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  1. #981
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    Yeah, I'd recommend bringing a stunner for Mayhem Lantern, if it's stunnable.

  2. #982
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    Quote Originally Posted by Byrthnoth View Post
    Yeah, I'd recommend bringing a stunner for Mayhem Lantern, if it's stunnable.
    Wasnt CC's version in abyssea only pre-stunnable knowing it was always going to be in the second set of TP moves? Its been a while.

  3. #983
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    Quote Originally Posted by NynJa View Post
    Wasnt CC's version in abyssea only pre-stunnable knowing it was always going to be in the second set of TP moves? Its been a while.
    I onevent stunned it all the time in abyssea.

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    Quote Originally Posted by Mafai View Post
    I onevent stunned it all the time in abyssea.
    I was pretty sure I did too, but can a human react properly to it?

  5. #985
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    Quote Originally Posted by NynJa View Post
    I was pretty sure I did too, but can a human react properly to it?
    I have like once, and that's only because I happened to hit stun a bit early trying to anticipate a TP move and actually got it lol.

  6. #986
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    Quote Originally Posted by NynJa View Post
    I was pretty sure I did too, but can a human react properly to it?
    mayham is stunnable by human reaction, just did it today

  7. #987
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    Quote Originally Posted by Shadida View Post
    I don't necessarily mind the changes, but I will say that I'm going to be frantically searching for or putting together for T4/5 Foret tonight. I want that KI before it becomes harder to get it outside the fracture.

    Actually, I'm reading that Orobon is a pretty easy zerg? So maybe I don't need to panic just yet.

    the orobon is zerg friendly, but you want a stunner ofr mayhem lantern to avoide charm until its testicles fall off, and haveing stun for every 12 sec to stun seismic tail/other bullshit saves MP management quiet a bit and lessens the annoyance. One sch/blm with haste and double march is sufficent to make the fight bearable and easy

  8. #988
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    BLU absolute terror will lock it for 25~ seconds at the start which should be plenty of time to destroy the lanterns.

  9. #989
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    Quote Originally Posted by Toioiz View Post
    It is a pretty easy zerg, as long as you don't get charmed at the beginning. Expecially as your SMN casts Odin.
    I swear I thought Odin was going to wipe us when that happened XD

  10. #990
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    Do we have an approximation of how much accuracy is needed for fodder in any/each of the fractures?

  11. #991
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    Quote Originally Posted by Toioiz View Post
    It is a pretty easy zerg, as long as you don't get charmed at the beginning. Expecially as your SMN casts Odin.
    Or as you super jump the move.

  12. #992
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    So has anyone made a serious attempt at any of the Naakauls inside the fractures yet or is the bead drop rate (pre-update) keeping most people from doing that?

  13. #993
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    Dev note says they wont adjust bead drop rate, because "we’d appreciate if you would keep in mind that we designed this system to give [players who are under geared and dont have delve equipment] an opportunity".

  14. #994
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    Quote Originally Posted by NynJa View Post
    Dev note says they wont adjust bead drop rate, because "we’d appreciate if you would keep in mind that we designed this system to give [players who are under geared and dont have delve equipment] an opportunity".
    Players should have delve equipment before delve?

  15. #995
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    Quote Originally Posted by fantasticdan View Post
    Players should have delve equipment before delve?
    SE Logic.

  16. #996
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    Quote Originally Posted by Eanae View Post
    SE Logic.
    The note from SE encourages the opposite in this case.

    While in actuality there may be some who say "don’t come do Delve unless you have Delve equipment," we’d appreciate if you would keep in mind that we designed this system to give these players an opportunity.
    I imagine it's to discourage players from building groups while deliberately excluding those who don't have Delve equipment already.

  17. #997
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    Quote Originally Posted by Diomer View Post
    So has anyone made a serious attempt at any of the Naakauls inside the fractures yet or is the bead drop rate (pre-update) keeping most people from doing that?
    We haven't yet but we will. We can kill Butterfly, Chapuli, Scorpion and Wamoura all in 4-8 mins each. So we should be able to get a decent run at it with beads.

    Atm we're trying to see if we can kill all 5 in a run. We can do Butterflies > Chapuli > Scorp > Wamoura but we can't seem to down Gnat in a reasonable time with a pure melee set-up. We tried getting it to spam Emetic 20+ times but melee acc was still terrible even at that point so we don't think that's the only trick to it.

  18. #998
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    Speaking of that we did a 10 minute run at the bee today got it down to 78%. 2 pld the rest DD + support 2 4 song bards couple of cors thf etc. Acc was a serious problem estimating about 900-1mil ?

  19. #999
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    Quote Originally Posted by Kohan View Post
    I imagine it's to discourage players from building groups while deliberately excluding those who don't have Delve equipment already.
    Except this new content is pretty much "perfect fight or bust" for an excellent group of 18 people. They're requesting groups to gimp people through, when theres no leeway in the fights, and if you want to fight the Naakual's in fracture, you have to fight the outside mobs over and over for their 5% bead drop rate.

  20. #1000
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    Quote Originally Posted by Slycer View Post
    I already posted elsewhere but I'm fairly certain that only the bosses will remain locked until all NMs are defeated. No change was talked about for the wall that leads to the second tier of NMs. Even the title of his post very specifically referenced the boss.
    This......... Finally someone who actually reads the post.

    It seams people only read what they want to read instead of whats actually there...... All of you are freaking out about farming plasm...... You guys who cant beat a T1 nm in less than 4hrs are the ones who should be panicking not the plasma farmers. Everything will work as normal except opening the last door which noone ever goes in the first place.

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