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  1. #1521
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    Quote Originally Posted by Jem View Post
    You need to Blind it. When you blind it, it gets a huge evasion drop. Also locks out it's glowy eye attacks. Without blind you're basically at floored accuracy even with tons of acc buffs.
    I was under the impression that we were blinding it, but apparently not. Thanks though!

  2. #1522
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    I really hope matamata doesn't become a clusterfuck of groups trying to farm airlixers, atm I'm averaging 7-8 +1s and 30 NQs an hour 3boxing this thing plus the 3k plasm per character.

  3. #1523
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    Quote Originally Posted by Kalli View Post
    I Have read through most of the post and all i find on Nerrivik ( oboron) is zerg it. I have done this fight 8 times now with random parties and have yet to win. Some fights SV songs last until the mob is at 30 ish % others 60% and most if not all of the dd's had 95+ rem or delve weapons.When I ask ppl just say zerg is will full buffs and rotation of bards. We have been doing this yet the fight still takes 20 min( and depop at 20% or so) or 25 min inside and sill only 20% or so. I had a friend tell me you need to nuke it so its more squishy, is there any truth to this? And what am i missing? Some ppl say you can zerg this in 5 mins what are they doing? ( I know about the lanterns and they almost always broken in first few mins of the zerg)
    we indeed zerg w/o 0 problems legion style

    sch embrava and also stun rotation

    i didnt even know abt lantern thingy, he didnt really get any threathening ws off, like u aid it prolly break w/o realising

    5 mins max

    we were almost everyone dual boxing

  4. #1524
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    Quote Originally Posted by Fake View Post
    I really hope matamata doesn't become a clusterfuck of groups trying to farm airlixers, atm I'm averaging 7-8 +1s and 30 NQs an hour 3boxing this thing plus the 3k plasm per character.


    Advertising how easy it is to 3box him and how many drops you get, isn't helping anything

  5. #1525
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    Quote Originally Posted by Fake View Post
    I really hope matamata doesn't become a clusterfuck of groups trying to farm airlixers, atm I'm averaging 7-8 +1s and 30 NQs an hour 3boxing this thing plus the 3k plasm per character.
    This post really helped with guaranteeing that won't happen.

    DAMNIT TAINT

  6. #1526
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    Well so far since I posted how to do the fight I've watched 5 groups try the strat and fail.

    Also if you fail to kill it the first time around, its tp moves get faster as it gets lower hp, I just fucked one up at 8% and its tp moves were every 30-40 seconds after that.

    Edit: Also Pchan has already said on mnk forums how easy it is etc so I really don't see my comment will affect anything.

  7. #1527
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    4 Fails on Volatile Matamata so far. Pugs are terrible.

  8. #1528
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    Quote Originally Posted by Kalli View Post
    I Have read through most of the post and all i find on Nerrivik ( oboron) is zerg it. I have done this fight 8 times now with random parties and have yet to win. Some fights SV songs last until the mob is at 30 ish % others 60% and most if not all of the dd's had 95+ rem or delve weapons.When I ask ppl just say zerg is will full buffs and rotation of bards. We have been doing this yet the fight still takes 20 min( and depop at 20% or so) or 25 min inside and sill only 20% or so. I had a friend tell me you need to nuke it so its more squishy, is there any truth to this? And what am i missing? Some ppl say you can zerg this in 5 mins what are they doing? ( I know about the lanterns and they almost always broken in first few mins of the zerg)
    2x DD parties, 1 party with everything else. Our "everything else" party had two BLUs (absolute terror rotation at the start to give your DDs time to break lanterns), PLD (to pop) and who cares what else. DD parties are 3x DD BRD COR healer. BRDs rotate songs. Our songs and rolls were: march/march/minuet/minuet/minuet/minuet/madrigal/madrigal + chaos/hunters. Time from initial pop until items dropped was 4 minutes 30 seconds. If it lives past five minutes then your DDs are incompentent.

  9. #1529
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    Is there any estimate to what any of the Delve NMs evasion levels are? Trying to retool some gear sets using the spreadsheets and the highest I see is Delve Fodder. Is this the best we have at the moment?

  10. #1530
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    Moten somewhere was trying to back into a NM. I think he estimated the EVA at 700-710.

  11. #1531
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    Any new info on Faded Cracklaw/Krabface?

  12. #1532
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    Quote Originally Posted by Nishida View Post
    4 Fails on Volatile Matamata so far. Pugs are terrible.
    you should watch me tonight do it : P. I went there yesterday and random people asked to leech points, they farmed shards while I poped them. With 2 MNks we were chaining 2 every 15 min but it gets boring fast. The JPs were like wtf? when they saw me tanking it for 7mn solo then death him in 30s lol.

    Otherwise, with 6 man PT, I prefer doing morrimar delve runs, matamata+raptor kills, then NQ farming, thats about 2-3k plasm, 20 airlixir and 3-4 +1s.

  13. #1533
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    Quote Originally Posted by TacoTaru View Post
    Is there any estimate to what any of the Delve NMs evasion levels are? Trying to retool some gear sets using the spreadsheets and the highest I see is Delve Fodder. Is this the best we have at the moment?
    there has been some discussion with motenten and pchan on MNK forums on FFXIAH

    http://www.ffxiah.com/forum/topic/36...monk-guide/13/

    based on a parse pchan did on the Raptor delve NM in morrimar: MNK with capped H2H, merits, about +150 acc from equipement, sushi (+60), Ghorn madrigals (+96?), and alternating focus/aggressor, is almost acc caped. He found 90% hit rate but thats due to PDT switching. I think it makes its evasion 250 above what was needed pre delve. Most NMs prolly dont need that much acc.

  14. #1534
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    how well would enspells work if you aoe cast them as Sch on the melees once the round starts with max magic dmg. i should try this out ( just incase you have only one monk at hand and to speed it up)

  15. #1535
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    Quote Originally Posted by mdkuser View Post
    there has been some discussion with motenten and pchan on MNK forums on FFXIAH

    http://www.ffxiah.com/forum/topic/36...monk-guide/13/

    based on a parse pchan did on the Raptor delve NM in morrimar: MNK with capped H2H, merits, about +150 acc from equipement, sushi (+60), Ghorn madrigals (+96?), and alternating focus/aggressor, is almost acc caped. He found 90% hit rate but thats due to PDT switching. I think it makes its evasion 250 above what was needed pre delve. Most NMs prolly dont need that much acc.
    The Raptor seems to get increased evasion sometimes as well. Not sure what causes it but it does happen from time to time.

  16. #1536
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    also increased att speed from tanking NMs in delve experiences

  17. #1537
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    Quote Originally Posted by mdkuser View Post
    we were chaining 2 every 15 min but it gets boring fast. .
    Do field NMs actually chain or give bonus plasm increases like inside Fractures?

    As great as the rewards are for Delve and as much as I think the system is mostly well thought out (not beads drop rate... etc.) one of the issues I have is that farming plasm is just... boring. As players gear gets better and the NM strategies become old and familiar I wonder if it may become more worthwhile to kill like the first 3 Tier1 NMs in Fracture and then kill any fodder mobs with leftover time. IIRC someone said killing the third NM granted 3k plasm, not sure how much the second granted, and first is 500. Given that a regular fodder only farming grind can get anywhere from 6~8k I'm not sure if focusing on NM's for points would ever be preferable. Which is too bad because the NMs are at least engaging, while the fodder grind is dull as hell.

  18. #1538
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    Quote Originally Posted by Damane View Post
    how well would enspells work if you aoe cast them as Sch on the melees once the round starts with max magic dmg. i should try this out ( just incase you have only one monk at hand and to speed it up)
    Our Sch tried it once, think Enaero(?) was doing an additional ~500+ a hit.

    Quote Originally Posted by Gwynplaine View Post
    I wonder if it may become more worthwhile to kill like the first 3 Tier1 NMs in Fracture and then kill any fodder mobs with leftover time. IIRC someone said killing the third NM granted 3k plasm, not sure how much the second granted, and first is 500.
    I believe the actual progression is x1, x2, x3, x4, x5
    where all T1-3 base is 500 a kill and T4-5 base is 750 a kill.

    If your first kill is a t1-3: 500
    If your first kill is a t4-5: 750

    If your second kill is a t1-3: 1000
    If your second kill is a t4-5: 1500

    3rd:
    T1-3: 1500
    T4-5: 2250

    4th:
    T1-3: 2000
    T4-5: 3000

    5th:
    T1-3: 2500
    T4-5: 3750

  19. #1539
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    No they don't give plasm increases outside.

    Farming NMs inside is never going to be preferable to fodder mobs with an alliance as it stands right now. If you are part of a group able to kill all 5 NMs and get 9k~ you aren't really likely to be worried about plasm farming as a group and would be focusing on nakuuls anyway.

  20. #1540
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    Quote Originally Posted by Sudox View Post
    2x DD parties, 1 party with everything else. Our "everything else" party had two BLUs (absolute terror rotation at the start to give your DDs time to break lanterns), PLD (to pop) and who cares what else. DD parties are 3x DD BRD COR healer. BRDs rotate songs. Our songs and rolls were: march/march/minuet/minuet/minuet/minuet/madrigal/madrigal + chaos/hunters. Time from initial pop until items dropped was 4 minutes 30 seconds. If it lives past five minutes then your DDs are incompentent.
    Or that you don't have access to two 4-song BRDs.

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