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    Daylight (PC/PS4)

    Next-gen will be a scary place thanks to Daylight, a psychological thriller built on Unreal Engine 4. Developed by Zombie Studios and published worldwide by ATLUS, Daylight will release in early 2014 simultaneously for the PC and as a console exclusive for the PlayStation 4 computer entertainment system. Only the bravest souls will find all the messages and clues scattered through Daylight's labyrinthine twists of derelict hospital corridors and other creepy environments, where procedurally generated levels ensure no two playthroughs will be the same.

    Daylight is told in the first-person perspective and begins with players regaining consciousness in an abandoned hospital with only a cell phone to use as a source of light. The ominous atmosphere, powered by Unreal Engine 4 gives players the immediate feeling that they need to escape. But since each level is procedurally generated, no clues, haunted corridors, life-saving flares or lurking specter will ever be in the same place twice. Daylight was written by industry veteran Jessica Chobot, who also provides the quavering, terrified voice of the protagonist.

    "Since showing off a pre-alpha build of Daylight at PAX East the attention on the project has grown tremendously! With the gained attention, we were approached with the opportunity to partner with ATLUS to help release Daylight worldwide on Steam and exclusively to the PlayStation 4 system," said Jared Gerritzen, studio director, Zombie Studios. "ATLUS has a long history of great games and is an accomplished publisher with worldwide reach. Working with them will allow us to reach a global audience, so we'll be able to scare even more people."

    For the PlayStation 4 system, Daylight will take full advantage of the upcoming console's features

    Using every ounce of processing power: Daylight uses Unreal Engine 4 to create an atmospheric setting with some of the most immersive graphics to date.

    Share gameplay online: Scare friends with the system's new "share" feature to stream gameplay to friends.

    Capturing the moment: Daylight uses the PS4 system's integrated PlayStation Eye camera to take pictures of the exact moment that a scare happens. Keep the pictures of the reactions as a novelty or bravely share them with friends on social networks.

    RealD 3D Support: Daylight uses the latest 3D technology from RealD to expand its haunting atmosphere into the third dimension.

    Daylight will release in Q1 of 2014 for a global audience on both PC and as a console exclusive for the upcoming PlayStation 4 system. Price is still to be determined.

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    Looks fun as hell. Will be keeping my eye out for this one for sure.

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    Launching in April, RealD 3D support

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    So, we have some Daylight news, and I'll cut right to the quick: we've finalized the price for the game and have locked in on a release window. Daylight will be available on April 8 for $14.99/€14.99/£11.99 on PC and PS4. We're still working on pre-order details, so stay tuned!

    On to other awesome Daylight stuff:

    RealD 3D

    The PlayStation 4 and PC version of Daylight will be fully 3D compatible out of the box! 3D-enabled TVs and monitors will bring the scares, jumps and all other things that haunt the Mid Island area to life in a very tangible way. RealD is the same technology they use in movie theaters for 3D movies and excels at giving the game terrific depth-of-field. Catching an overhead light flicker down an incredibly long corridor is one of the more chilling 3D applications...until you come across a spirit, that is. If you have the means, we highly recommend giving this mode a try. Oh, and here's a casual reminder that Daylight is also compatible with the Oculus VR, for those brave enough...

    PS4 Multimedia Integration

    This is a very cool feature that we're super stoked about. It's no secret that Daylight is extremely friendly for the PS4's "Share" button (ditto, PC streaming). The tinkerers at Zombie Studios found a way to use Twitch chat to cue in-game events. The example we've been tossing around (and is in no way final) is that someone watching a stream types the word "Meow" into the chat, which causes the game to make a corresponding sound of a cat. So yes. You can literally scare your friends now by watching them stream. There are two caveats to this:

    1. They're all on timers, so you can't spam them. That would be ridiculous.
    2. We're not going to tell you the full list of words. You're going to have to find them through experimentation.

    New Area - The Prison

    The Prison area unlocks after players find their way out of Dr. Mercer's office. The hospital doors are replaced with iron bars, nurses' stations replaced with guard checkpoints, and the prison is punctuated with a lurking 3-story stack of prison cells. Remnants players will find in this area are notes from prisoners to each other, guard logs about various altercations, and even a few cover-ups of impropriety. The spirits players begin to encounter in the prison are the first ones in the game that start to get aggressive. Staying safe in the prisons will require being able to quickly and efficiently navigate the prison block, but the tight corridors and guard rooms will put players to the test.

    New Area - The Forest

    One of the later levels in Daylight is the Forest. After players traverse through the Prison and the Sewers, they will find themselves outdoors in a big open area, lit only by the trusty mobile phone light and the faint glow of a sallow moon. Despite being a giant open area of scrub land and swamps, the Forest still has the same procedurally generated environments as the rest of Daylight. Several notable landmarks will be randomly generated in the open world. The random landmarks will also contain the location of the remnants to find, but only the bravest players will live long enough to see what kind of horrors the forest holds (the shack full of nooses is a personal favorite of mine).

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    Several notable landmarks will be randomly generated in the open world. The random landmarks will also contain the location of t

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