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  1. #1261
    Melee Summoner
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    Quote Originally Posted by Arthars View Post
    any zone thats not foret

    puller need to pull faster (should have ur thf and brd and cor pulling, so thats 6 person pulling, 3 each for stagnant PT and roaming pt) and DD need to kill faster

    waiting for repop is fine, taking more than 20s to kill a mob is not

    my PT in PUG yesterday was killing 98 mobs alone according to parser. My PT was parked in the "open area", thats already about 5k plasm from one pt, we got like 8-8.5k

    this is in morimar
    Kill time is definitely under 20secs it's the time we're just waiting on pulls. I was thinking about having one party on one side and another party on the other side so we don't have to wait for pulls.

  2. #1262
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    Quote Originally Posted by CraftKing View Post
    Kill time is definitely under 20secs it's the time we're just waiting on pulls. I was thinking about having one party on one side and another party on the other side so we don't have to wait for pulls.
    thats how it should be

    pullers only need to check the tunnels between pt1 and pt2, and areas beyond their pt after more chamber opens, and not check everywhere running arnd like headless chickens

  3. #1263
    D. Ring
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    Yes, splitting up is key to making 7k+ regular runs.

  4. #1264
    Hydra
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    Quote Originally Posted by Sechs View Post
    It is rumoured that different types of damage (Physical melee, physical ranged, magic) makes its "resistace" cycle.
    If you perform a physical attack next physical will do less, next physical will do even less etc. But next magical will do more.
    If you do a magic attack next magic will do less, next even less, etc etc.

    Dunno if it has been confirmed but it was discussed a couple of days ago in this thread.
    Also, need to keep it debuffed so that it will avoid using a very dangerous TP move but will instead use another (that will remove the debuff, so you'll have to re-apply it again)
    We kept tossing it Dia, and there was no real danger, it was just a matter of damage, really. Thanks for the heads up! Hopefully this info helps. (:

  5. #1265
    Cerberus
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    Quote Originally Posted by Ophannus View Post
    BLU is amazing for the Chapuli since DDS can't WS. Having a few BLU/WARs with DW3/Trip attack swinging swords and spamming spells really rocks him. QC was doing 3-4k, Heavy Strike 1.8-4k, unbuffed Delta Strike was doing 1.2-1.6k. We did it with only 2 BLUs amongst a pt of mnks,drks,wars and the BLUs constantly had hate.


    Also having a BLU for moth is win because Asuran Claw is a 6 hit spell that gives it 60% TP, bunch of other cheap multihit spells that give a debuff as well(Delta Thrust/Disseverment come to mind)
    That seems somewhat OP actually. Do BLU spells do that much damage on the other mobs as well? I've only gone RNG thus far. RNG seems pretty horrible vs the chapuli since his immunity shields can nullify your damage completely, which is true of all DDs, except that RNG doesn't auto-attack, so you kind of have to time your shots.

    Curious if delta thrust plague sticks on these, since I read terror actually works on them. If it does, I could see BLU becoming mandatory for a lot of these NMs. Less earthbreaker spam from the scorpion, yes please. Does sudden lunge stick?

  6. #1266
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    Which of the Delve NM's are fairly easy to do with a pickup group? Don't want to set up a group to fail miserably.

    Did Raptor last night because I needed second earring. Was super easy but he still took 14-15 mins with a full alliance.

    Any other easy'ish ones?

    I'm after the neck piece specifically, STore TP/DA one.

  7. #1267
    CoP Dynamis
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    So we're working on killing all 5 NM's inside of the Ceizak fracture as a way of efficiently farming plasm and getting a decent chunk of airlixirs/items as well. We have no issue at all killing 4, but having enough time leftover for the gnat seems to be an issue. We've had 8 minutes remaining at most to kill the gnat after killing the other 4 NM's, which just isn't quite enough time once pulls/buffs/etc. are factored in. The main time-sink seems to be the scorpion. He goes down from 100 > 50 in a matter of just 2-3 minutes, but the 50 > 0 is just absolutely horrendous with the constant stunga that lasts for ~10 seconds. Oftentimes, a DD or two will end up dying as well if the scorp gets lucky with crits while everyone is stunned. The range on the stun is 50', so ranging it really isn't a possibility.

    As is to be expected, shock squall seems to be immensely useful. We brought a SMN in the support party for the first time last night and squall kept the scorp inactive for ~8-10 seconds. Squall is obviously useful on the other NM's as well, but anyway -- I think next time we'll try to bring two SMNs so that we can PD each DD party so that they can just mow down the scorp from 50 -> 0 unhindered by the stun effect. The squalls will still be useful on other mobs, and the magic damage will be useful on the gnat. Considering bringing a blue mage next time as well to see if the slot is warranted to kill the chapuli a bit more quickly.

    Does anyone have thoughts or recommendations that could potentially help speed up the scorp/chapuli?

    Honestly, at this point the scorpion and the chapuli seem to be the two most annoying mobs in terms of being time sinks. I just wish we could get a better understanding of what causes the chapuli to enter the mode where he spams the terror move, and how to lock the wamoura in the mode where it does nothing but spam exuviation.

    I really wonder if there are more gimmicks to things like the chapuli/scorp, because being able to weapon skill the chapuli freely or negate the scorpion's stunga would be absolutely amazing.

  8. #1268
    Jem
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    You're pretty much running into the same issues as us. We can down those 4 in like 30-35 minutes but we can't slot in the Gnat in the remaining time with that set-up. It's possible but I don't know if it's ultimately worth the effort because it's going to be hit and miss as to whether you achieve it though.

    If you can do it, you're looking at 9750 per run. 6000 if you only manage 4. A group capable of doing that can probably pull in a better average just by killing NQ's though. It would be worth it whilst you wanted drops from them I guess. Airlixir wise it's probably equalish but I could be overestimating drop rate there as I've never counted what we got on a run.

  9. #1269
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    Quote Originally Posted by Ripebear View Post
    Which of the Delve NM's are fairly easy to do with a pickup group? Don't want to set up a group to fail miserably.

    Did Raptor last night because I needed second earring. Was super easy but he still took 14-15 mins with a full alliance.

    Any other easy'ish ones?

    I'm after the neck piece specifically, STore TP/DA one.
    just farm normal mobs in fractures for point and purchase it

  10. #1270
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    Quote Originally Posted by seiji View Post
    just farm normal mobs in fractures for point and purchase it
    Aye dude I've been doing that but I don't have access to the neck!

  11. #1271
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    Ahh, feels just like me. Almost 30k points, but no weapons unlocked! So sad.

  12. #1272
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    Quote Originally Posted by Modoru View Post
    Ahh, feels just like me. Almost 30k points, but no weapons unlocked! So sad.
    Luckily I got the Gnat killed so I got my GK! I got the 2 earrings now, I need to get the neck and then maybe the WS legs and upgrade them.

  13. #1273
    CoP Dynamis
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    Quote Originally Posted by Jem View Post
    If you can do it, you're looking at 9750 per run. 6000 if you only manage 4. A group capable of doing that can probably pull in a better average just by killing NQ's though. It would be worth it whilst you wanted drops from them I guess. Airlixir wise it's probably equalish but I could be overestimating drop rate there as I've never counted what we got on a run.
    Yeah, I guess we'll just keep fiddling around with it.

    The main dick in the eye is the stupid bead drop rate. Although that is already very well known, we've killed the scorp/gnat outside a collective total of ~20x and are yet to see a bead from either. TH on all kills. It get so frustrating that we usually just end up taking a break by doing a normal delve run.

  14. #1274
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Speaking of drops, we've been killing the chapuli and wamoura inside for a couple days now, and all we've gotten are dual-wield earrings and the shield. They can drop their other stuff inside the Fracture, right?

  15. #1275
    CoP Dynamis
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    Wamoura can drop a shitty magic burst ring. Chapuli can drop your motivation to play as you do nothing but auto-attack.

  16. #1276
    Jem
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    Quote Originally Posted by Wardeniii View Post
    Yeah, I guess we'll just keep fiddling around with it.

    The main dick in the eye is the stupid bead drop rate. Although that is already very well known, we've killed the scorp/gnat outside a collective total of ~20x and are yet to see a bead from either. TH on all kills. It get so frustrating that we usually just end up taking a break by doing a normal delve run.
    We had a similar experience with the Peiste before finally getting it last night. Then we had the equally bizarro situation of going 3/3 on Beads from Matamata last night after getting nothing from him before in multiple kills.


    Quote Originally Posted by Obsidian View Post
    Speaking of drops, we've been killing the chapuli and wamoura inside for a couple days now, and all we've gotten are dual-wield earrings and the shield. They can drop their other stuff inside the Fracture, right?
    Definitely can. We did 4 Wamouras the other night and got 3 Bereavers + 1 Shield. Chapuli drops weren't all the same either, I can't remember which though

    They did seem to favor certain drops but sample size was tiny so can't really deduce anything from it.

  17. #1277
    Sea Torques
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    Quote Originally Posted by Ripebear View Post
    Which of the Delve NM's are fairly easy to do with a pickup group? Don't want to set up a group to fail miserably.

    Did Raptor last night because I needed second earring. Was super easy but he still took 14-15 mins with a full alliance.

    Any other easy'ish ones?

    I'm after the neck piece specifically, STore TP/DA one.
    I did all of my Delve NMs in pickups.

    Chapuli: Standard heavy white DPS jobs (I.E. apoc DRK, not SAM, MNK NIN etc)
    Jagil: COR BRD 2hr zerg. Fight lasted 3~ minutes
    Raptor: lol 2ez, normal fight really
    Gnat: We know the trick now, but I did it 4 hr long SMN spam style. Moth probably easier now
    Orobon COR BRD 2hr zerg. Took 10~minutes.

    Haven't bothered with Morimar yet. Will likely have to soon because the thought of Ukko's with a D230 weapon makes me hard

  18. #1278
    Ridill
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    Quote Originally Posted by Wardeniii View Post
    Does anyone have thoughts or recommendations that could potentially help speed up the scorp/chapuli?
    Well you mentione squall and bringing blu. I've done blu in there and it's worth a slot just for it's DD capability. Stuff like long stuns with short recast and long terror is just a bonus. So that's probably a good idea as long as you don't get one of the million super shitty blus lol. Plus as mentioned by otheres blu isn't as hindered by chapulis no ws thing. Either way I'd say blu probably be slightly more useful then smn overall

  19. #1279
    Jem
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    Would barspell and carols help you resist the stun effect? Never tried stacking it high enough to resist stun.

  20. #1280
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    Raptor is morimar, so you technically did bother!

    Peiste is the same as Orobon/Jagil, but you need a dedicated enfeebler to keep debuffs on. I prefer 3 SCHs to just stun every TP move, but someone was saying to just use one and stun one-third of the TP moves. I don't remember how quick the mist TP move is, so I have don't know if that's 3PP work or NQ stuns.

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