
Originally Posted by
Arthars
did some turtle(kurma) and have some breakthrough findings with aid of some info from JP wiki
1. silence does not stop tortoise song
2. the stomp move does not seem to 1 shot anyone... so theres really no need to kite.... just fight him at pop area
3. Thf + SAM, and PLD + SAM can do unlimited SC for unlimited magic burst.
4. Each elemental damage dealt to it, will raise its MAGIC(edited) damage modifier.... in the sequence of 1 > 1.1 > 1.2 > 1.3 >>>>>> a cap prolly but hard to tell cap...
5. Enspell doesnt seem to boost modifier, but you can notice enspell damage goes up when u build up point 4.
6. Harden shell can raise the MAGIC modifier by possibly 1.0, and it stacks each time it uses a harden shell
7. even the aqua and earth breaths make him take more (specific type) melee damage, eg. aqua breathe boost slash and pierce damage mod(need confirmation)
8. every modifier is reset after a tortoise song. Tortoise song only remove roll and songs, and can be avoided by staying outside 20.1
we had 17 peeps on it, all mainly dual boxing but only have like 6 BLMs in total, managed to down it faster and faster once we know the trick of adding its modifier
i believe somoene also mention this before, but if your not MBing, basically just spam thunder tier 1 can also boost the modifier so your next ja/Vs can deal as much damage as possible
setup was PLD THF SAM SCH WHM BRD, BLM BLM BLM SCH BRD COR, BLM BLM BLM BRD SCH
tortoise song can still fuck you up on kill time but it doesnt seem to favour it. i would say shell and song is same % of execution.
downed in 10 mins on last attempt, spamming thunder tier 1s before MB time. Reached to a point where we doing 15k Jas before he decides to use tortoise song
song used were ballads and schezeo for blm pt, pld brd is 2 songs only, so just mainly sing marches non stop for melee to gain TP faster
wizard and warlock roll, and thunderstorm + klimaform