure gripping the air.≺Prompt≻
    
    The pressure dissipated.≺Prompt≻
    
    A monster appears!≺Prompt≻
    
    Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻ emits a strange pulse!≺Prompt≻
    
    Now what?
    ≺Selection Dialog≻Use the ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻.
    Do nothing.≺Prompt≻
    
    Expend your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻ and head down into the fracture with your alliance members?≺Prompt≻
    
    Have at it?
    ≺Selection Dialog≻Delve into the depths.
    Hold on.≺Prompt≻
    
    You receive ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[corpuscle/corpuscles] of mweya plasm.≺Possible Special Code: 00≻
    
    You receive ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[corpuscle/corpuscles], making for a total of ≺Numeric Parameter 1≻.≺Possible Special Code: 00≻
    
    Your ears ≺Multiple Choice (Parameter 0)≻[pick up a subtle mumbling sound./pick up a guttural growl./pick up a discordant howl./are assaulted by a harsh, grating outcry!/are assaulted by a cacauphonous bellow!/are assaulted by a deafening roar!/]≺Possible Special Code: 00≻
    
    The spring has returned to your step.≺Possible Special Code: 00≻
    
    A dreadful energy emanates from deep within the fracture!≺Possible Special Code: 00≻
    
    The oppressive haze passes.≺Possible Special Code: 00≻
    The mumbling/growl message seems to be one of a possible list of 6 messages that increases in strength.

  19. #879
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    Quote Originally Posted by Jem View Post
    I'm curious about this too because if it's Evasion, you'd expect the tertiary stat would be AGI. Except that's the tertiary stat on Path B on Light Armor.
    Not having an ACC path on light armor also seems to skew it rather oddly. If it truly is:

    A) Atk+15 Acc+10 STR+10
    B) R.Atk+15 R.Acc+10 AGI+10
    C)Eva+15 Acc+10 DEX+10(AGI+10?)

    then Light armor seems like it got an easy choice for the path for Body/Legs/Feet. I'm currently plugging some stuff into Motenten's spreadsheets based on this assumption to see how it the dice fall for THF (and eventually will for MNK, DNC, and NIN), but I'm thinking C for head, A for Body/Legs/Feet, ignore hands.

  20. #880
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    I am fairly sure that we got a "The Spring has returned to your step" at least once and people mentioned increased WS damage/decreased damage taken afterwards, so perhaps it is the opposite of the other message. As far as the potency of the "dreadful energy" message monster buffs, my Sushi'd, Aggressor'd, Presto'd, Terpsichore'd Step rate was floored against monsters after that message. Including the other crap I swap, that's more than 150 accuracy over my normal TP set.

    Also, I'd be much more excited about the light armor options if they were more useful in an unaugmented form. I can only really use body/feet on DNC after quite a few augments, which are costly and will likely be outdated soon. Head only requires a few augments and legs are awesome from the start. Hands are worthless.

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