Item Search
     
BG-Wiki Search
Page 89 of 269 FirstFirst ... 39 79 87 88 89 90 91 99 139 ... LastLast
Results 1761 to 1780 of 5380

Thread: Delve     submit to reddit submit to twitter

  1. #1761
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Quote Originally Posted by Alistaire View Post
    Or have 2 BLU/BLM in a party with corsair, wild card guarantees all non-sp ja's reset so that's 4 terrors, no way a good group wouldn't have it down by then.
    Yea, that is more like it. I'm looking for setup with BLU in it without abusing waypoint.

  2. #1762
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    What are the best jobs to get for the Chapuli since no WS? MNK/DRK/THF/BLU? Also just a few mnks, whms and a brd can kill raptor? How good does gear have to be?

  3. #1763
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    mnk should be the best dd by far for chapuli.
    Raptor is quite evasive so need well geared dd (or sushi+hunter+mad) or a couple thf for feint rotation, it also hit hard, so either bring dd with good hybrid set or very good whm.

  4. #1764
    Fake Numbers
    Join Date
    Nov 2008
    Posts
    81
    BG Level
    2
    FFXI Server
    Lakshmi

    I would have to imagine well geared BLUs (so like 1 in 1000) would do really well against the chapuli as well.

  5. #1765
    CoP Dynamis
    Join Date
    Nov 2009
    Posts
    265
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Alistaire View Post
    Or have 2 BLU/BLM in a party with corsair, wild card guarantees all non-sp ja's reset so that's 4 terrors, no way a good group wouldn't have it down by then.
    At this point good groups should have it cleared. So, you’re left with bad groups only. I work with the assumption to expect the worst. There are times I have trouble forcing people to execute constant BRD rotation (pure PUGs whre I’m getting a clear for 1-2 friends). So my advice about BLUs warping is aimed at where you’re struggling to kill the NM in <15 min etc.

  6. #1766
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Supernal Chapuli can't perform Nature's Meditation if he is stunned or casting something. Melees can WS after Shock Squall (Blood Pacts do not trigger Nature's Meditation), ES Absolute Terror would probably work too.

  7. #1767
    Puppetmaster
    Join Date
    Feb 2013
    Posts
    65
    BG Level
    2

    Quote Originally Posted by Prothescar View Post
    Not sure what secondary factor could have been causing it, but after every single 7th TP move we were able to do capped dmg without fail over about two dozen matamatas. Was using my SCH mule to do the nukes and she never nuked over 100dmg due to nuking in idle gear, did IIs until they did 0 (around TP move 5), then III (to 6), then had to jump to Vs until 7 at which point we hopped on with SAM+DRK and killed it in about 20s. Whether or not there's more factors I can't say, but my experience lines up perfectly with other testimonials in this thread over a fairly large amount of NMs.

    Might be a bit late, but has anyone considered/tested it's not the 8th TP move that resets it?
    It could simply be that if you're dealing physical damage primarily until after the 7th move, it continues to halve physical damage and double magical damage, but once your magical damage > physical, or if you don't deal X amount (X could even be 1) of physical damage, it resets.

    We are positive it is a sliding scale and not just a reset once damage is changed?

  8. #1768
    Hydra
    Join Date
    Dec 2009
    Posts
    103
    BG Level
    3
    FFXI Server
    Caitsith

    Quote Originally Posted by noodles355 View Post
    You don't even need voidstorm/klimaform, let alone focalization on Sch to blind the pieste. It really isn't resistant.

    Random Q: Why are people spamming matamata for the bead? If it's such an easy NM wouldn't it be on of the two mobs you'd actually want to be present if you were going for the mega boss?
    The klimaform + storm was more of an example to use if you are ever resisting any enfeeble. Klimaform storm and focalization pretty much guarentees I land any enfeeble I desire on any mob I desire unless it is inherently resistant to said enfeeble. For instance I think I had trouble poisoning the peiste not that it matters.

  9. #1769
    Hydra
    Join Date
    Dec 2009
    Posts
    103
    BG Level
    3
    FFXI Server
    Caitsith

    Quote Originally Posted by Systematicchaos View Post
    Might be a bit late, but has anyone considered/tested it's not the 8th TP move that resets it?
    It could simply be that if you're dealing physical damage primarily until after the 7th move, it continues to halve physical damage and double magical damage, but once your magical damage > physical, or if you don't deal X amount (X could even be 1) of physical damage, it resets.

    We are positive it is a sliding scale and not just a reset once damage is changed?
    From my experiences it is the 8th tp move. The first time my linkshall fought the matamata, we got it done to the 7th tp and waited to the 8th to be certain(only magic damage was done between the 7th and 8th tp move). Immediately after the 8th tp move our nukes started doing more again.

  10. #1770
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    When we did the fracture turtle, the # of TP moves never mattered. We just had to do solely magic damage until T3 would hit for zero damage. The number of TP moves was irrelevant, but I Imagine most people witness the same number due to "rebooting" the MDT and PDT ratio. In general, I used T3 > T2 > T1 after each TP move. We figured the reboots were due to insufficient magic damage or physical damage (PLD would say when he attempted to reboot the ratio and that seemed to work).

  11. #1771
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    We had it down pretty much 7 tp moves then zerg it and fight was over almost never failed except peeps making a opps. Our theory was magic dmg had to hit for at least 1 to make the interval count. Did the magic damage first followed by mnk zerg all started with 300 tp after the 7th tp move and nothing but a screen full of 99999 ws loved it.... We will now farm this over and over had to invite another alliance of peeps in for the win that kept failing in our low man group...

    Inside we will test tonight oops lol...

  12. #1772
    New Spam Forum
    Join Date
    Mar 2012
    Posts
    152
    BG Level
    3

    We've done alot of matamata over the last week in shell, inside fracture, and it really seems to vary on how many it takes. We use 1 SMN to prepare it with a PLD holding while DDs kill another NM usually. We let it TP and just Thunderstorm once inbetween. Ive seen it be ready for kill after 4 tps and sometimes after 7.

  13. #1773
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    still thinking wat 3 NM to sealin morimar delve

    currently have 3 mata beads, 2 eft beads... last one will prolly be kurma

    but im thinking 15 people can kill raptor while SCH MNK BRD solo mata the same time we hit on raptor...

    this should mean we are able to hit boss chamber in less than 10 mins

    however, my question is, is pieste a braindead NM after blind? if so, how fast average to tear it down?

    also seeing how eft die in 2 mins, makes me wanna seal raptor/peiste/kurma....

    /pluckhair

  14. #1774
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    4:11 kill on peiste with half LS dd and half retards we had to carry. A full group of good players should down peiste in under 3.

  15. #1775
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,189
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Double scholar stun rotation? Just curious

  16. #1776
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    Quote Originally Posted by Eanae View Post
    4:11 kill on peiste with half LS dd and half retards we had to carry. A full group of good players should down peiste in under 3.
    blind and win?

  17. #1777
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Rotate brds and blind, stun the petrification move and easy win. We only had 6 songs so people with multiple 99 harps would probably fair even better.

  18. #1778
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Calcifying mist must be stunned if you want it to be worth not beading.

  19. #1779
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,189
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Alright. Ours take a little while longer because we always run into melee getting bound out of range at some point. That and even a single mist going off hugely slows down the kill time, by up to a couple minutes for sure.

  20. #1780
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by Tymon View Post
    Alright. Ours take a little while longer because we always run into melee getting bound out of range at some point. That and even a single mist going off hugely slows down the kill time, by up to a couple minutes for sure.
    Have all your melees stand together and wedge themselves into a corner so they can't get knocked out of range.


    Quote Originally Posted by Darkmagi View Post
    Calcifying mist must be stunned if you want it to be worth not beading.
    Not necessarily. We don't stun it and we still manage 3 min kills. You attack like molasses towards the end of gradual petrification but you can still kill quickly with good enough DD's/buffs which I assume anyone thinking about beading will have. It is really, really squishy so when you're not misted it drops ridiculously quickly. Obviously stunning it does help immensely though.

    That being said, we still bead it as Raptor/Eft are generally quicker for us.

Page 89 of 269 FirstFirst ... 39 79 87 88 89 90 91 99 139 ... LastLast

Similar Threads

  1. Moblin Maze Mongers Delve Deeper Into Your Heart! (06/26/2009)
    By MoogleAura in forum FFXI: Everything
    Replies: 68
    Last Post: 2009-06-30, 22:30
  2. Replies: 75
    Last Post: 2009-04-07, 03:38
  3. Replies: 77
    Last Post: 2009-04-02, 12:33
  4. Delve Deep with the Moblin Maze Mongers! (12/17/2008)
    By Not Kuno in forum FFXI: Everything
    Replies: 66
    Last Post: 2008-12-17, 16:42