I'm not too informed about PC gaming, but do PCs get most releases at the same time as consoles get them? And besides MMOs and maybe RTSs, is there such a thing as PC-exclusive titles?
PS4
Xbox One
Both since I'm a spoiled brat
PC is superior
I'm not too informed about PC gaming, but do PCs get most releases at the same time as consoles get them? And besides MMOs and maybe RTSs, is there such a thing as PC-exclusive titles?
PC + PS5 all the way. I'm not liking the whole Xbox Juan so far.
Most MMOs and RTS are PC only, but other than that it is rare for PCs to get any *good* exclusives outside of those genres. If a game is good, then they will make vastly more $ on consoles.
Most of the time, PC will get the game a couple of weeks to a month after consoles, but the PC version will have better graphics by a long shot; see Crysis 3 or Tomb Raider.
Occassionaly, PC will get games like Witcher 2 long before consoles.
There's a boatload of PC-exclusive stuff but a bunch is crappy FPS and such.
People also need to remember that PC superiority is due to the ability swap components in and out when newer ones become available and a higher top-end potential, but not everyone wants to shell out as much for a single above-average GPU as they will for a whole console that does everything that they need out the box. You can easily build a PC that will obliterate either the XBO or the PS4, but I highly doubt you can do one for the exact same or a lower price.
I don't really get it. How much better can graphics really get at this point? I just can't justify having an expensive gaming PC when an out of the box console can play all the games I would want it to (the only exceptions being that I want to play The Witcher/2 and Star Craft and PS3 can't do it).
Spoiler: show
Then you just aren't looking. There is a TON of room for improvement in even high end PC games. They could look soooo much better. Draw distance on objects especially, those aren't close (pun), not by a long shot. Graphics aren't everything we need more powerful boxes for either, what about all the AI improvements that big games like X3 or sand box games could put to really, really good use. Games need a much better persistent world.
There is not much of an MMO market on consoles so that's one exclusive part of PC gaming for sure
To correct my previous statement. Seeing that it says "Which console will you get?" then yes Both is a viable answer. I don't know where the hell PC came from
Looks like the PSN ID list thread will need an update soon
So do we have a recount on our hands?
So you're saying that the AI of PC versions of the same multiplatform games are better than the PS3/360? Why would the developers put all that extra time to making the PC version better? And while we're at it, if that is what they do, why wouldn't they do the same thing when it came to the PS3 version vs the 360 version? After all, PS3 was much more graphically capable than 360. Why did developers make their games to look so much better on PC than consoles, but not better for PS3 vs 360?
1) They can be. Case in point, Skyrim mods that can tweak everything from combat subroutines for AI to fully creating a true living, breathing town or community. Mods can do just about anything with a game, and many, many mods could easily have been integrated into the base product had the developers had the time, direction or insight to create them.
2) There's no point to making it better in any way but graphically (because they can) and being more open to modding (because the PC community buys many games in order to mod them, and those devs know that the best way to secure PC profit and loyalty is to allow them to mod their products. Modding also serves as a way to let players create content for the devs and make them money - see Dota making a killing through custom skins and animations). There's no justification for a CoD on PC to have any more options than Console because console will make billions more in profit; the only differences are typically simplistic ones; better graphics are easy when you have quadruple the processing power.
3) In the PS3's case, its a mixture of things, but RAM comes to mind. The PS3 has 512 megs of ram split in half. That's... pitiful. Compare that to a PC of its day, of which having 1 gig wasn't uncommon, and of today, of which people pack anywhere from 4-12 gigs. That's not including the differences in ram, such as DDR2 to DDR3 and so on. When you're hampered by things such as maximizing frame rate on an antiquated system's technology, its not easy to squeeze out better graphics, especially when you're making a product that's designed to be ported across nearly every system.
There's also no real financial incentive for a company to make graphics massively superior on one console as compared to another. These guys want people to buy their product on every console it launches on; what's the point of making a PS3 version 3 times prettier than a 360's? You're basically throwing money away if you've concluded that enough of your player-base is invested that intensely into graphics.
I'm still extremely impressed the Ps4 is using DD5 RAM as opposed to DD3....
As am I. Apparently they understood the criticisms of their hardware. You won't see the average person surpassing that much RAM for quite some time, which is the way it should be.
Well, I have 16GB of RAM in my machine, but its not DD5 o.O
Props to Sony for sure...
I don't think I've ever looked at a game and said I wont play it because the graphics were not shiny enough or on par with some other console. I've always looked at titles that interest me with the gameplay they have to offer and if its enough to actually hold my attention long enough to get immersed into whatever it is and keep me playing for hours upon hours and going back for more when I have the time to do so.
Basically they could go back to 16-32bit era and have nothing but sprite sheets and have a 2D world and as long as the game play is enjoyable I'd shell out 60$ for it.