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  1. #1861
    D. Ring
    Join Date
    Apr 2006
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    4,738
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    7
    FFXI Server
    Siren

    Noticed that it looked like it had ice spikes, if that's the case I'd suppose they all have their respective zone buffs. Ice spikes/evasion/attack.

  2. #1862
    Cerberus
    Join Date
    Sep 2011
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    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    I can offer some insight into the uragnite. Not sure if it's known or posted, but his -dt is proportional to the amount of debuffs on him. We did ES+Impact rotation with 3 people. Was doing over 400 damage per shot on COR with impact up, around 70 w/o. I could see my damage per shot go up every time someone landed a debuff on him as well.

    What is the gimmick on krabakarpo? He goes down really fast at first, and then my shots went from 200+ to 50. Magic damage remained pretty potent throughout, though a few wildfires did only 400. QD damage remained pretty much the same. I assume it has something to do with scissor guard and bubble curtain. I thought it had to do with equaling out magic/physical damage, but my ranged shots were exactly the same after wildfire. He also seemed to stop using scissor guard after a while and only used bubble curtain. Something seems to trigger their usage, because he can spam them back to back. I think I saw him use scissor guard 3 times in a row once.

  3. #1863
    Relic Horn
    Join Date
    Sep 2011
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    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Is anyone else just happy to see that these version of them are as big as advertised? '~'

  4. #1864
    Hydra
    Join Date
    Oct 2010
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    114
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    3
    FFXI Server
    Cerberus

    I think it's fun. But as long as the fights are progress fights where you learn a thing or two now and then and not brick walls because of spiked difficulty making it impossible until they introduce new gear. But we don't know for sure.

  5. #1865
    Impossiblu
    Join Date
    Mar 2010
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    10,445
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    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by Dotsudoku View Post
    Is anyone else just happy to see that these version of them are as big as advertised? '~'
    reive ones should have been the proper size. makes no sense that they're so small

  6. #1866
    E. Body
    Join Date
    Jul 2008
    Posts
    2,271
    BG Level
    7
    FFXIV Character
    Okiru Sasayake
    FFXIV Server
    Sargatanas
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Taint View Post
    I just joined Exodus in a real attempt at Dakuwaqa.

    Mean AoE Attacks, can't be stunned. ACC was terrible all DDs parsing around 50% with 12 songs and pizza. Gained a Aura pretty fast that might have attributed to the EVA, fight didn't last long enough for a good parse. Wiped at 95%.


    1mil HP.
    Hilarious. There's obviously some gimmick to them as well or else it's rather unrealistic to believe that they're killable at this point, although I'm sure they'll be nerfed in the future.

    Quote Originally Posted by Dotsudoku View Post
    Is anyone else just happy to see that these version of them are as big as advertised? '~'
    Absolutely in agreement.

  7. #1867
    Hydra
    Join Date
    Jun 2007
    Posts
    128
    BG Level
    3
    FFXIV Character
    Toilet Duck
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan
    WoW Realm
    Blackwing Lair

    Quote Originally Posted by Taint View Post
    I just joined Exodus in a real attempt at Dakuwaqa.

    Mean AoE Attacks, can't be stunned. ACC was terrible all DDs parsing around 50% with 12 songs and pizza. Gained a Aura pretty fast that might have attributed to the EVA, fight didn't last long enough for a good parse. Wiped at 95%.


    1mil HP.
    To add more to this.
    We noticed a couple of stuns did land ( need to confirm this ), however we noticed that there might be a postional requirement to landing any spells on this. ( again only guessing at this point and we need to confirm ) ill post tommorow when i talk to them.
    DD's were getting trashed unless they were wearing full PDT gear.
    We belive the aura was activated upon engage although again i want to stress this needs confirming.
    Aoe range was massive and was hitting mages who should have been 20+ away at least.

    It looks as if there is some kind of gimmick to this fight or at the very least designed to be a cock block. We will probably farm a few more pops and see if we can at least confirm the above. Ill try and post again when we fight or at least stream it again so we can figure this shit out.

  8. #1868
    E. Body
    Join Date
    Sep 2008
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    2,132
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    7
    FFXI Server
    Bismarck

    We've gotten bee to 45% with major fuckups and LD. I'm sure could have been to 25-30% or so if it was smoother. Haven't re-tried it yet, hard to get everyone we need on. Basically spamming practice runs to try to improve our NM kill times. Ran parses upgraded gear, should be soon.
    Jpns on our server gotten tojil down to 30-40% or so from what they tell me.

  9. #1869
    Melee Summoner
    Join Date
    May 2013
    Posts
    26
    BG Level
    1

    Quote Originally Posted by macross View Post
    We've gotten bee to 45% with major fuckups and LD. I'm sure could have been to 25-30% or so if it was smoother. Haven't re-tried it yet, hard to get everyone we need on. Basically spamming practice runs to try to improve our NM kill times. Ran parses upgraded gear, should be soon.
    Jpns on our server gotten tojil down to 30-40% or so from what they tell me.
    You should practice on wild keepers reive and when you can kill it in 20 mins then you know you can kill it inside.

  10. #1870
    Ridill
    Join Date
    Apr 2011
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    23,594
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    Bahamut

    Quote Originally Posted by CraftKing View Post
    You should practice on wild keepers reive and when you can kill it in 20 mins then you know you can kill it inside.
    Pretty sure wildskeeper ones are decently easier... not to mention having to farm 90-100k bayld per "practice" even if you get back 40k is kinda crazy lol

  11. #1871
    RIDE ARMOR
    Join Date
    Apr 2013
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    11
    BG Level
    1

    Macross, what kind of party setup do you use for the bee and what two NMs do you leave up?

  12. #1872
    Melee Summoner
    Join Date
    May 2013
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    26
    BG Level
    1

    Quote Originally Posted by dasva View Post
    Pretty sure wildskeeper ones are decently easier... not to mention having to farm 90-100k bayld per "practice" even if you get back 40k is kinda crazy lol
    I guess farming beads is easier.. My bad

  13. #1873
    Ridill
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    Apr 2011
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    Bahamut

    Quote Originally Posted by CraftKing View Post
    I guess farming beads is easier.. My bad
    Probably about the same at this point... but think they said they increasing rate and well ya know plasm, airlixers and drops both on the farms and the pratice vs junk on farming and some decent gear but weapons outdated. Another point is other people will join in on the wildskeeper

  14. #1874
    Ridill
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    Apr 2011
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    Bahamut

    Btw anyone tested nuke dmg on matamata when going magic dmg route. Like specifically helixes... I mean if you can get them to 99999 which should be theoretically possible if it's taking 128X magic dmg then you could deal just under 1.9 mil with just that spell <.<

  15. #1875
    ccl
    ccl is offline
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    Sep 2008
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    Asura

    Kaustra did 99999999 but the dot after that didn't do much.

  16. #1876
    Melee Summoner
    Join Date
    May 2013
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    26
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    1

    Quote Originally Posted by dasva View Post
    Probably about the same at this point... but think they said they increasing rate and well ya know plasm, airlixers and drops both on the farms and the pratice vs junk on farming and some decent gear but weapons outdated. Another point is other people will join in on the wildskeeper
    You're right. I was just saying WKR because you have time to try things that you wouldn't inside.

  17. #1877
    Ridill
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    Apr 2011
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    Bahamut

    Quote Originally Posted by ccl View Post
    Kaustra did 99999999 but the dot after that didn't do much.
    Kaustra did 100mil dmg!?! . Well iirc kaustra dot is 1/3 of initial... but maybe it's initial before mdt and such? Has anyone tested that lol?

  18. #1878
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Off a bit from what's currently discussed.

    We tried Raptor "inside" as lowman. 2 MNKs WHM BRD. (was bored)

    MNK seems to whiff a lot on it, with food and songs. Not sure what's triggered it's evasion.
    I know many of you here keep saying Zerk it with songs and rolls. I'm just interested to find out any gimmick on this Raptor.

    At some point during this fight, it seems slowing attack. (tp move that it used was the Breath move)
    At some point during this fight, it keeps doing triple attack. (tp move that it used was the Chomp move)

    Not sure which is actually triggered these.

    p.s. BRD sleep it easily for first 5 to 8 songs, thereafter, resisted.

  19. #1879
    Cerberus
    Join Date
    Aug 2010
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    446
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    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    friend says JP wiki mentions that the Raptor seems to occasionally trigger the massive spike dmg and triple attack when magic dmg is dealt. but mentions that verification is still needed.

  20. #1880
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    so, it's something like
    Chapuli - NO WS
    Raptor - NO magic

    Not sure the JA trigger anything: (suspecting by eyeballing)

    "Outside" fight, we had (3 dd , cor , brd, whm)x3, one PLD rep'd a DD.
    Upon popped, PLD Provoke, then it "triple attack" many DDs dead.
    We had BRD rotation and etc.
    Second round, popped, told PLD not to provoke. Fight went smoothly... killed in 10mins.

    p.s. PUG , not super duper LS thing, so ... 10mins, considered ok ok to me ;p

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