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Thread: Delve     submit to reddit submit to twitter

  1. #1421
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    Quote Originally Posted by Jem View Post
    Changed set-up and tried Tojil again. Definite behaviour/stance change at ~75%. Starts using Blistering Roar and taking more damage. Weapon Bash 100-75% is 11 Damage. Weapon Bash below 75% is 23 Damage. It's possible that it could be gimmicky and they want you to use magic damage for first 25% or something. We didn't have any magic damage to check.

    When it gets its extra evasion from using the shell move, it is really fucking evasive. Accuracy is the single biggest issue to damage output. We're talking 40-55% accuracy for fully buffed melees (in Hybrid) on the parse which is skewed upwards from the times he isn't extremely evasive. Accuracy isn't completely floored though because Rangers had way higher acc (65-83%). Hybrid gear was not fully necessary so it might be the way to go is to have melees pile on full acc gear to see if you can overcome its evasion.

    If you position it in the tunnel so the PLD has it facing a wall and the melees are on its side, Lahar will knock the melees back out of range meaning they won't die by taking a hit with weakness on. You obviously need the PLD to hold hate for this though.

    It has ~1.3m HP for the record. Discussed a bit with Ccl after his post, I think with some tweaks we can drop that 62% figure significantly (Took 23 mins). We had Angon/Steps for first try and were way quicker with damage (70% in 10-12 mins) so that made a large difference. We also wasted ~8 mins between the NM's and pulling Tojil. Plus whilst we knew melee acc was bad, we didn't realise it was 40-55% bad.

    Our next attempt should be interesting anyway. I don't expect we'll kill it but I certainly think getting it to the 20-30% range is feasible which should give us a far better idea on behavior changes.
    Are you in the same LS as CCL? Are you having lots of beads drop or something and locking out 1-3 NMs per Tojil attempt? The drop rate for beads is soul-crushing.

  2. #1422
    Jem
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    Yeah, I'm in Ccl's group.

    Our Bead drop rate has been pretty terrible to be honest. We usually spend 3-4 hours doing Delve every day of the week and we only managed to have enough beads for 2x 3 NM lockouts. That also involved us buying 2 of those 6 beads. We had a wtf night a few nights back and went 3/3 on Matamata. Other than that though we've seen 1 from Eft, 1 from Peiste, 1 from Turtle and 0 from Raptor. I don't even think we've seen any bead drops from Foret or Ceizak, maybe the odd 1.

    The beads are clearly just cockblocks to stop us registering boss kills in any sort of speedy fashion. Probably the same reason they changed the final wall, they probably realised people would use those 10 minutes to try figure out boss behavior and test set-ups.

  3. #1423
    Ridill
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    Shield Path A:
    Rank 1 15 hp.
    Rank 2) 20 hp 1 vit.
    Rank 3) 25 hp 2 vit.
    Rank 4) 30 hp 3 vit
    Rank 5) 35 hp 4 vit.
    Rank 6) 35 hp 5 vit 1 int... <.<

    Path B:
    Rank 1 15 mp.
    Rank 2) 20 mp 1 vit.
    Rank 3) 25 mp 2 vit.
    Rank 4) 30 mp 3 vit
    Rank 5) 35 mhp 4 vit.
    Rank 6) 35 mp 5 vit 1 int


    Path C:
    rank 1) 5 hp
    rank 2) 5hp/mp
    rank 3) 10 hp 5 mp
    rank 4) 10 hp/mp
    rank 5) 15 hp 10 mp
    rank 6) 15 hp 10 mp 1 mdb

    Well didn't think it would beat aegis/ochain but damn didn't think the augments would be that worthless

  4. #1424
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    Quote Originally Posted by Jem View Post
    Changed set-up and tried Tojil again. Definite behaviour/stance change at ~75%. Starts using Blistering Roar and taking more damage. Weapon Bash 100-75% is 11 Damage. Weapon Bash below 75% is 23 Damage. It's possible that it could be gimmicky and they want you to use magic damage for first 25% or something. We didn't have any magic damage to check.

    When it gets its extra evasion from using the shell move, it is really fucking evasive. Accuracy is the single biggest issue to damage output. We're talking 40-55% accuracy for fully buffed melees (in Hybrid) on the parse which is skewed upwards from the times he isn't extremely evasive. Accuracy isn't completely floored though because Rangers had way higher acc (65-83%). Hybrid gear was not fully necessary so it might be the way to go is to have melees pile on full acc gear to see if you can overcome its evasion.

    If you position it in the tunnel so the PLD has it facing a wall and the melees are on its side, Lahar will knock the melees back out of range meaning they won't die by taking a hit with weakness on. You obviously need the PLD to hold hate for this though.

    It has ~1.3m HP for the record. Discussed a bit with Ccl after his post, I think with some tweaks we can drop that 62% figure significantly (Took 23 mins). We had Angon/Steps for first try and were way quicker with damage (70% in 10-12 mins) so that made a large difference. We also wasted ~8 mins between the NM's and pulling Tojil. Plus whilst we knew melee acc was bad, we didn't realise it was 40-55% bad.

    Our next attempt should be interesting anyway. I don't expect we'll kill it but I certainly think getting it to the 20-30% range is feasible which should give us a far better idea on behavior changes.
    Can you post your alliance set up?

  5. #1425
    Black Belt
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    Quote Originally Posted by dasva View Post
    Shield Path A:
    Rank 1 15 hp.
    Rank 2) 20 hp 1 vit.
    Rank 3) 25 hp 2 vit.
    Rank 4) 30 hp 3 vit
    Rank 5) 35 hp 4 vit.
    Rank 6) 35 hp 5 vit 1 int... <.<

    Path B:
    Rank 1 15 mp.
    Rank 2) 20 mp 1 vit.
    Rank 3) 25 mp 2 vit.
    Rank 4) 30 mp 3 vit
    Rank 5) 35 mhp 4 vit.
    Rank 6) 35 mp 5 vit 1 int


    Path C:
    rank 1) 5 hp
    rank 2) 5hp/mp
    rank 3) 10 hp 5 mp
    rank 4) 10 hp/mp
    rank 5) 15 hp 10 mp
    rank 6) 15 hp 10 mp 1 mdb

    Well didn't think it would beat aegis/ochain but damn didn't think the augments would be that worthless
    How's the block rate on the shield itself?

  6. #1426
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    Quote Originally Posted by dasva View Post
    Shield Path A:
    Rank 1 15 hp.
    Rank 2) 20 hp 1 vit.
    Rank 3) 25 hp 2 vit.
    Rank 4) 30 hp 3 vit
    Rank 5) 35 hp 4 vit.
    Rank 6) 35 hp 5 vit 1 int... <.<

    Path B:
    Rank 1 15 mp.
    Rank 2) 20 mp 1 vit.
    Rank 3) 25 mp 2 vit.
    Rank 4) 30 mp 3 vit
    Rank 5) 35 mhp 4 vit.
    Rank 6) 35 mp 5 vit 1 int


    Path C:
    rank 1) 5 hp
    rank 2) 5hp/mp
    rank 3) 10 hp 5 mp
    rank 4) 10 hp/mp
    rank 5) 15 hp 10 mp
    rank 6) 15 hp 10 mp 1 mdb

    Well didn't think it would beat aegis/ochain but damn didn't think the augments would be that worthless
    sticking to my adamas until aegis then >.>

  7. #1427
    E. Body
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    Bismarck

    hehe we tried, 2 koga sam's and a thief almost killed it, 5% then we lost.
    2nd time it wasn't max weakened so only got it to 35% or so.

  8. #1428
    D. Ring
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    Siren

    I'm curious if you could use the accuracy+ Tincture in the Delve instance or if it's Reive only usage.

  9. #1429
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    Fenrir

    Quote Originally Posted by Jem View Post
    Yeah, I'm in Ccl's group.

    Our Bead drop rate has been pretty terrible to be honest. We usually spend 3-4 hours doing Delve every day of the week and we only managed to have enough beads for 2x 3 NM lockouts. That also involved us buying 2 of those 6 beads. We had a wtf night a few nights back and went 3/3 on Matamata. Other than that though we've seen 1 from Eft, 1 from Peiste, 1 from Turtle and 0 from Raptor. I don't even think we've seen any bead drops from Foret or Ceizak, maybe the odd 1.

    The beads are clearly just cockblocks to stop us registering boss kills in any sort of speedy fashion. Probably the same reason they changed the final wall, they probably realised people would use those 10 minutes to try figure out boss behavior and test set-ups.
    Sounds like our luck. This whole Bead thing makes me truly despise this system. I understand this is their "Level 20" content according to that dev post, but that's what Hall of Mul was in Legion at the time, and the trophies to get there were 100% drop rate. What's worse is that you may be right and the final wall was changed because people would test set-ups and they wanted to preserve some mystery over their precious mobs. Now you actually have to farm the Beads and THEN go in blind with a set-up you THINK will work after the hours upon hours of farming.

    Truly saddening. And honestly, somewhat disgusting.

  10. #1430
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    The "Bead" thing reminds me of pre-patch sea farming, except instead of a boss pop you're pre-boss unpopping.

  11. #1431
    New Odin
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    So has the reality that people won't be facerolling Naakual2s soak in yet?

    The only thing worse than that is the reality that you could blow up the synth materials that drop off one and get balanced.

  12. #1432
    Cerberus
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    Airlixir +2 only comes from Delve bosses? 3 have been sold on AH on Shiva, one for 2M... is it really 2000RP too? I just read a few pages back but didn't find any comfirmation.

  13. #1433
    Relic Horn
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    So, what's this? Our PLD was holding the Matamata on a delve farm, and I saw this in the log.


  14. #1434
    Jem
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    Quote Originally Posted by ronin sparthos View Post
    So has the reality that people won't be facerolling Naakual2s soak in yet?

    The only thing worse than that is the reality that you could blow up the synth materials that drop off one and get balanced.
    Did people actually think we would be facerolling these straight off the bat though? I certainly didn't which was why I said them outclassing R/E/M's by so much wasn't a big deal as they won't be common place.

    Honestly the bead thing seems to have been set in place so that they have a way of making it easier in future when they tone down older content like they say is the plan. I expect 2 changes in the long term when newer content is release. 100% Bead drop rate and the ability to lock out all 5 NM's.


    Quote Originally Posted by Seol View Post
    Airlixir +2 only comes from Delve bosses? 3 have been sold on AH on Shiva, one for 2M... is it really 2000RP too? I just read a few pages back but didn't find any comfirmation.
    You can buy them with Plasm.

  15. #1435
    Ridill
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    Quote Originally Posted by Uzor View Post
    How's the block rate on the shield itself?
    Haven't bothered checking. It would have to be significantly better than aegis (ie ochainish) to really be worth it

  16. #1436
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    Quote Originally Posted by Fwahm View Post
    So, what's this? Our PLD was holding the Matamata on a delve farm, and I saw this in the log.
    I've seen that multiple times from the Mata - was he running/moving around? I think it happens when a particular TP move it has is used but doesn't go off because it was outranged for some reason.

  17. #1437
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    Which jobs would you recommend bringing to Supernal Chapuli since WS shouldn't be used? PLD and MNK's?
    Also which one is easier to down in Foret? T4 or T5?

  18. #1438
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    "." Is the literal name of their AOE melee attacks. Were you using battlemod or something? Normally the client will not display readies messagesfor those packets.

  19. #1439
    and the traveler
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    Not using battlemod, I've seen that message before too, only after having our PLD die to the matamata and the message appeared while zombieing it.

  20. #1440
    Relic Horn
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    Nope, wasn't using Battlemod.

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