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  1. #1221
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    Quote Originally Posted by Wardeniii View Post
    We killed him 6 times in a row yesterday, with fight times varying from 10-17 minutes with 14 people. Fights got progressively shorter as we began to get the hang of it. I was using logger to record the fights so that I can go back over them later, but I haven't had a chance to yet. While fighting though, we observed the following:

    1) When the gnat has a debuff on it, it appears to prioritize emetic discharge over booming bombilation (I'm sure you know this Jem, but for others, booming bombilation does 700-1400 damage, plague, slow - just a nasty TP move altogether). Any debuffs are obviously wiped whenever he uses emetic discharge, so along the same lines of the scorpion -- you will need to reapply debuff(s) regularly.
    2) At the beginning of the fight the gnat appears to take full/normal damage (2500-3000 drakes, 0-1 damage from dia). Immediately after using one weapon skill, but before the gnat uses even a single TP move, we notice a stark decreases in our WS and white damage. The second drakes usually does 1400-1700, then 700-900, going as low as 200-300.
    3) Whenever the gnat is taking little to no physical damage (what seems to cap at 90% PDT), the murasamemaru SAM will be doing 2500-3500 Shohas, formless strikes results in auto-attacks from 300-600 damage, dia will do 9 damage, WHM's have reported holy II doing 3K+ damage, and SCH's doing 3-5K nukes at this time as well.
    4) After seeing these enhanced magic damage numbers, it seems that physical damage will begin to increase again for a short duration, which is again followed by decreased physical damage, and increased magic/non-elemental-non-physical damage.
    5) The gnat also appears to gain drastically increased evasion at some points as well. I am not sure if this is the result of our failure to keep a debuff on him 100% of the time or what. However, continuing to nuke, weapon skill when you can, and enfeeble him seems to eventually lead to this evasion bonus going away.

    So sadly, nothing is 100% certain on the gnat still. However, this seems to be a workable strategy to consistently kill him in ~9-12 minutes if you are paying attention. I should also clarify that at certain times, it seemed that certain melee would be doing full damage, while others would be experiencing reduced damage dealt. i.e. the bloodbath axe would be doing multi-thousand damage upheavals, while drakes would still be experiencing some degree of damage penalty (doing 500-700). There were also times where all melee would be doing about 90% reduced damage, but the ranger would be landing ranged attacks for 2K+, with 4-5.5K coronochs.

    The overall idea just seems to be: Keep him enfeebled to lock out the terrible TP move, and bring various sources of damage to keep the gnat moving back and forth along what appears to be a sliding scale of damage. We only had 1 ranger, so you would likely be fine without any, but there were definitely times that the melee were doing very poor damage that the ranger was going man-mode.

    Another hypothesis we have is that he becomes more vulnerable to particular sources of damage based on the debuff/TP move he has most recently used (i.e. takes more magic damage after he uses addle, more physical after using slowga, and more ranged damage after using blindga). I'll have to look at the logger to start reviewing that idea, but either way -- he can be killed in less than 10 minutes with a varied dps setup.
    So maybe have a RDM spam Dia, DD's go to town while mages toss in T3 nukes to keep everything balanced. If melee damage starts to fall off mages move to T4 or T5 nukes?

  2. #1222
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    hate to say it, but would PUPs do better magic DPS since they can deactivate and regain full MP?

  3. #1223
    Ridill
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    Kclub Armageddon!!! Actually enspellgas could do a bit to keep mixed....

    Also as far as landing additional effects I wouldn't doubt it. Their base mevas seem to suck. Like landing repose in my cure pot set with 300 skill on gnat and raptor. Think I've landed UL terror on everything I've been blu on. People landing addle on fire based wamoura... but repeated casting on some of them you definitely see resist rate go up

  4. #1224
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    Quote Originally Posted by dasva View Post
    Kclub Armageddon!!! Actually enspellgas could do a bit to keep mixed....

    Also as far as landing additional effects I wouldn't doubt it. Their base mevas seem to suck. Like landing repose in my cure pot set with 300 skill on gnat and raptor. Think I've landed UL terror on everything I've been blu on. People landing addle on fire based wamoura... but repeated casting on some of them you definitely see resist rate go up
    Addle has stupidly high magic accuracy to begin with. You can pretty much land it naked on Orthus.

  5. #1225
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    Quote Originally Posted by Damane View Post
    heads up the jagil/pugil in fractur Foret is bugged. got 2.5k enspell dmg in a matter of 3 min. called GM who confirmed its a bug.
    Any confirmation that this is a bug that will always happen, or more of a fluke? Been planning on hitting up Foret fract for KIs, but don't want to waste time gathering up for it if its just gonna plink everyone off one at a time. Still silenceable and just /Sam and /Nin it?

  6. #1226
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    Quote Originally Posted by Malithar View Post
    Any confirmation that this is a bug that will always happen, or more of a fluke? Been planning on hitting up Foret fract for KIs, but don't want to waste time gathering up for it if its just gonna plink everyone off one at a time. Still silenceable and just /Sam and /Nin it?

    We PUGed him pretty easy with everyone /nin. There were still a few deaths but he dies very quickly.

  7. #1227
    Ridill
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    Quote Originally Posted by Obsidian View Post
    Addle has stupidly high magic accuracy to begin with. You can pretty much land it naked on Orthus.
    You get my point though. For most they aren't crazy hard to land most debuffs on

  8. #1228
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    Has anybody tried doing the gnat with 0 buffs at all?

  9. #1229
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    Quote Originally Posted by Malithar View Post
    Any confirmation that this is a bug that will always happen, or more of a fluke? Been planning on hitting up Foret fract for KIs, but don't want to waste time gathering up for it if its just gonna plink everyone off one at a time. Still silenceable and just /Sam and /Nin it?
    you can silence it still, it just gets 3k enspell dmg in a matter of less then 3 min, GM said thats not how its supposed to be.

  10. #1230
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    Quote Originally Posted by dasva View Post
    You get my point though. For most they aren't crazy hard to land most debuffs on
    Aye, most aren't hard.

    Couldn't land Paralyze II on the Matamata to save my life though.

  11. #1231
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    Quote Originally Posted by Brees View Post
    Has anybody tried doing the gnat with 0 buffs at all?
    I considered trying that, but once we got our kill times down to ~10 minutes with the setup I described earlier though, it didn't seem worth the effort to try seriously altering the strategy. ~10 minutes seems to be a kill speed that is commensurate with what one might generally consider a reasonable amount of time to kill one of these mobs with ~13 people, and is about the same amount of time it currently takes to kill some of the other more annoying mobs as well.

  12. #1232
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    I saw it mentioned but never saw the answer... how does fully upgraded Soothsayer Staff(or even base Soothsayer) compare to Chatoyant/Magian staves? I have access to buy it now, and no Magian Staves for my SCH and I'm wondering if I should just put my effort into getting Soothsayer instead.

  13. #1233
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    Anyone try to clear a zone and go for mega boss yet?

  14. #1234
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    Quote Originally Posted by TacoTaru View Post
    I saw it mentioned but never saw the answer... how does fully upgraded Soothsayer Staff(or even base Soothsayer) compare to Chatoyant/Magian staves? I have access to buy it now, and no Magian Staves for my SCH and I'm wondering if I should just put my effort into getting Soothsayer instead.
    Magians are better for pure accuracy or pure damage, even after upgrade. Soothsayer is a good hybrid though, after being upgraded.

    Soothsayer beats Chatoyant for damage even without upgrade, needs some upgrading to beat the accuracy.

    Regardless, it's pretty sidegrade-y so I would blow my airlixirs elsewhere if you have the option.

  15. #1235
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    OK, so, Supernal Chapuli. Going through my log, excuse any repeated information from previously in the thread, but I want to do this without bias so I'm just reporting exactly what I see.

    It has two very clear modes:
    1) Orthopterror only (can use it like 10 times in a row or more)
    2) No Orthopterror (Sanguinary Slash / Tegmina Buffet / Sensilla Blades)

    The two modes are always separated by "Nature's Meditation." When he uses Nature's Meditation he usually switches from whichever one he is currently on to the other (two of the 12 uses didn't cause it to switch modes). I couldn't see anything consistently triggering the occurrence of Meditation but I'm not sure. At least half of them were used immediately following a spell being casted, so it could perhaps be triggered by taking some type of action while it's casting a spell. Sometimes it also looked like JAs triggered it. It could just be a random TP move that makes it switch modes, but I don't think so because it was occasionally immediately followed by another TP move which it should not have had TP to use.

    Regardless of mode, Supernal Chapuli gains temporary damage immunity after using any TP move, not just Meditation (either 3-4 seconds or some low amount of damage, I'm thinking time though based on the log).

    For accuracy concerns, I had to first separate out the 30 second zone buff which very clearly boosts the monster's evasion to a crazy high level. It's exactly 30 seconds for sure, that's very clear from my log.

    Discounting the zone buff, at least 15 weapon skills went off successfully before there was any noticeable rise in evasion. The first was an early slip which had no consequence (other than doing 4000 damage), and we then decided later on that we might as well try just to see what happens. After 15 more weapon skills (and/or 7 Nature's Meditations), the evasion boost seems to have happened all at once, and once it happened, it never went away until it was dead.

    My first thought is that maybe you can't weapon skill once he gets below a certain percentage HP. I don't think it's magical damage related as we had a decent bit of nuke damage there as well as a COR shooting Wildfire. For people who have triggered the evasion boost, at what percentage HP did it happen?

    When you think about your acc on him, make sure you take into account the fact that if you fight this guy inside the Fracture, your accuracy is going to go to shit once every three minutes for 30 seconds.

  16. #1236
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    Quote Originally Posted by Slycer View Post
    Magians are better for pure accuracy or pure damage, even after upgrade. Soothsayer is a good hybrid though, after being upgraded.

    Soothsayer beats Chatoyant for both damage even without upgrade, needs some upgrading to beat the accuracy.

    Regardless, it's pretty sidegrade-y so I would blow my airlixirs elsewhere if you have the option.
    Exactly what I needed to know. Thank you very much!

  17. #1237
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    Any gimmick/Info on Volatile Matamata?

  18. #1238
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    so looking across the fights, do we seem to have a theme on most if not all the mobs where

    1. keeping some sort of debuff on them triggers an ability or prevents abilities
    2. there is something that increases or decreases phys / magic DR, possibly switching between the types
    3. something that causes evasion to skyrocket on a lot of the mobs but no real theme figured out as how to lower it back down again?

  19. #1239
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    Quote Originally Posted by Kujah2010 View Post
    Any gimmick/Info on Volatile Matamata?
    It switch mode( low phy/high magic or high phy/low mag) every tp move, with 3 mura sam it die in about 10min, if you don't have mura sam, I'd guess melee+SC MB on extra magical dmg mode should do the trick.

  20. #1240
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    Quote Originally Posted by ccl View Post
    It switch mode( low phy/high magic or high phy/low mag) every tp move, with 3 mura sam it die in about 10min, if you don't have mura sam, I'd guess melee+SC MB on extra magical dmg mode should do the trick.
    He definitely takes extra damage on MB's, last time I fought hin with LS, me and another BLM were MB'ing Thundaja on him consistently for 20-30k when he was in magic mode.

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