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  1. #1341
    Flowery Twats
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    Theoretically yes. Realistically: I can't remember the last time I was in a pug that did a successful brd rotation. I'm guessing it was a case of suck less then.

    If I was to setup a pug for this myself, I'm guessing 2 PTs of DD/DD/DD/WHM/COR/BRD (Brd's rotating), 3rd PT of Sch, couple of Smns (thinking Odin at start > squall), Thf (Feint!) and what else?

  2. #1342
    Nidhogg
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    Earlier in the thread it was reported that Blu's Ultimate Terror landed after popping the Orobon for ~30 sec. No idea if any of their stuns were useful, or how their damage was on it though. I'd imagine with Shock Squalls and stuns though that you'll be fine.

    The group I was with experienced the same thing with stuns resisting. Everything was fine until somewhere between 5-10% when he started resisting. Believe we had a Rdm that started Chain Spell stunning somewhere around 50-60%, and by time that was finished he was down to 25%ish. Specifically at 2%, he kinda went nuts, spamming TP moves. Had multiple deaths going from that 2% to death.

  3. #1343
    RIDE ARMOR
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    Quote Originally Posted by noodles355 View Post
    The problem this leads to is that alliances take hours to put together and people tend to leave.

    Edit: Seems Orobon builds resistance to stun. Tried outside with a pickup, first 60% went super easy, sch/blm stunning pretty much everything. Soon as it started resisting stun the killspeed went right down because of deaths/HPing/losing buffs. Depopped @15% HP. Previous pop, without sch stunning depopped at 30%~HP.

    Advice?
    Our group went with 2 BLU/BLMs cycling ES Absolute Terror. After they went they'd warp and change subs around to reset timers.

  4. #1344
    Relic Shield
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    Quote Originally Posted by Fake View Post
    We had a pld hold it without engaging while we did nothing but spam magic damage until even t4-5 spells would consistently do 0-1 damage,then wait for it to tp, test 1 more t5 spell. Then run in, WS a few times and it would be dead. Every WS would do max damage, melee average for the delve gkt was like 30k or something stupid.

    As far as I can tell its not magic or physical phases, it just becomes more or less resistant to something depending on the primary source of damage/most commonly used damage between tp moves.

    Thank you very much for the info man. The converse strategy also works.

    Matamata is officially the weakest delve NM:http://i224.photobucket.com/albums/d...ps3b0978c6.png

    2 MNK autoattacking for 5 minutes until they do 0-1 dmg per hit (NM @97% HP so far).

    Then we put 3 mnk hundredfisting, with formless strikes. 25k dmg/hit non crits, 97%>0% in 30 seconds roffl.

    we wanted to combine it with enfire but the SMN didnt even have time to do it.

  5. #1345
    HABS SUCK!!!!!
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    I wont lie, thats pretty fuckin hilarious

  6. #1346
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    About to test this strategy out. Going with PLD BRD WHM MNK MNK MNK. Will report results.

    Edit: Bringing a BLM for extra lolz

  7. #1347
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    I believe that officially classifies as an exploitable weakness.

  8. #1348
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    Quetzalcoatl

    I see that it wasn't mentioned whether or not we should WS. I WSed once, and it reset the damage resistances. Welp.

  9. #1349
    Who's driving? Oh my God Bear is driving! How can that be??
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    I am going to try this myself today. I am going to have one monk hundred fist at the start to bring the -physical damage to a cap faster and see how that goes.

  10. #1350
    Relic Shield
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    its not linked to initial damage, instead it's linked to how many weaponskill he has done while you stick to one damage type.

    Stick to one type of damage (physical for example). Each time the NM does a ws, his damage is cut by a fixed amount (seems to be halved). After the NM has done about 10 weaponskills, you'll do 0 damage per hit. Thats when you switch damage type. Punches with formless strikes were doing 25k, 50k crits. Holy II from a gimp WHM did 70k. Wouldnt be surprised by 300k nukes from BLM.

    If the NM does one Weaponskill after that though, damage will revert to normal so you only have 1 minute of max damage.

  11. #1351
    Sea Torques
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    Quote Originally Posted by Nishida View Post
    I see that it wasn't mentioned whether or not we should WS. I WSed once, and it reset the damage resistances. Welp.
    It looks like mamiami was on MNK and WS'd in mdk's pic, only has 20TP compared to 300 for mdk and 200~ for pchan

  12. #1352
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    Quote Originally Posted by mdkuser View Post
    its not linked to initial damage, instead it's linked to how many weaponskill he has done while you stick to one damage type.

    Stick to one type of damage (physical for example). Each time the NM does a ws, his damage is cut by a fixed amount (seems to be halved). After the NM has done about 10 weaponskills, you'll do 0 damage per hit. Thats when you switch damage type. Punches with formless strikes were doing 25k, 50k crits. Holy II from a gimp WHM did 70k. Wouldnt be surprised by 300k nukes from BLM.

    If the NM does one Weaponskill after that though, damage will revert to normal so you only have 1 minute of max damage.
    Ok good to know. I'm stacking MNKs for maximum damage in that 1 minute. Hoping for better results this time!

  13. #1353
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    Quote Originally Posted by Nishida View Post
    I see that it wasn't mentioned whether or not we should WS. I WSed once, and it reset the damage resistances. Welp.
    It was because you didn't kill it before it tp'd again, which will reset its damage resistance. Our fights involved 3 sam and a war and we WS'd multiple times to kill it.

    All damage appears to cap at 99,999 but I'm unsure as to whether thats actual max damage or max displayed damage (akin to how attack/def used to appear to cap at 999 but actually go beyond that). I believe someone parsed fights but the parse didn't make much sense, I guess I could comb through logs and just add up the damage for each fight.

    3 Sam with tp saved up will easily take it down in under 15 seconds if you've spammed magic on it. Mnk is convinient with formless strikes etc but unless you squall/terror it 30 seconds is risking it tping again and forcing you to spend another 5mins fighting it.

  14. #1354
    Ridill
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    Shit I wanna see how high I can get lol

  15. #1355
    Yoshi P
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    It has 2,200,000 HP so I'm assuming damage goes over 99,999.

  16. #1356
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    Considering the crossover we saw in Ceizak (where most mobs have confirmed gimmicks revolving around debuffs), I wonder if this can be used to down Kurma quickly.

  17. #1357
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    You guys must have some bitchin gear. I took about 8 or so MNKs with 2 BRDs and once we did the 2HR/Formless on it's TP move we got it to 7% before it TPed again ;(

    Going to try the SAM route I guess.

  18. #1358
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    Just tried this as well with 2 MNK and 3 song BRD and it didn't go too well LOL.

    Once we started hitting for 0-1, we tried letting do 10 ws like he said. Once he did his 8th ws, the damage reverted back to normal.

    Best was 73% for my group.

    Then you gotta realize mdk and pchan are 99 RME and they are rocking 2x 4 song brds (I think), and then it sinks in the difference in performance of our groups lol.

  19. #1359
    D. Ring
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    99RME? rigors.

  20. #1360
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    Quote Originally Posted by Therin View Post
    It has 2,200,000 HP so I'm assuming damage goes over 99,999.
    What is leading you to make that assumption, with 4 sekkanoki DDs each one should be putting in 3-4 WS + melee damage. Damage could easily be capped at 99,999 and still fit the situation I described.

    Asked another person about parses and after looking at them they are accurate, it has 2.1-2.12M hp. Skillchains are doing virtually no damage so they can't be distorting anything. The only potential issue would be that WS are actually doing over max damage and we somehow have 90k~ damage unaccounted for. If that was the case though I would expect a hell of a lot more than 90k damage unaccounted for, it seems pretty clear cut.

    This fight has fuck all to do with 1337 gear, I could get pretty much the same result with AH gear.

    tl;dr Everything indicates damage is actually capped at 99,999 and matamata is a joke.

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