Set up for Supernal Chapuli?
Was figuring a bunch of mnks + support jobs since there won't be any WS'ing.
Set up for Supernal Chapuli?
Was figuring a bunch of mnks + support jobs since there won't be any WS'ing.
If it were the same group coming across the same mob with vastly different behaviour then I'd agree.
However, the odds of one group always coming up across one version and another group always coming up against another version are slim. Especially when you magnify that across multiple groups.
Until there's reports of the same group coming up against two different versions I'm calling BS and that the differences are down to set-up/strategy.
Yeah, we did. I think maybe having everyone /thf from the start was a bad idea. Still dont think it wouldve made up the difference though.
We saw a JP group with soulvoice rotation and blu/thf wipe to it before we popped too. they did more DMG than we did but it still wasnt close. they pretty much wiped when it started raging.
Only if it was random. If it isn't random same groups would have similar results even if they didn't know how or why they got different results then another group. So they could say you must be doing the obvious gimmick wrong when they are doing the same but something not obv not mentioned could be making a difference. The fact that the devs hinted at the special tactics for 1 being similar to the rest pokes at somethint we aren't getting.
Whatever is causing the disconnects clearly isn't completely random since as said the people that have problems always do and those that don't never. And it's clear it's more than the strats we think are winning because same ones produce decently different behavior. Maybe it's just the specifics of those strats maybe something else in tandem. As far as setup idk the differences in how fast good setup/players kill stuff compared to casuals... but I'd like to think it's not so big as to turn 25-30 min fights without rage into 3-4 minute ones. But again I could be underestimating the raw difference in dmg outout between good groups and most pugs/casuals. That said dmg dealt difference aside I've seen people scoff at some and say some nms barely do any dmg to regular dds on mobs others say do decent dmg to them wnd I've seen it myself. So unless the strats/setups involve hybrid sets and defensive buffs idk about that lol
Given the themes of colonizing and working together and garbage and how doing this takes away from that effort I wouldn't be suprised if they didn't tie this into it somehow. Like colo rate, naakuls you fought, or how well bivouacs/coalitions doing.
As far as calling BS I suppose I can equally call BS on it being as easy as others say... but I'm willing to admit that it's more likely things are different for different people then just some people are lieing and others aren't
I've encountered both "types" of Tax'ets. Two of my runs had him spam it very quickly, and one of them had him veery slowly use the first one, and stopped all together after 11.
Can only weight in with my own experience, but being on Bahamut too (tf aren't you running with Saints no more?) I can say I doubt its the col. rate or bivs. Only fought the moth three times knowing/using the Exuviation trick, and all 3 times have been as others said, for the most part. The first time was similar to what you're saying, however the leader didn't want DDs on, assuming that the moth would just auto use Exuviation without TP. We got it down last night with fairly little issue. Fought it in the fract, and by time we pulled, had 23 min left, and 21 min left by time 22 (couple were on cruise control spamming lol) Exuviations had been used. Things went well til maybe @8 min, had a DC that didn't get back on til @20 sec til kick, and quite a few adds wonder too close and aggro. More or less held it at 5% (@3 min by this time) waiting on the dced member to get back in, just auto attacking. Had 3x Sams at the ready with SPs to drop it. Was a nice change of pace to get people to work together and make things happen. Now just gotta get to the point of these supposed 5 min zerg kills lol. <_<
OT of this crazy mob no work for my group thing, how many groups are still using Plds and/or /Thf DDs? Feel like SA/TA WS is more hassle than its worth, and the boner for 2x Pld getting SATA'd has faded quite fast, but I'd rather have some posts to point to as far as proof. Which mobs do people find Plds are actually a big help, and which are more of a hinderance with reduced kill speed? Obviously there's worth in -DT sets, but which mobs are these most useful for as far as staying in them full time, or working up a hybrid?
The 2x PLD and DD/THF strat will probably fade with the advent of today's patch, except for those rare Fracture fights. I can't say I'm too happy about this. It made for longer kill times in some groups, but the game really felt old-school for a week.
I'm sure that this must have been posted before somewhere (there's like 3 pages I slacked off and got too lazy to read) but I was crunching the numbers for fully upgrading a piece of Delve equip:
Total Rank Points (R.P.) to fully upgrade to Rank 15 = 5980
Airlixer NQ grants 10 RP, so 5980/10 = 598
If each Airlixer NQ is going for 98k gil then 598 x 98,000 = 58,604,000 gil invested in fully upgrading a piece of equipment.
Quite a bit for gear that is certain to become obsolete in the next several updates. The first 6 ranks or so will cost around 5mil which is pretty manageable. Also assuming that the end boss can drop an Airlixer +2, if those eventually become a bit more common, that might cause the prices of NQ to lower a bit.
Yeah I'm usually with other guys right now. Saints usually doing other stuff at the time or nothing. Define for the most part? Like did it use them all in 2 min like others said or more time. For the most part it just takes ours awhile to start. Do you remember the types of debuffs used aand the sources? I wasn't there but I'm told the time they triednwithout tp feed was horrible as well. How many have naakul clears?
Yeah sata is onkly good if you aint hitting with acc buffs. Usually only take 1 pld to hold until zerg and after if it AOEs everyone down. Though embrava and aoe regen is cutting that down. I still get one shotted some though.
Having a Paladin to hold mobs will probably still be useful (like holding the wamoura until all the Exuviation spam is done), but once the fighting actually starts I've typically been pretty useless at holding hate. The one exception being the Craklaw.
All but spammed really, 5-10 sec apart max. It didn't start using it for maybe 10-15 sec after getting into position. I can't say for certain the sources (Whm, Rdm, Sch, etc) but I know Whms were doing Dia, Para, Silence, Blind, Flash, and all melees were (not SVed) buffed spamming whatever WSs they had with effects. Had one or two Drks doing absorbs, a relic Thf sticking poison, relic War sticking -evasion down and Full Break, and multiple Sams using I think Tachi: Yukihaze, maybe others too, I dunno.
It took him maybe two minutes to start spamming it for us, but then he really went to town. We started singing/rotating bards with Night/Troub when he hit 10 and he was at 18 before we finished.