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  1. #1641
    Jem
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    Agree that Kurma is the real cockblock on Beads. All we've done is thrown fully buffed DD's at it and spammed dispel where applicable. Generally takes about 10-12 minutes with support undoubtedly tearing their hair out at the constantly dispelled songs/rolls.

    I imagine Gnat will be similar to Kurma for Ceizak.

  2. #1642
    CoP Dynamis
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    Any consensus on certain NM's still being alive in the fracture giving the mega-boss some kind of boost?

    On the dry run we tried when you could still access the boss with 10 minutes left, the bee's evasion at certain points was very disconcerting, although the dreadfully high evasion seemed to only be when it had its aura up. Has anyone taken on the bee or t-rex with/without NM's up and have anything worthwhile to share?

    The bottom line is that I'm worried there will be gimmicks to the mega-bosses as well, but it will of course be a massive pain in the dick to even test anything on the mega-bosses since you essentially have to blow at least 1 bead to even get a chance to touch it.

  3. #1643
    ccl
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    We did some real attempt, killing all NMs doesn't change anything about the boss.

  4. #1644
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    Quote Originally Posted by ccl View Post
    We did some real attempt, killing all NMs doesn't change anything about the boss.
    Thank you.

    It should be noted then that the bee gets a massive evasion bonus when it has its aura up. Seemed to be as potent as the evasion bonus mobs receive when you get the "evasion up" message in ceizak.

  5. #1645
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    Isn't it possible to remove the auras by using damage of the opposite element, I always seem to remember cors saving thunder shot to spam it when tchakka put up aura and it came off fast.

  6. #1646
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    did 5 matas w/o problems and w/o embrava and 100 fists, 2 marches is more than enough with 3 mnks and 1 SAM (and my TH thf)

    same strat as i mention, when u see 0 and 1s(2 dmg if crit) you know the next cycle is definately 100% 0s, and you should stick ur melees on it on the 0 and 1s(2 crit) phase

    all with TH9-11 and THF/SAM with sekko cyclone x2 can potentially take off 300k damage and a mura sam was doing 99999 WS dmaage and SC damage

    3 beads dropped with TH10-11

    gotta try eft and kurma next... for eft i only won with zerg.... is there a trick to this NM to make it even more braindead? zerging straight up can still wipe sometimes with shitty cures/para/binds/aura poison deaths/blizzaga IVs........

    and for kurma, is the "silence the tortoise song" still legit? ima try this soon too O_O

  7. #1647
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    Quote Originally Posted by Fake View Post
    Isn't it possible to remove the auras by using damage of the opposite element, I always seem to remember cors saving thunder shot to spam it when tchakka put up aura and it came off fast.
    If this is true, then that is a rather significant contribution. I may just be herp'ing and this has potentially been known all along via wildskeeper reives. Verification from anyone else?

  8. #1648
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    Quote Originally Posted by Arthars View Post
    did 5 matas w/o problems and w/o embrava and 100 fists, 2 marches is more than enough with 3 mnks and 1 SAM (and my TH thf)

    same strat as i mention, when u see 0 and 1s(2 dmg if crit) you know the next cycle is definately 100% 0s, and you should stick ur melees on it on the 0 and 1s(2 crit) phase

    all with TH9-11 and THF/SAM with sekko cyclone x2 can potentially take off 300k damage and a mura sam was doing 99999 WS dmaage and SC damage

    3 beads dropped with TH10-11

    gotta try eft and kurma next... for eft i only won with zerg.... is there a trick to this NM to make it even more braindead? zerging straight up can still wipe sometimes with shitty cures/para/binds/aura poison deaths/blizzaga IVs........

    and for kurma, is the "silence the tortoise song" still legit? ima try this soon too O_O
    haste 2 marchs 2 minuets sushi and JAs from 1 mnk is enough to kill matamata under formless strikes auto attack, don't need any more than that.

    For the Kurma thing, it is yet to be tested and just a theory, but its based on other people experiencing much higher magic damage after its used harden shell.

    Quote Originally Posted by Wardeniii View Post
    If this is true, then that is a rather significant contribution. I may just be herp'ing and this has potentially been known all along via wildskeeper reives. Verification from anyone else?
    Idk if its just magic damage or the opposite element, but it definitely worked for tchakka.

  9. #1649
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    Quote Originally Posted by Wardeniii View Post
    Thank you.

    It should be noted then that the bee gets a massive evasion bonus when it has its aura up. Seemed to be as potent as the evasion bonus mobs receive when you get the "evasion up" message in ceizak.
    The zone bonuses do stop when the boss room is opened, correct? I remember when the boss room used to open with 10 minutes left that you would no longer get the zone bonus messages, but now that they made it so you needed to kill NMs to open the boss, the zone bonus messages continue until the very end (with the boss room closed, at least).

  10. #1650
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    Quote Originally Posted by Slycer View Post
    The zone bonuses do stop when the boss room is opened, correct? I remember when the boss room used to open with 10 minutes left that you would no longer get the zone bonus messages, but now that they made it so you needed to kill NMs to open the boss, the zone bonus messages continue until the very end (with the boss room closed, at least).
    To be perfectly honest, I don't recall anyone ever bringing that up, but I wouldn't be terribly surprised if we were all just so immersed in mindless point-farming mode that we wouldn't have noticed that the messages stop appearing once the boss room opens.

    If the zone bonus stops, and the aura can be removed with nukes of the element strong to the HNM, then that's a pretty massive confidence boost for potential bee runs.

  11. #1651
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    Quote Originally Posted by Slycer View Post
    The zone bonuses do stop when the boss room is opened, correct? I remember when the boss room used to open with 10 minutes left that you would no longer get the zone bonus messages, but now that they made it so you needed to kill NMs to open the boss, the zone bonus messages continue until the very end (with the boss room closed, at least).
    Can 100% confirm this. I thought SE just screwed up and the mobs were still getting the bonus in the last 10 minutes after the last patch. Now that you say it stops after the boss wall drops, it makes complete sense. Ceizak mobs definitely stopped getting the evasion boost in the last 10 minutes pre-patch and definitely still get it post-patch.

  12. #1652
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    At least we're figuring out some useful tidbits. It beats the last 3 pages of matamata q.q at least.

  13. #1653
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    Has no one successfully killed the fracture Naakuals? Any info on them would be appreciated, my ls plans on tackling it next week.

  14. #1654
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    Has anyone done any testing or theorizing as to the different shard types effect?

  15. #1655
    Jem
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    Quote Originally Posted by RicFlair View Post
    Has no one successfully killed the fracture Naakuals? Any info on them would be appreciated, my ls plans on tackling it next week.
    I posted some Tojil info like 2-3 pages back. It was just lost in the sea of Matamata posts. Was kinda surprised to see info about a fracture Naakual be drowned out by info about a very easily killable NM >_>

  16. #1656
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    Guy in PT claims he went with a JP group that killed matamata and raptor at the same time, and that supposedly increased plasm/kill on trash mobs to 100. He claims JP always does that and get 18000-25000 per run.

    I've never tried it, is there any truth to it? It doesn't seem like it'd be true, but you never know... He says 1 party went to kill raptor, one party went to kill matamata, and the third party killed trash mobs.

  17. #1657
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    Quote Originally Posted by shepardG View Post
    Has anyone done any testing or theorizing as to the different shard types effect?
    What do you mean? The shards just pop the specific NM its for.

  18. #1658
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    Quote Originally Posted by Uzor View Post
    Guy in PT claims he went with a JP group that killed matamata and raptor at the same time, and that supposedly increased plasm/kill on trash mobs to 100. He claims JP always does that and get 18000-25000 per run.

    I've never tried it, is there any truth to it? It doesn't seem like it'd be true, but you never know... He says 1 party went to kill raptor, one party went to kill matamata, and the third party killed trash mobs.
    I highly doubt it - more likely is that he saw 100 once or twice and assumed things got doubled, when in fact it just means that two trash mobs were killed at very close to the same time. I've seen 100 more than once just on normal farming runs with no NM kills.

  19. #1659
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    I know, that's what we argued, but that doesn't explain how he'd get 18000 from a single run though, would it? And he swore that he got 18000-25000 per run. I don't think there's even enough trash mobs to get 18000 in a single run even if you killed them all perfectly.

  20. #1660
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    Quote Originally Posted by Uzor View Post
    I know, that's what we argued, but that doesn't explain how he'd get 18000 from a single run though, would it? And he swore that he got 18000-25000 per run. I don't think there's even enough trash mobs to get 18000 in a single run even if you killed them all perfectly.


    Considering there are groups killing 4 NMs on this forum I highly doubt that is the case.

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