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  1. #581
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    I thought it was just standard SRK motion (623)?

    At least it is according to this translated Pastebin I found: http://pastebin.com/Sa58DBQZ

    Now that I think about it, and reading how they're expanding the input buffer, the Blitz Shield change is really bad news.

  2. #582
    Mr. Bananagrabber
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    Quote Originally Posted by Nitsuki View Post
    fafnir has less frame advantage, thank god.
    The YRC Option Select and any changes to Sol's frame data was the first thing I looked for. It's minor compared to the BS Millia or Zato can unleash, but Sol having frame advantage after literally every single move he does outside of the Vipers is so damn frustrating sometimes.

    Edit : Oh My

    Eddie gauge doesn't recover during special moves

  3. #583
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    SRK released their translation: http://shoryuken.com/2015/02/04/upco...-system-works/

    Ok, the BS change makes more sense.
    When repelling a projectile with Blitz Shield, the opposing character itself is pushed back if close.

    Also, Pot doesn't have Homing Dash on Dust?

  4. #584
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    Quote Originally Posted by The Blackrose View Post
    Also, Pot doesn't have Homing Dash on Dust?
    Nope, doubt it will change anything though since HFB loops would still likely outdamage whatever one could do off the Dust attack.

  5. #585
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    Sol will still be 500% more effective online, but at least he's not going to wreck your shit for no reason as much.

    Eddie changes were def needed, yrc option select as well. May having more advantage is nice, she'll still get spanked in her hitbox because others have superior aerials, her j.hs can get stuffed as well cuz her hurtbox is the damn anchor too -_- blitz shield changes are nice imo. We'll see how things go, her dolphins i need to reread cuz changing buttons etc is odd.

  6. #586
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    Ky will still be the King of Online Greed Severs.

    Don't know whether to interpret the Stun Edge and Stun Dipper proration nerfs as immediate on hit or during combo. If it's the latter, you'll probably see less RRCs out of SD. SE didn't need a wider YRC window, but I'll take it. Split Ciel going up 2 attack levels is all kinds of WTF though.

    Also had no idea Sacred Edge was reflectable. Kind of on the fence on those changes.

    Otherwise, game plan hasn't changed much.

  7. #587
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    I believe the proration is referring to hit stun scaling over the course of a combo, so he might lose a bit off the top for some of his longer combos and have to shave off a normal or two.

    And reflectable Sacred Edge is hilarious. I've only done it once but the salt was so gratifying.

  8. #588
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    The biggest thing bugging me is the input changes. But this is the first loketest, and knowing asw, it will be the first of the 4.

  9. #589
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    I'm only concerned because when they made similar input changes in BB, instead of making them only on the characters it was a real issue on (Ragna mostly), they made it system-wide and it inadvertently caused new input issues for other characters like Jin.

    They seem like they've been pretty cautious with the rest of the balance changes so hopefully the input changes are also pretty small, all they really needed was to extend the window that specials and overdrives accept the button input by a frame or two.

  10. #590
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    I've realized why I like Leo so much. He's basically the natural evolution of when I was playing nothing but Hawk when Super 4 came out. Both are not good characters, but when get those good reads and just absolutely fucking maul the person you're playing, it feels so damn good on my end and makes the other person so so mad.

    I have the day off from work and played this morning. Hopped into the pjsWinning stream room and rolled off a 12-0 streak, including 4 people leaving after one game because I raped them so bad.

  11. #591
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    Ranked matches can seriously eat a dick. I'm getting mauled left and right by Leo, sol, ky cuz of how awesome they are online. I think i'll just work with player matches and say fuck everything else. I've been watching the match database also trying to download some strats and all. Nope, top level Mays are getting handled hard by everyone. Excuse my salt, i think May needs a tad better work than just having good range. Lack of good quick poke (sol fs.S is bullshit fast, and elph's 6S is as fast as my 2K), the fact that her dolphin hoop doesn't have a hitbox on may anymore, all hurts badly. I'm having locals this weekend at my apartment, so we'll see how i fare against everyone.

  12. #592
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    It's basically impossible to get a lagless ranked match. I usually only bother if there's no open rooms, which since I found out I can get good connections even in the SE lobby just doesn't happen.

    But yes, anything about like 5 frames and Leo can become an unstoppable monster since reacting to his crossup becomes basically impossible.

  13. #593
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    Funny enough, people w/ 1-2 connections provide me with around a 4f delay, a 3connection gives me a 2-3f delay, and 4 connection gives me 1-2f delay only in player rooms.

  14. #594
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    - the input buffer for button presses, forward dash etc. has been increased.
    Why is no one talking about the only change that matters

  15. #595
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    no one wants to admit that the game is only for scrub casuals now and guilty gear is ruined forever

  16. #596
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    While I won't argue that the game is much more newbie friendly, it's still definitely not in "scrub casual" zone.

    And honestly need to see what the input buffer thing means. Unless it ends up affecting ease of reversal timings idgaf

  17. #597
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    Quote Originally Posted by Thulius View Post
    Why is no one talking about the only change that matters
    Quote Originally Posted by Callisto View Post
    no one wants to admit that the game is only for scrub casuals now and guilty gear is ruined forever
    The input buffer imo for the game is wonky sometimes, i can see why this change is needed. There are too many times my IADs do not come out or my regular dashes do not come out and i always wondered why.

  18. #598
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    Yeah, I had that issue as Ram where if I was just standing still and did in IAD, it came out every single time...if I did it off of a jump-cancelable normal, it came out like...once every five times. It was clear that I was able to IAD, and at minimum height, just not in certain situations, lol.

  19. #599
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    More notes about the patch, it's including hitbox changes that weren't mentioned prior. Almost every single normal for Leo is getting tweaked. I'd imagine the non console first characters won't be as extensive, but might want to keep an eye on Dustloop forums.

  20. #600
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    Wasn't just hitbox changes. They also altered properties of certain normals eg. Ky's 5HS staggering on CH.

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