Yes, splitting up is key to making 7k+ regular runs.
That seems somewhat OP actually. Do BLU spells do that much damage on the other mobs as well? I've only gone RNG thus far. RNG seems pretty horrible vs the chapuli since his immunity shields can nullify your damage completely, which is true of all DDs, except that RNG doesn't auto-attack, so you kind of have to time your shots.
Curious if delta thrust plague sticks on these, since I read terror actually works on them. If it does, I could see BLU becoming mandatory for a lot of these NMs. Less earthbreaker spam from the scorpion, yes please. Does sudden lunge stick?
Which of the Delve NM's are fairly easy to do with a pickup group? Don't want to set up a group to fail miserably.
Did Raptor last night because I needed second earring. Was super easy but he still took 14-15 mins with a full alliance.
Any other easy'ish ones?
I'm after the neck piece specifically, STore TP/DA one.
So we're working on killing all 5 NM's inside of the Ceizak fracture as a way of efficiently farming plasm and getting a decent chunk of airlixirs/items as well. We have no issue at all killing 4, but having enough time leftover for the gnat seems to be an issue. We've had 8 minutes remaining at most to kill the gnat after killing the other 4 NM's, which just isn't quite enough time once pulls/buffs/etc. are factored in. The main time-sink seems to be the scorpion. He goes down from 100 > 50 in a matter of just 2-3 minutes, but the 50 > 0 is just absolutely horrendous with the constant stunga that lasts for ~10 seconds. Oftentimes, a DD or two will end up dying as well if the scorp gets lucky with crits while everyone is stunned. The range on the stun is 50', so ranging it really isn't a possibility.
As is to be expected, shock squall seems to be immensely useful. We brought a SMN in the support party for the first time last night and squall kept the scorp inactive for ~8-10 seconds. Squall is obviously useful on the other NM's as well, but anyway -- I think next time we'll try to bring two SMNs so that we can PD each DD party so that they can just mow down the scorp from 50 -> 0 unhindered by the stun effect. The squalls will still be useful on other mobs, and the magic damage will be useful on the gnat. Considering bringing a blue mage next time as well to see if the slot is warranted to kill the chapuli a bit more quickly.
Does anyone have thoughts or recommendations that could potentially help speed up the scorp/chapuli?
Honestly, at this point the scorpion and the chapuli seem to be the two most annoying mobs in terms of being time sinks. I just wish we could get a better understanding of what causes the chapuli to enter the mode where he spams the terror move, and how to lock the wamoura in the mode where it does nothing but spam exuviation.
I really wonder if there are more gimmicks to things like the chapuli/scorp, because being able to weapon skill the chapuli freely or negate the scorpion's stunga would be absolutely amazing.
You're pretty much running into the same issues as us. We can down those 4 in like 30-35 minutes but we can't slot in the Gnat in the remaining time with that set-up. It's possible but I don't know if it's ultimately worth the effort because it's going to be hit and miss as to whether you achieve it though.
If you can do it, you're looking at 9750 per run. 6000 if you only manage 4. A group capable of doing that can probably pull in a better average just by killing NQ's though. It would be worth it whilst you wanted drops from them I guess. Airlixir wise it's probably equalish but I could be overestimating drop rate there as I've never counted what we got on a run.
Ahh, feels just like me. Almost 30k points, but no weapons unlocked! So sad.
Yeah, I guess we'll just keep fiddling around with it.
The main dick in the eye is the stupid bead drop rate. Although that is already very well known, we've killed the scorp/gnat outside a collective total of ~20x and are yet to see a bead from either. TH on all kills. It get so frustrating that we usually just end up taking a break by doing a normal delve run.
Speaking of drops, we've been killing the chapuli and wamoura inside for a couple days now, and all we've gotten are dual-wield earrings and the shield. They can drop their other stuff inside the Fracture, right?
Wamoura can drop a shitty magic burst ring. Chapuli can drop your motivation to play as you do nothing but auto-attack.
We had a similar experience with the Peiste before finally getting it last night. Then we had the equally bizarro situation of going 3/3 on Beads from Matamata last night after getting nothing from him before in multiple kills.
Definitely can. We did 4 Wamouras the other night and got 3 Bereavers + 1 Shield. Chapuli drops weren't all the same either, I can't remember which though
They did seem to favor certain drops but sample size was tiny so can't really deduce anything from it.
I did all of my Delve NMs in pickups.
Chapuli: Standard heavy white DPS jobs (I.E. apoc DRK, not SAM, MNK NIN etc)
Jagil: COR BRD 2hr zerg. Fight lasted 3~ minutes
Raptor: lol 2ez, normal fight really
Gnat: We know the trick now, but I did it 4 hr long SMN spam style. Moth probably easier now
Orobon COR BRD 2hr zerg. Took 10~minutes.
Haven't bothered with Morimar yet. Will likely have to soon because the thought of Ukko's with a D230 weapon makes me hard
Well you mentione squall and bringing blu. I've done blu in there and it's worth a slot just for it's DD capability. Stuff like long stuns with short recast and long terror is just a bonus. So that's probably a good idea as long as you don't get one of the million super shitty blus lol. Plus as mentioned by otheres blu isn't as hindered by chapulis no ws thing. Either way I'd say blu probably be slightly more useful then smn overall
Would barspell and carols help you resist the stun effect? Never tried stacking it high enough to resist stun.
Raptor is morimar, so you technically did bother!
Peiste is the same as Orobon/Jagil, but you need a dedicated enfeebler to keep debuffs on. I prefer 3 SCHs to just stun every TP move, but someone was saying to just use one and stun one-third of the TP moves. I don't remember how quick the mist TP move is, so I have don't know if that's 3PP work or NQ stuns.