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  1. #1681
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    From what I've noticed, when you see the "mumbling" message at the beginning of a Delve Fracture run, it means that all the NQ mobs have much shorter repop times.

  2. #1682
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    Quote Originally Posted by Kalli View Post
    Ok didnt know exactly how trade worked so traded 1 alixair + weapon and he didnt do anything.. so then i was told 3.. so traded 2 + weapon.. and he still didnt do anything... traded 3 + weapon and he gave me base and says 50 till next one... are they the original 3 gone?
    Were all 3 trades in succession? Or was something done in between?
    I've yet to come across any issue where people were losing lixers, I'd venture to say you are mistaken, and got full value, but until you reach the Augment point, there's nothing noticeable, other than the RPtoNext, which someone might over look, if there were new to the process.

  3. #1683
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    I heard people were getting randomly 100 plasm per kill, anybody understood why it happened and how to reproduce it?

    Also, I understood between Mastop and Tax'et the easiest one is Tax'et? Talking about inside Fracture kills, since I doubt random PUGs (real PUGs, not "14 good LS people plus some random folks") would have an easy time on them outside with the 20m limit.
    I currently am 0/6 on Tax'et and 0/4 on Mastop. Nobody shouting anymore for them, thought I might as well try to organize a run myself.
    If I'm not wrong the gimmick for Tax'et is to let it use Exuviation 20x times to reduce its damage taken buff, and then zerg it? Any debuff that doesn't work to proc Exuviation? (heard threnodies don't work).
    Also I assume people need to keep hitting it to generate TP, on one fo the runs I did he just wasn't spamming Exuviation, probably because nobody was hitting it hence not enough TP generation.
    Any job or combination that make Tax'et easier?

    Last question: easiest Foret T1-3 kill?

  4. #1684
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    Quote Originally Posted by Sechs View Post
    I heard people were getting randomly 100 plasm per kill, anybody understood why it happened and how to reproduce it?

    Also, I understood between Mastop and Tax'et the easiest one is Tax'et? Talking about inside Fracture kills, since I doubt random PUGs (real PUGs, not "14 good LS people plus some random folks") would have an easy time on them outside with the 20m limit.
    I currently am 0/6 on Tax'et and 0/4 on Mastop. Nobody shouting anymore for them, thought I might as well try to organize a run myself.
    If I'm not wrong the gimmick for Tax'et is to let it use Exuviation 20x times to reduce its damage taken buff, and then zerg it? Any debuff that doesn't work to proc Exuviation? (heard threnodies don't work).
    Also I assume people need to keep hitting it to generate TP, on one fo the runs I did he just wasn't spamming Exuviation, probably because nobody was hitting it hence not enough TP generation.
    Any job or combination that make Tax'et easier?

    Last question: easiest Foret T1-3 kill?
    Foret T1-T3 I'd say is Jagil, if zerging is your thing. Open with SV-BRD rotation and zeeergg. Pull it to Bivac, who dies HP->come back. You could bring two BLU/BLM for ES-Terrorx2->warp->reset JA at MH->come back->Terrorx2.
    For Tax'et, he can resist debuffs if your gear ain't that perfect (or RDM), but remember dia+helix always sticks and is enough to force Exuviation.

  5. #1685
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    Thanks!
    You confirm that in your opinion Tax'et is supposedly easier than Mastop? (that's the impression I got from my limited attempts/fails, at least)

  6. #1686
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    Quote Originally Posted by Sechs View Post
    Thanks!
    You confirm that in your opinion Tax'et is supposedly easier than Mastop? (that's the impression I got from my limited attempts/fails, at least)
    Tax'et you can zerg with any meeles (if they're good obviously), gnat you can zerg with Mura SAMs, but they might not be easy to get, and you'd need more than 3-5 of them. Before 20min nerf I liked gnat tho. BLU/THF zerg was very easy to setup, 1-2h fights tho. So, try out moth, I'd say, until a good gimmick is developed for gnat.

  7. #1687
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    Quote Originally Posted by Kalli View Post
    Ok didnt know exactly how trade worked so traded 1 alixair + weapon and he didnt do anything.. so then i was told 3.. so traded 2 + weapon.. and he still didnt do anything... traded 3 + weapon and he gave me base and says 50 till next one... are they the original 3 gone?
    I'm pretty sure you just read the dialogue wrong. When you first mezzo a weapon it will show you what the 1st stats are on the weapon once Rank 1 is turned in. Once you trade 3 to it to take it to rank 1 you'll then need 5 to move on etc. If the 1st 2 trades didn't work and the last one where you traded 3 did, then you didn't lose anything, you completed a stage. Now unless you are saying you turned in a total of 6 airlixirs (1+2+3, 3 trades) and lost 3, no, just no. You're just miscounting.

  8. #1688
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    Quote Originally Posted by Zirael View Post
    Tax'et you can zerg with any meeles (if they're good obviously), gnat you can zerg with Mura SAMs, but they might not be easy to get, and you'd need more than 3-5 of them. Before 20min nerf I liked gnat tho. BLU/THF zerg was very easy to setup, 1-2h fights tho. So, try out moth, I'd say, until a good gimmick is developed for gnat.
    Gnat = spam dia and helix and zerg it down, same as wamoura. I don't see why you would want or need mura SAMs. If anything, I'd bring RNGs. Coronach was doing over 6k. Barrage did 25k with triple damage proc.

    I would agree that wamoura is faster though. Gnat is easier in terms of survival. He doesn't really do anything threatening.

  9. #1689
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    I would like to clarify since that rumor seem to have spread; I don't know if it actually works. I've never experienced it myself, and I somehow doubt it works. Reason I posed it was to see if anyone has had a similar experience, and to see if one of the groups that can take down 4 NM's in a run with ease can see if they can try it out and report their findings. Always worth a shot if no one has tried, SE's added strange mechanics before. And that's why I posted it, on the offhand it works...

  10. #1690
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    Quote Originally Posted by Helel View Post
    Gnat = spam dia and helix and zerg it down, same as wamoura. I don't see why you would want or need mura SAMs.
    I dunno about that, but it was mentioned that doing Damage of a certain kind to the Gnat, increases the damage he takes from another kind of damage for the next attack.
    So if you do a physical WS next physical ws will do less damage but next spell/ranged will do more, etc.
    Supposing this gimming is real, you'd want a variety of balanced sources of damage. BLMs/SCHs, Rangers/Corsairs (not wildfire) and DDs.
    In this whole scenario, it is likely that Murasamemaru damage is an "exception" and doesn't count as any type of damage, so it does the same exact damage throughout all the fight, not increasing and not decreasing with use.
    I guess this is the reason why he suggested Murasamemaru SAMs.

    Spamming debuffs is to make the Gnat use the "erase all debuffs" TP move instead of that other one which does over 900 AoE damage.

  11. #1691
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    Quote Originally Posted by Sechs View Post
    I dunno about that, but it was mentioned that doing Damage of a certain kind to the Gnat, increases the damage he takes from another kind of damage for the next attack.
    So if you do a physical WS next physical ws will do less damage but next spell/ranged will do more, etc.
    Supposing this gimming is real, you'd want a variety of balanced sources of damage. BLMs/SCHs, Rangers/Corsairs (not wildfire) and DDs.
    In this whole scenario, it is likely that Murasamemaru damage is an "exception" and doesn't count as any type of damage, so it does the same exact damage throughout all the fight, not increasing and not decreasing with use.
    I guess this is the reason why he suggested Murasamemaru SAMs.

    Spamming debuffs is to make the Gnat use the "erase all debuffs" TP move instead of that other one which does over 900 AoE damage.
    Yeah this. Try killing him with 5 rangers and you will see you aren't doing 6k coronaches and 25k barrages. More like 600 coronaches. I assume you the onry ranger? But we used 3 mura and killed it easy sure.

  12. #1692
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    When you farm morimar and you split up should u put the lower dd in the room on the left? Always run out of mobs to kill in that room. I'm getting 7.1k per run but I want 8 or 9k.. Any advice?

  13. #1693
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    Quote Originally Posted by Uzor View Post
    I would like to clarify since that rumor seem to have spread; I don't know if it actually works. I've never experienced it myself, and I somehow doubt it works. Reason I posed it was to see if anyone has had a similar experience, and to see if one of the groups that can take down 4 NM's in a run with ease can see if they can try it out and report their findings. Always worth a shot if no one has tried, SE's added strange mechanics before. And that's why I posted it, on the offhand it works...
    It just sounds so farfetched that I don't think its even worth the trouble to test. We pull 9.5K average in morimar by killing 4 NM's and farming (as many others do), and that seems to be a more than acceptable rate of obtaining plasm to upgrade these new pieces of gear at a reasonable rate (considering that several of them are best-in-slot at the moment once fully upgraded).

    If you could get 18K plasm per run, you could have everything you want via plasm fully upgraded within a day or two, which would generally be considered a no-no from a design perspective where you want content to at least last a couple weeks.

    Conclusion:
    http://i1216.photobucket.com/albums/...fs/2nuqe01.gif

  14. #1694
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    18k-25k is over exaggerating even if "my friend says"

  15. #1695
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    Emergency maintenance today, inb4 "my friend says" was right all along.

  16. #1696
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    In from an LS-mate:

    We noticed that the eft in morimar went ape-shit last night (literally doing nothing but spam cyclotail/geist wall back to back to back) -- the trigger for this seemed to be silencing it. I suppose this would make sense, since he seems to gain progressively more fast cast and casts higher tier nukes as the fight continues, so silencing it makes it semi-rage. It could also be the case that he would normally be using TP moves this much anyway, but just gets interrupted by his castings. The TP move frequency really seemed to resemble something more akin to a "rage" though, as opposed to any other mob that is at low HP and has an alliance of people whacking on it.

    I guess that makes me wonder then if certain mobs really have no "weakness", but just have something that makes them go crazy.

  17. #1697
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    Quote Originally Posted by Wardeniii View Post
    In from an LS-mate:

    We noticed that the eft in morimar went ape-shit last night (literally doing nothing but spam cyclotail/geist wall back to back to back) -- the trigger for this seemed to be silencing it. I suppose this would make sense, since he seems to gain progressively more fast cast and casts higher tier nukes as the fight continues, so silencing it makes it semi-rage. It could also be the cast that he would normally be using TP moves this much anyway, but just gets interrupted by his castings. The TP move frequency really seemed to resemble something more akin to a "rage" though, as opposed to any other mob that is at low HP and has an alliance of people whacking on it.

    I guess that makes me wonder then if certain mobs really have no "weakness", but just have something that makes them go crazy.
    How dangerous was it while spamming those moves? Could you just power through it buffless without much effort? Or is silencing it more trouble than it's worth?

  18. #1698
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    Quote Originally Posted by Sechs View Post
    I heard people were getting randomly 100 plasm per kill, anybody understood why it happened and how to reproduce it?
    It's two plasm-rewarding mobs dying at the same time. You're getting 50+50, though, not 100 for each.

  19. #1699
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    Quote Originally Posted by semco View Post
    My LS just killed Kurma manaburn style
    BLM
    BLM
    BLM
    SCH
    BRD
    COR party x2

    PLD
    RDM
    SAM
    SAM
    GEO
    COR
    killed it in 17 mins, had a bit of a problem with deaths cause PLD died almost right away but we just bounced hate..SCH's were nuking so we are going to refine and have SCH's in light arts only for heals on PLD
    Also got Alizarin Yggzi V.
    The key to this fight seems to be harden shell after it uses harden shell Thunder dmg jumped up like crazy ie 10k. Seems the longer it keeps harden shell up before resetting it takes crazy dmg the weird thing is it was hard to pin point exactly when this increase occurs and if the non stop spam is needed to force the mode while harden shell is up or the number of times harden shell is used. We nuked like no tomorrow constantly and killed it but I swear we are missing the actual trigger and duration of increase dmg maybe as soon as we see the dmg increase try stunning to increase the duration or shock squall rotation or blu absolute terror. Not sure but really interested in others attempts at the fight....

  20. #1700
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    Quote Originally Posted by pancakesandsex View Post
    How dangerous was it while spamming those moves? Could you just power through it buffless without much effort? Or is silencing it more trouble than it's worth?
    If it had been behaving this way from the start, we would have wiped on what is generally one of the easiest mobs to down in a couple minutes. Tossing a curaga in response to nukes is much more manageable than having everyone's DPS obliterated by losing all of their songs/rolls within a few seconds, on top of the fact that the cyclotails honestly do more damage than most of his nukes. It was silenced around 23%, so even with buffs being removed we were still able to kill it, although it was a nastier finish than we had ever previously had.

    To be clear, we aren't 100% sure this is the activation for a rage on the eft, but we certainly won't be silencing it again. So, if I ever see this behavior without the mob being silenced, we'll know its something else, or just uncontrollable.

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