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  1. #1941
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    Quote Originally Posted by Arthars View Post
    did some turtle(kurma) and have some breakthrough findings with aid of some info from JP wiki

    1. silence does not stop tortoise song
    2. the stomp move does not seem to 1 shot anyone... so theres really no need to kite.... just fight him at pop area
    3. Thf + SAM, and PLD + SAM can do unlimited SC for unlimited magic burst.
    4. Each elemental damage dealt to it, will raise its MAGIC(edited) damage modifier.... in the sequence of 1 > 1.1 > 1.2 > 1.3 >>>>>> a cap prolly but hard to tell cap...
    5. Enspell doesnt seem to boost modifier, but you can notice enspell damage goes up when u build up point 4.
    6. Harden shell can raise the MAGIC modifier by possibly 1.0, and it stacks each time it uses a harden shell
    7. even the aqua and earth breaths make him take more (specific type) melee damage, eg. aqua breathe boost slash and pierce damage mod(need confirmation)
    8. every modifier is reset after a tortoise song. Tortoise song only remove roll and songs, and can be avoided by staying outside 20.1

    we had 17 peeps on it, all mainly dual boxing but only have like 6 BLMs in total, managed to down it faster and faster once we know the trick of adding its modifier
    i believe somoene also mention this before, but if your not MBing, basically just spam thunder tier 1 can also boost the modifier so your next ja/Vs can deal as much damage as possible

    setup was PLD THF SAM SCH WHM BRD, BLM BLM BLM SCH BRD COR, BLM BLM BLM BRD SCH

    tortoise song can still fuck you up on kill time but it doesnt seem to favour it. i would say shell and song is same % of execution.

    downed in 10 mins on last attempt, spamming thunder tier 1s before MB time. Reached to a point where we doing 15k Jas before he decides to use tortoise song

    song used were ballads and schezeo for blm pt, pld brd is 2 songs only, so just mainly sing marches non stop for melee to gain TP faster

    wizard and warlock roll, and thunderstorm + klimaform
    Just thought of something when I read this post. Now, I may be completely off-base. And if I am, I apologize. But let's look at this in perspective.
    Aqua Breath: Conal water damage Raises slashing damage modifier
    Earth Breath: Conal earth damage Raises ??? damage modifier
    Harden Shell: Gains a significant Defense Bonus effect Raises magic damage modifier
    Head Butt: Single target physical damage and Accuracy Down Raises ??? damage modifier
    Tortoise Stomp: Single target physical damage and Defense Down Raises ??? damage modifier
    Tortoise Song: Dispels all bard song and Phantom Roll effects----RESETS ALL MODIFIERS
    Testudo Tremor: <50% HP only: Severe AoE earth damage, Stun, and Weight ???

    So, assuming he never uses Tortoise Song, Kurma would essentially get weaker as the fight progresses. Now, every strategy in the game the playerbase uses involves super-charging people with BRD/COR buffs. Seems like something SE would do to try to make people think outside the box for strategies to beat new NM's.

    TLDR: Has anyone tried fighting Kurma without using BRD/COR buff

    EDIT: Keep in mind, this is the only version of Tortoise Song that only dispels BRD/COR buffs, Legion, Aspid, etc. It dispels pretty much everything. Why is this version of it confined to just those buffs? Combined with everything else, that seemed pretty ironic to me.

  2. #1942
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    Quote Originally Posted by Classikmage View Post
    TLDR: Has anyone tried fighting Kurma without using BRD/COR buffs?
    Sorta I've done it where there were no brd buffs and only the people with cor buffs were always out of range manaburn style

  3. #1943
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    Quote Originally Posted by Jem View Post
    Realised we never confirmed it before. Just to confirm multiplier is definitely 1x > 2x > 3x> 4x > 5x for NM kills inside Delve.



    Multiplier still applies even if you were out of ally for some of the kills. Like my wife was out of party on BRD for 1st + 2nd kills but still got full multiplier on remaining kills.

    Morimar really is the easiest zone to do all 5 in, took us 32 mins and wasn't fully clean. Could trim a fair bit off that. Gave us some extra time to dick around with Tojil at least.

    EDIT: 10500 Plasm run for the record. We only killed adds that aggroed/linked with the NMs and ran straight to Tojil after 5th kill. If we had focused purely on points could have got like ~14k ish probably.
    mmm, yes, Fascinating, I want that sword. Also is good to have confirmation on the Multiplier and a general time frame for a well oiled group to take down the 5 Bosses, and about how much time left to farm.

  4. #1944
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    Quote Originally Posted by dasva View Post
    Sorta I've done it where there were no brd buffs and only the people with cor buffs were always out of range manaburn style
    Range might might be counted as far as activation for the TP move is concerned, It could be alliance-wide thing.

  5. #1945
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  6. #1946
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    Asura 1st! idk about world!

  7. #1947
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    Stop ruining it, Ccl!

  8. #1948
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    Quote Originally Posted by ccl View Post
    Asura 1st!
    Not exactly something to be proud of!

  9. #1949
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    ? I don't get it?

  10. #1950
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    asura sucks duh

  11. #1951
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    Ok so if you stun Tojil from the start he starts resisting at around 75-80% which becomes problematic when he starts throwing around Meteors at 50% ish. Doubly so if people are weakened from Lahar. Meteor cast time is long enough to stun though if he isn't resisting by then.

    Spells I've seen it cast. Stonega V, Thunder IV, Slowga, Breakga, Holy II, Meteor. Its spellcasting seems to go through different modes.

    Our first attempt today was kinda surprising because it was a complete role reversal from last week. More than enough damage, not enough survivability. Lahar in combination with so much shit is such a pain in the ass.

  12. #1952
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    What were drops like? KI?

  13. #1953
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    Did not Succeed, managed to get it down to 50% though which is good. I believe they're trying again though with a little bit of job changes based on LSchat.

  14. #1954
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    oh. ): well gj anyway. there a stream?

  15. #1955
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    Quote Originally Posted by Jem View Post
    Ok so if you stun Tojil from the start he starts resisting at around 75-80% which becomes problematic when he starts throwing around Meteors at 50% ish. Doubly so if people are weakened from Lahar. Meteor cast time is long enough to stun though if he isn't resisting by then.

    Spells I've seen it cast. Stonega V, Thunder IV, Slowga, Breakga, Holy II, Meteor. Its spellcasting seems to go through different modes.

    Our first attempt today was kinda surprising because it was a complete role reversal from last week. More than enough damage, not enough survivability. Lahar in combination with so much shit is such a pain in the ass.
    That's kinda interesting; wonder if it has anything to do with actually killing the NMs instead of bead locking them (as far as being able to damage it much more easily.) That'd be rather funny if it was the case.

  16. #1956
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    the weaken move is a massive cockblock :\

    makes me wonder if ranger and/or blm damage might be more consistent

  17. #1957
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    Most likely, in case of this NM anyway. Or maybe a few of them. the stupid shark and his deathga

  18. #1958
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    Quote Originally Posted by Prothescar View Post
    What were drops like? KI?
    Dropped us, dmg pace was good enough( capped acc melee, almost capped acc rng), had it @60% with about 18min left, then we wiped. It's too late now, gonna fix setup and go again next week, It will prolly die next week,but I'm sure someone will kill it before us this week.

  19. #1959
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    Quote Originally Posted by Diomer View Post
    That's kinda interesting; wonder if it has anything to do with actually killing the NMs instead of bead locking them (as far as being able to damage it much more easily.) That'd be rather funny if it was the case.
    We killed 5NM and played 10min with Tojil same dmg.

  20. #1960
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    Quote Originally Posted by ccl View Post
    Dropped us, dmg pace was good enough( capped acc melee, almost capped acc rng), had it @60% with about 18min left, then we wiped. It's too late now, gonna fix setup and go again next week, It will prolly die next week,but I'm sure someone will kill it before us this week.
    Just to elaborate on this. It wasn't a full wipe at 60%, just our tanks which meant hate went to shit. Managed to get it down to 50% still after this and then it decided to fling Meteor around. I think I was the only unweak melee at that point and as a DRK, survivability isn't great! Hit me for 1348 at 50% MDT but wasn't topped up since mages were in a mess by that point too.

    For the record, we already do use RNG's.

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