PS4
Xbox One
Both since I'm a spoiled brat
PC is superior
Of course you ignore the one that shows the actual differences between the two, you still on MS payroll or what?
Both consoles share the same AMD architecture, built on AMD's HD 7000 GCN architecture. Microsoft however, have opted for a different configuration of the GPU that includes just 12 Compute Units that provides 768 shader processors (SPs) or ALUs. Sony have powered ahead, cramming 18 Compute Units that provide a total of 1152 shader processors giving them a huge 50% lead in graphical performance.
When it comes to compute performance the PS4 is around 33% faster than the Xbox One with the PS4 capable of 1.84 TFLOPS compared to 1.23 TFLOPS on the Xbox One. Normally this would see the PS4 with better looking games, or games that aren't as efficient, but developers are working with the same AMD architecture between the consoles, so that won't be the case here. What I think we'll see is Microsoft have more tuning behind the scenes in terms of the operating system, so it might multi-task better, but the PS4 will have more grunt.
To be fair... in addition to the ram speeds and lower shader processors the Xbone only can use 90% of that gpu for games..... so it is actually less than that amount.
No ones sure if the PS4 can use 100% of the gpu for games or not, guess we will see.
http://kotaku.com/the-five-possible-...ngel-509597078
Originally Posted by kotaku
Let me preface this by saying I know next to nothing about cloud processing (or w/e they're calling it), and I'll gladly defer to those who are more knowledgeable, but won't the additional processing power help the XBone be on equal, if not better, footing than the PS4? Even if the specs built into the actual device aren't as good, if you can pull from the cloud to supplement, won't that make up for it?
And that is why there is the worry about the "always online" rumors. For a game using a cloud for processing, would you even be able to play the game if you had no internet. I know when the internet is down, I personally play more games. If a down internet means one of the next gen machines won't be able to play any games, I'm just going to skip it. (which right now I'm thinking of doing anyway)
sim city was always online because it claimed 'cloud processing' look how well that worked out
but thats been addressed; some MS rep said that the developers would have to intelligently handle situations where cloud processing is part of a game, but the user is offline. Could just mean having to settle for worse graphics or whatever, not sure. Its different than sim city though, where you HAVE to have a connection or it wont even play.
Imagine if intel's new cpu was half the power of the current generation but with cloud computing could be double or triple the power. would you buy it? The thing is cloud computing is not as mainstream enough to wow anyone into buying it, most people do not even understand it. No other main stream device has proven effectively, the power of cloud based processing has it? I just think its stupid Msoft would take such a chance with the consumer. If at e3 they give demos of how much cloud processing would enhance games on the box then yea, now they will raise some eyebrows, but I still do not think it will be enough. Its definitely the future of consoles even computers, but I do not think the masses are that ready yet.
When there is a defined standard in cloud based processing power, and a measurement of its power, then we know we are there.
Cloud will require xbox live gold, enjoy paying $60 for a game then needing to pay $60/year(price will prob go up tbh) to access the entire game, or even play it.Imagine if intel's new cpu was half the power of the current generation but with cloud computing could be double or triple the power. would you buy it? The thing is cloud computing is not as mainstream enough to wow anyone into buying it, most people do not even understand it. No other main stream device has proven effectively, the power of cloud based processing has it? I just think its stupid Msoft would take such a chance with the consumer. If at e3 they give demos of how much cloud processing would enhance games on the box then yea, now they will raise some eyebrows, but I still do not think it will be enough. Its definitely the future of consoles even computers, but I do not think the masses are that ready yet,
Just chiming in to say I voted for PC on the poll... at least, for now. With some help from my friends, I built a new rig a little over a year ago, and to be honest, I haven't really done that much console gaming since.
I think a lot of it has to do with the fact that a lot of IP's/genres are being ruined (Devil May Cry, Metroid: Other M), neglected (Mega Man, 3D platformers in general), re-invented for better or worse (again Devil May Cry, Tomb Raider), or stagnating (calladoodie/other generic FPS's, Street Fighter vs. everyone and their grandma, etc.). That, and a lot of gaming companies in general have just been going to shit lately - THQ going bankrupt, Atari being auctioned off, Square-Enix losing a ton of money, Sega continuing to be Sega, among others... It really has me concerned for the gaming industry in general.
Microsoft, Sony, and Nintendo all need to realize that the main reason people buy consoles in the first place is because of the IP's and exclusive games for them. Sure, innovation and good hardware/software is nice as well, but you can't expect people to always buy into new gimmicks. People want a Wii U to play Mario, Zelda, Donkey Kong. People SHOULD want an Xbox One for things like Halo, NOT TV television sports thenextwatercooler. Hell, I'm STILL waiting for a new F-Zero, or a GOOD Starfox, or FF13 Versus/FF15/whatever the hell it is now.
Just my 2 cents. Still waiting to see what E3 brings, though...
Also, dunno if it's already been posted here or not, and I don't think I can post links yet, but anyone familiar with The Escapist and Jimquisition should check out his recent "Xbox One out of Ten" video, he brings up a lot of interesting points regarding this whole debacle. I can understand if people don't care for him much though; he DOES tend to be full of himself.
Just to add as a consumer buying an electronic device, would you buy the better of the two hardware wise, or the one that can possibly be better for some games depending on a bunch of other factors, that may or may not be in your control?
xbone, 60% of the time is works every time.
My wife walked by while I was looking at photos of the XB1 and said "What the fuck, looks like a DVR".
until the entire world is connected via 100mb up/down w/ fiber connections, the "infinite power of the cloud" is just PR bullshit from microsoft. Internet in NA is borderline third-world country, compared to the infrastructure of numerous European countries and South Korea.
Regarding a better looking game with xb1 cloud (hate that fucking phrase) processing, doesn't that mean there taking the time to make 2 sets of textures? Or no?
Stop crying come to canada if you want shit internet
This is what we get
http://www.videotron.com/residential...ntial-internet (in Quebec)
http://www.bell.ca/Bell_Internet/Internet_access
Ah. It's funny how, since they both use the same architecture, the difference in shaders and etc can actually be used to say "it's 33% faster/better". I was going to look at the architectures and try to view/explain the differences between them but it looks like that won't be necessary.
In regards to cloud processing, unless you're working with a large amount of data and a huge amount of bandwidth.. it just can't be compared to power that's right in front of you.