Killed moth inside fracture with 11/18 LS and the rest pick ups. Very easy for a T5 NM but we all knew that anyway, an LS full of monster DDs should be able to zerg that down within 20minutes no problem.
Killed moth inside fracture with 11/18 LS and the rest pick ups. Very easy for a T5 NM but we all knew that anyway, an LS full of monster DDs should be able to zerg that down within 20minutes no problem.
We did chapuli last night inside and held all WS's until 5%. I can tell u that at 6% with NQ madrigal and minuet 5, hunters and chaos, haste, impetus, zerk, aggressor, focus and pizza on tploni's monk I had a chance to hit it about 10x in a matter of a few seconds before it raped my face at 1%. Most hits were crits over 500. I saw no issue with evasion at any hp percent the entire fight except during random zone messenges inside.
Just finished a Morimar Fracture where we killed 3 Nms and had 10 mins to spare. Killed Raptor -> Eft -> Peiste. Gone have a pop at megaboss soon removing Kurma/Peiste/Matamata. We did Raptor + Eft in under 15 mins, so would leave a good amount of time for trex.
You have to filter people heavily. I made PUGs that were getting 8k+ plasm with many mules. I'm completely confident that these groups could have downed any of the NMs that my LS has downed. You generally get a group of regulars when you shout for PUGs anyways. It can be rocky at first, but you just know who on your sever doesn't suck and build groups around them.
Popped Tax'et outside, did exuviations pretty quickly. SV/embrava zerg. went pretty smoothly til the end when it started spamming aoes. had a few deaths but managed to kill it. All in all not terrible.
Keep seeing numbers like this thrown out, and have yet to see over 5k myself, even in runs where it felt like everything went perfect, good repops without much running, NMs outta the way/easily passed with a sac, good group, etc. More typically, someone accidently aggros an NM and has to sac in a non-preferred location, we get multiple NMs popping in bad spots, or more commonly, repops seem to respawn elsewhere and we spend a couple min running elsewhere to find them.
Is there some secret that I'm just oblivious to concerning getting more then 5k? Typical runs seem to be 3-4k, good runs closer to 5k.
BLU is amazing for the Chapuli since DDS can't WS. Having a few BLU/WARs with DW3/Trip attack swinging swords and spamming spells really rocks him. QC was doing 3-4k, Heavy Strike 1.8-4k, unbuffed Delta Strike was doing 1.2-1.6k. We did it with only 2 BLUs amongst a pt of mnks,drks,wars and the BLUs constantly had hate.
Also having a BLU for moth is win because Asuran Claw is a 6 hit spell that gives it 60% TP, bunch of other cheap multihit spells that give a debuff as well(Delta Thrust/Disseverment come to mind)
I'm getting 5k per run but there has to be a better way. Too much time we're standing there waiting for pullers to bring mobs to camp. Nobody does anything but ceizak battlegrounds. What zone are people getting 7k+?
any zone thats not foret
puller need to pull faster (should have ur thf and brd and cor pulling, so thats 6 person pulling, 3 each for stagnant PT and roaming pt) and DD need to kill faster
waiting for repop is fine, taking more than 20s to kill a mob is not
my PT in PUG yesterday was killing 98 mobs alone according to parser. My PT was parked in the "open area", thats already about 5k plasm from one pt, we got like 8-8.5k overall
http://mectradegroup.org/FFXI/98.jpg
this is in morimar
ceizak seems kinda bad given the mobs. I'm told mori is better. I have hard time getting haste though so I think that might have something to do with stuff lol
ceizak is easier to cure, but DD need to watch for evasion msg
morimar is easier to kill but they hit harder and more tense on curers
also dont use WHMs for christ sake, they are a burden on MP, makes brd and cor waste time on ballad and evokers
get SCH fror AOE erase, and regen and unlimited MP and 7 min haste, brd and cor to sj nin to pull to reduce cures too, 1 sch is enough to cure 3 x DD in pt, if they kill fast, a regen V is enough and sch can relax
Preupdate with a few random melees running after it while we kited and just like 4-5 blms and a rdm and a couple of cors we managed to kill in about an hour and we didn't figure out what was making it take more dmg till around 40 minute mark lol. And I think I was the only with magian staffs and alot of the others didn't even have chat lol. So I'd imagine a full pt of competent blms, schs and/or pups that know how to kite and fight that guy could probably take it down in time.
Yeah that's the problem... no matter how many times I say it everytime I mention the message thing people are like what's that I've never seen a message <.<
And erasing is like pulling teeth lol. Hell I think I have slow up almost as much as I have haste. Definitely have attack down and amnesia more.
Seriously it's aggravating sometimes. So yeah almost thing more cure intensive would be better cause that's easier idiot mode lol.
Joined a pick-up group for Mastop (Gnat), outside in the field. We barely got it past 60%. No danger really, just lack of damage. Any tricks to it? I was SCH for it and damage was very inconsistent. Got a close to 3k nuke, mid fight, but most averaged below 1000.
This was also the first time I did anything Delve-related, haven't done Wildskeepers yet either.
It is rumoured that different types of damage (Physical melee, physical ranged, magic) makes its "resistace" cycle.
If you perform a physical attack next physical will do less, next physical will do even less etc. But next magical will do more.
If you do a magic attack next magic will do less, next even less, etc etc.
Dunno if it has been confirmed but it was discussed a couple of days ago in this thread.
Also, need to keep it debuffed so that it will avoid using a very dangerous TP move but will instead use another (that will remove the debuff, so you'll have to re-apply it again)