Yeah, pretty much this. If the regular NMs are any indication of the event difficulty, I shudder to think what the bosses will be like (but I'm also excited to find out). I really do kind of understand what Matsui was talking about here with gear progression. There definitely is a baseline for the kind of players/equipment you need to take these down in the first place. Then, as you get more and more equipment from this event (which is leaps and bounds over old stuff), you'll be able to take on more NMs inside the fracture rather than outside, which will increase your drop rates and plasm accumulation, so you get stuff faster and faster. Still, it's difficult to comprehend being able to beat all five NMs and the boss in one 45 minute run considering how these NMs can easily eat up 15-20 minutes a piece in a full alliance, but it doesn't seem totally unreasonable as strategies are developed and this new gear is acquired.
Honestly, I see very little wrong with the event. The level of challenge is super high but not ridiculously so (a la VW without temps), the restriction to entry is super easy to qualify for, the reward system is easily the best reward system in the game, and the event is designed for repeatability (RP system with stepwise and diversified enhancements on the augmentable gear, which in itself is one of the better ideas they've had in a while), and expansion down the road as more Naakuals and zones are added.
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