Anybody upgraded Delve gear on the Pet: MP path to tertiary stats yet? I'm curious if it's avatar perp-
Anybody upgraded Delve gear on the Pet: MP path to tertiary stats yet? I'm curious if it's avatar perp-
If JP Wiki is to be believed, the upgrades past #5 on the MP/M.acc path have no third augment (at least on ranks 6 and 7). If that's true, I'm sure it's the same for the Pet version. Incredibly lame, though, I was hoping it would at least be MAB as a third augment so you'd get a m.acc/mab combo.
A stray skillchain could mess you up, so no ws is advisable.
On a different note, the Chapuli skill Nature's Meditation also seems to have the additional effect of canceling any debuffs that may be present on the mob. I haven't tested this, but it's possible that additional effects and debuffs could cause him to use it and switch modes if you want to get him out of orthopterror mode, keeping him relatively harmless (Orthopterror was hitting for 1.7k+ sometimes, maybe NM works like Damnsel Memento on Indrik? Has anyone noticed a correlation?) .
Ah now here is an example of insane incompetence. And god been seeing more and more lately. Like people are bitching about me because I ask for haste 5 mins after it's worn off as the only tank on an nm or dd when farming. Hell had one run on bst where there were 2 whms in my pt and I had slow on more than I had haste and that's only cause I'd snarl anytime I saw a tp move lol. Even then I still parsed 5th with rarely any haste and double mads about 50% of the time and none the rest. Kinda lost faith in the player base
My first kill we did the magic method, too. Had a PLD/RDM tanking, throwing out weak nukes. No one else touching it but him. After 7, all melees went in and WS's did 99999 damage. So yes, it's definitely 7 magic-way too.
Has anyone beside us attempted the Magic -> Melee method? Aside from that, from the descriptions given of the fight - it would suggest our attempts were capped at the 6th TP move and not the 7th. Though it is a small discrepancy it is one none the less, you'd have to disprove of it with your own attempts via Magic -> Melee. With that said, we'll be giving it another run tonight to confirm.
All it takes is one case of something not working for it to not be true and there's multiple people here stating bad results with the 7 ws method. You can't just throw everyone's experiences out as them being "stupid". Considering Taint was our nuker on RDM and we had an experienced PLD tank; our results are not flawed. Our mobs all reset on 7 and would have been proper to Zerg on 6 after studying logs after the fact.
No stray Shield Bash etc?
If it's working the presumed way for a lot of people. Then examine your doing. There's probably something wrong there.
Edit: I say wrong, not in your understanding of the mechanic, in the situation in general. Take note of everything?
No stray anything. We aren't idiots. We killed it without counting ws's. we're doing it properly. We only lose when we do it the way posted here.
Then try it wit ha different ammount of WS's if you want, see if it works. You claimed it's definitely not 7 WS's, a lot of people reported 7 WS's work. If 6 or 8 works for you and makes your melees do 99999 WS damage, then feel free to post that that works for you. Until then; did you actually successfully get 99999 damage with less than 7 or more than 7, or are you just theorycrafting?
We have successfully gotten 99999s before the counting strategy was posted here. I can see if my log got the TP moves in it and count them when I get home. We've seen magic damage switch to pure 0s multiple times on TP move 6 but we gave BG the benefit of the doubt and waiting till 7 where we found damage reset.
We're trying to win here, it benefits us none to argue a strategy that works flawlessly. The idea is, it's not working for us and we're trying to figure out why. Simply telling us we're dumb/retarded and not doing it right is certainly not going to help the matter. From what I understand we're not the ones having problems with simple zergs with PUGs so assume we're somewhat competent enough to count the number of TP moves.
I tried magic > physical last night and I can at least confirm it still works between the 7-8th ws.
What my group did was have the blm + sch spam spells and progressively use higher tiers as to not do 0-5 damage (idk if doing non-zero would be best or doing at least some minimum damage is best, but I went with this).
They constantly cast spells to deal magic damage as I tanked on mnk/war and eventually by the 7th ws, he was fully weak to physical attacks as a result. My shijins mostly did 99999 and sometimes ~80k (missed attack maybe, didn't really check).
My regular attacks barely breached 10k, but I'm using spharai99. Maybe my base damage isn't high enough? Mdk uses rigor so that is quite a bit of DMG increase over my weapon. My friend MNK was using ninzas with total DMG of 51, and his shijins did 99999 half the time. We used sushi and had no minuets.
The ONLY time the 7th ws didn't work for us was when magic damage almost came to a stop between 5-7th ws.. because mages ran out of MP. So maybe having more blm+nukers to compensate if you lack refreshes.
So I say that constant damage is needed to have him build resistance to your current damage of choice. Physical > magic is obviously very easy to do with auto-attack, but if you are considering magic > physical, you want more magical damage sources unless you have relic/empy brd or something for big refreshes.
How was hate without auto-attack?