Try it and see.
Arthars suggestions are consistent with what I've experienced that's for sure, at least in regard to the magic and harden shell.
Try it and see.
Arthars suggestions are consistent with what I've experienced that's for sure, at least in regard to the magic and harden shell.
Im away can't test till Monday. ...damane organise the shell and do work!
Magic damage only. Enspells go up in damage as well; I think the highest spike I saw on an enthunder was 112, but they start out doing 1-2 damage and usually were up to ~12 or so before the next Tortoise Song. There was very little time to spam T1s between skillchains with our setup but I was BRD/RDM and tried to help out between refreshing songs. Below 50% he seems to have tremendous regain, which can work to your benefit or against you, but you should have enough DPS to kill within 20 minutes no matter how unlucky you get. When I have time I'll try to go through the logs to corroborate the 1.0 -> 1.1 -> 1.2 theory.
just magic modifier spamming tier I magics O_O
but aqua and earth breath grants damage modifiers to slash and pierce according to JP wiki, not sure which enhances blunt damage but thats is way harder to tell since this NM is mainly catered for mages it seem
did not try formless, no MNK :X
Enspell damage itself didn't affect his damage taken, no.
Was waiting on a JP group fighting the peiste when someone noticed they started spamming Dia on it at 90% (seems it starts healing from light damage taken at this time) and then they started spamming thunder based stuff on it (light healing mode stopped, but then thunder started absorbing). Anyone know why they may have been doing this?
it absorbs both thunder and light
but according to JP wiki, there has been some rumors that the more times it absorbs, the higher the bonus when u weaken him with blind (i think)
also seem to have better att/acc/damage dealt to it if you attack the peiste from front.
anyway lets light the slycer beacon!!!
途中までは精霊魔法レジっててもダ
damn double
Had some ideas for kurma, is it possible that like magic it builds weakness to repeated use of same damage type? Like take an alliance of all slashing and see how it goes? I would theorize that harden shell would reset modifier while tortoise song may increase modifier (basically opposite of magic mechanics) I will definitely test with rmt on Monday if no one beats me to it!
Does peiste always absorb light? When we fought it, it was absorbing my dia when it switched over to lightsday. Didnt notice it absorbing it before then, but wasnt really paying attention.
Doesn't start absorbing til some time into the fight. Our PLD always mentioned absorption starting on enlight dmg around 90%.
I've had absolutely no luck doing Tutewehiwehi (and I'm getting a bit tired of attempting it, especially now that most people seem to have the KI or are killing it with their LSs in 5 minutes as part of plasma farms). Six or seven different groups, multiple tries, and the best I've seen is 10%. Some of the groups could barely get it to 50% before timing out. With the last group, we had PLD, WHMx3, BRDx3, CORx2, SAMx2, DRKx2, SCHx2, RDM, MNK, BLU (in case anyone was wondering, the Peiste isn't as easy to terrorize as the Orobon is). Here are my experiences today:
Round 1
Fought inside, timed out at 40%. It awhile to pull because we waited to see if the turtle would move instead of immediately sac pulling. Lost us a couple minutes, but not enough that meant the difference between winning and losing.
Round 2
Fought outside, timed out at around 25%. As soon as we started our Soul Voice zerg, it spammed Calcifying Mist. I had hoped the Scholars and Red Mage would be able to stun them, but one got through on the zerg (and then another, and another). Gradual Petrify lessened the effectiveness of the Soul Voice zerg and Calcifying Mist itself killed some of the damage dealers. We attempted to recover, but the entire fight, people would drop dead from AoEs (with the exception of the Monk, who was and has always been a beast).
Round 3
Fought outside, timed out at 10% (goddamn). This time, we had the RDM put up Blind II, then Chainspell Stun. Madrigalx2, Marchx2, Minuetx2, Hunter's Roll, Chaos Roll, and Embrava. For the first 1:20 of the fight, everything went well. Without the TP moves going off, we got it to 68%. At that point, Calcifying Mist off'd a few DDs and Gradual Petrify reduced the DPS from anyone who wasn't dead. At around 25%, we had gathered the DDs together unweakened, got everyone buffs again, went in, did some damage, got Petrified and died to AoE damage.
At this point, I'm not really sure what else to try. It seems like the combination of Calcifying Mist's Gradual Petrify and AoE damage is enough to keep any PUG I've joined from winning, but stunners seem to be unable to keep up with it (should stunners be able to hit every Calcifying Mist?). Outside of hoping I find a group of people with -PDT sets and excellent stunners, is there anything else I can add to the strategy (keep Blind on, stun Calcifying Mist, do damage, keep people alive) to give a group of randoms a better chance at winning?
Honestly you got the right idea on the set up, well close to right, Don't really need a BLU(are you the BLU?) or PLD... Though I guess a PLD would be nice for pick up parties, Just seems either the healers or the DD Aren't good enough. I don't think you'll strategy your way out of that without dumb luck... Calcifying Mist is pretty quick, afaik its quick enough human speed won't be enough 100% of the time.
A lot of people seem to hinge on using pld's for some reason. These mobs have a pretty massive amount of HP, theres really no point to having a PLD:
If your PLD is holding hate, your DD's suck and you arent going to kill it in time.
If your PLD isnt holding hate, why isnt that slot being used for a DD job?
Yeah, the BLU was there because it was me (the only job I have anywhere near decently geared). I've gone on other things before (WHM, SCH), but we had enough of those.
It seemed like the DDs were taking far too much damage for someone other than a Paladin to be tanking. I'm assuming replacing the Paladin with another DD wouldn't work in most of these parties, given the amount of damage that DDs were taking (there were points where the WHMs ran out of MP). Paladin holding the mob was the only reason we didn't wipe sooner (although the DDs were taking hate when they weren't busy being dead). One of the Bards were less than focused and at least one of the WHMs didn't have a proper subjob. With those changes, I'm still not confident that the group I just went with could've handled the damage. It seemed like Calcifying Mist two TP moves in a row caused problems, even with the healers spam curing.
I guess it is just a case of suck less and don't be a Blue Mage.
as for the peiste nm, it absorbs element of what it last cast. Casts holy2 > absorbs light, casts Thundaja > absorbs thunder.
Nah, We can kill that thing with people leeching a slot to buy, a bLU shouldn't be the cause of Win or Lose... Honestly just seems like your Healers or DD are bad. Healers are going to need good Sets and MP Management, a BRD or COR for refresh is also a must in this fight, as it can drag on and be very MP intensive.
Outside of that, it boils down to the group needing to suck a little less, not that its all bad, but having a DD Tank would work if they have the proper builds, Just for most PUG thats a rare thing.
Edit: Yah, I found out it absorbs thunder the hard way.
While I don't necessarily think it's a good reason the pld can hold it for the first bit letting the DDs get more dmg in before they start taking dmg in the face. Basically just buying a little extra time. Granted terror with a blu would do as much so meh. That said it's nice insurance for if all the dds start biting the dust and such and nice holding for mobs like moth where you basicallly have to hold it for awhile