What are the best jobs to get for the Chapuli since no WS? MNK/DRK/THF/BLU? Also just a few mnks, whms and a brd can kill raptor? How good does gear have to be?
mnk should be the best dd by far for chapuli.
Raptor is quite evasive so need well geared dd (or sushi+hunter+mad) or a couple thf for feint rotation, it also hit hard, so either bring dd with good hybrid set or very good whm.
I would have to imagine well geared BLUs (so like 1 in 1000) would do really well against the chapuli as well.
At this point good groups should have it cleared. So, you’re left with bad groups only. I work with the assumption to expect the worst. There are times I have trouble forcing people to execute constant BRD rotation (pure PUGs whre I’m getting a clear for 1-2 friends). So my advice about BLUs warping is aimed at where you’re struggling to kill the NM in <15 min etc.
Supernal Chapuli can't perform Nature's Meditation if he is stunned or casting something. Melees can WS after Shock Squall (Blood Pacts do not trigger Nature's Meditation), ES Absolute Terror would probably work too.
Might be a bit late, but has anyone considered/tested it's not the 8th TP move that resets it?
It could simply be that if you're dealing physical damage primarily until after the 7th move, it continues to halve physical damage and double magical damage, but once your magical damage > physical, or if you don't deal X amount (X could even be 1) of physical damage, it resets.
We are positive it is a sliding scale and not just a reset once damage is changed?
The klimaform + storm was more of an example to use if you are ever resisting any enfeeble. Klimaform storm and focalization pretty much guarentees I land any enfeeble I desire on any mob I desire unless it is inherently resistant to said enfeeble. For instance I think I had trouble poisoning the peiste not that it matters.
From my experiences it is the 8th tp move. The first time my linkshall fought the matamata, we got it done to the 7th tp and waited to the 8th to be certain(only magic damage was done between the 7th and 8th tp move). Immediately after the 8th tp move our nukes started doing more again.
When we did the fracture turtle, the # of TP moves never mattered. We just had to do solely magic damage until T3 would hit for zero damage. The number of TP moves was irrelevant, but I Imagine most people witness the same number due to "rebooting" the MDT and PDT ratio. In general, I used T3 > T2 > T1 after each TP move. We figured the reboots were due to insufficient magic damage or physical damage (PLD would say when he attempted to reboot the ratio and that seemed to work).
We had it down pretty much 7 tp moves then zerg it and fight was over almost never failed except peeps making a opps. Our theory was magic dmg had to hit for at least 1 to make the interval count. Did the magic damage first followed by mnk zerg all started with 300 tp after the 7th tp move and nothing but a screen full of 99999 ws loved it.... We will now farm this over and over had to invite another alliance of peeps in for the win that kept failing in our low man group...
Inside we will test tonight oops lol...
We've done alot of matamata over the last week in shell, inside fracture, and it really seems to vary on how many it takes. We use 1 SMN to prepare it with a PLD holding while DDs kill another NM usually. We let it TP and just Thunderstorm once inbetween. Ive seen it be ready for kill after 4 tps and sometimes after 7.
still thinking wat 3 NM to sealin morimar delve
currently have 3 mata beads, 2 eft beads... last one will prolly be kurma
but im thinking 15 people can kill raptor while SCH MNK BRD solo mata the same time we hit on raptor...
this should mean we are able to hit boss chamber in less than 10 mins
however, my question is, is pieste a braindead NM after blind? if so, how fast average to tear it down?
also seeing how eft die in 2 mins, makes me wanna seal raptor/peiste/kurma....
/pluckhair
4:11 kill on peiste with half LS dd and half retards we had to carry. A full group of good players should down peiste in under 3.
Double scholar stun rotation? Just curious
Rotate brds and blind, stun the petrification move and easy win. We only had 6 songs so people with multiple 99 harps would probably fair even better.
Calcifying mist must be stunned if you want it to be worth not beading.
Alright. Ours take a little while longer because we always run into melee getting bound out of range at some point. That and even a single mist going off hugely slows down the kill time, by up to a couple minutes for sure.
Have all your melees stand together and wedge themselves into a corner so they can't get knocked out of range.
Not necessarily. We don't stun it and we still manage 3 min kills. You attack like molasses towards the end of gradual petrification but you can still kill quickly with good enough DD's/buffs which I assume anyone thinking about beading will have. It is really, really squishy so when you're not misted it drops ridiculously quickly. Obviously stunning it does help immensely though.
That being said, we still bead it as Raptor/Eft are generally quicker for us.