Damn, after seeing that sheet, i'm so glad i main ZSS.
Whoa, a patch for the game. Anyone confirm any buffs/nerfs? Heard zss can't KO w/ her downB at 90%![]()
The idea of character nerfs in smash is so foreign to me. I dont think that's something they'd ever do. Unless they nerfed Lil Mac because. You know.
Agreed--doubt you'll ever see anything major.
I just did a little bit more messing around and I'm noticing zero changes to gameplay within a competitive scope.
I welcome connection fixes. Def gonna try some matches out tonight
You are confusing Little Mac for Sheik/Greninja/Rosalina/Yoshi. Frustration =/= op, similar to the Link's arrow talk earlier ago. It would be nice if they did do balances but I don't know if they would do it especially this early before Smash Wii U.
Conquest Mode was changed so you can't see the scores I believe. Used up over 500 blocks for it.
Completely agree with your OP character list, even if my main is one of them (I get the 'I've mained Sheik since the day Melee came out' excuse though). Looking at Sheik alone, way too many tools, way too many fast attacks, way too many low delay attacks, way too good recovery options, way too good offstage options, one of the best projectiles in the game, a recovery that kills people, a crazy good combo game, ridiculous amount of mixup options. DownB is retarded, and being able to retreat and do a reverse downB as basically a "counter" to someone chasing you is dumb as hell. Being able to pick the distance you want, also dumb. Being able to pick if you want the damage part to come out early, also dumb. Just seriously ridiculously; I could continue to write books on my options as Sheik like I've already done and it'd still take me a few hours to get through it.
Little Mac's relatively easy to deal with, all things considered. Sit and wait near the edge, don't get grabbed, projectiles when he's far away, and don't get hit with Dsmash. I really can't add more to the matchup details than that--he's seriously no where near as good as people like to think he is once you learn the MU and how to exploit how terribly weak he is in the air. Don't commit to punishable options EVER (because he does way too much damage), take absolutely zero risk, and don't get grabbed--and you'll probably win. I guess it's like fighting a faster Icies.
... Random thought. What if Smash had some kind of ability akin to MvC's X Factor, customizable to the point of being able to say how many per match you get. Different characters get different benefits, lasts for an extremely short amount of time.
Only really thinking about the possible implications of this at the level of M/PM, not Smash4.
Teams could also potentially share their stock of these as well, adding a bit more depth.
More like local man really feelin those nairs.
Uhhhh... Not sure I could use the either that adverb or that adjective there to describe the differences...
http://supersmashbros.wikia.com/wiki...ferences_(SSBM)
That's ummm... Yeah, that stuff changes the game completely.
That page is coming up blank for me
The parenthesis at the end didn't get made into part of the link.
http://supersmashbros.wikia.com/wiki...ces_%28SSBM%29