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Thread: Super Smash Bros.     submit to reddit submit to twitter

  1. #2421
    The God Damn Kuno
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    Doc was untouched? Ill take that as a good thing.

  2. #2422
    Ridill
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    Holy shit change. This is exciting.

  3. #2423
    A. Body
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    Rosalina :
    -Luma timer increased to 13 seconds
    -Nair deals less damage, less kb as well
    -Neutral B's distance covered has been lowered (Which is, in fact, a buff, that shit was hard to land properly.)
    -Luma comes back faster


    Sheik :
    -Down B has less knockback
    -Uair has less knockback
    -Fair deals less damages

    Greninja :
    -More lag on Usmash

    Wario :
    -No longer has that troublesome release animation so some characters can't combo him as easily as before

    -Wectoring fixed
    -Greninja's Dair cancel fixed
    Ah thank you glad to see this. Not sure what this wrectoring is but I am assuming the vectoring in general? People been saying vectoring is still there in some form at least. I haven't heard if Palutena's Lightweight infinite duration glitch being changed (edit: still there! Hilarious). Glad Ganoncide has not been removed probably because of how much harder it is to do (and riskier) compared to the others and wow for his Nair <3

    Freaking finally about Wario, he had that problem in Brawl and yet they still had it in this game lol...

    Nothing major on Yoshi it looks, his egg spam is greatly bothersome @_@ Doesn't reflect well either. If this wasn't changed I'd be sad... seems more to the list as time goes on when people look more.

    Happy for Ike changes they were needed.

    Quote Originally Posted by Kirin View Post
    Not liking less knock back on Sheik.
    Because something that fast, that strong, and more importantly, THAT SAFE is ok? lol (assuming you mean the down-b). I would've preferred if the down-b was less safe to "anyone" if it missed/shielded aka more lag/land closer. You should be happy that was all they did to it for now.

  4. #2424
    Genoslut
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    Quote Originally Posted by Meian View Post
    Ah thank you glad to see this. Not sure what this wrectoring is but I am assuming the vectoring in general? People been saying vectoring is still there in some form at least. I haven't heard if Palutena's Lightweight infinite duration glitch being changed (edit: still there! Hilarious). Glad Ganoncide has not been removed probably because of how much harder it is to do (and riskier) compared to the others and wow for his Nair <3

    Freaking finally about Wario, he had that problem in Brawl and yet they still had it in this game lol...

    Nothing major on Yoshi it looks, his egg spam is greatly bothersome @_@ Doesn't reflect well either. If this wasn't changed I'd be sad... seems more to the list as time goes on when people look more.

    Happy for Ike changes they were needed.



    Because something that fast, that strong, and more importantly, THAT SAFE is ok? lol (assuming you mean the down-b). I would've preferred if the down-b was less safe to "anyone" if it missed/shielded aka more lag/land closer. You should be happy that was all they did to it for now.
    She doesn't kill until like 140%+ with it unless the opponent sucks at DI/Vectoring or does something stupid to get caught off stage. It wasn't really something that was too hard for someone to fight off. Also, if you miss and you don't hit shield either, you're eating a crap ton of lag. Just tested it myself and it still kills at like 140-150% on stage on a Lv9 CPU, fresh, with Sheil at 0%.

    I don't see that Fair was touched at all. I'm doing 4-6% with it which is actually more than I remember before (only really saw 4s before). Knock back looks the same.

    Seriously not seeing any of these Sheik changes.

  5. #2425
    Genoslut
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    Quote Originally Posted by Genosync View Post
    She doesn't kill until like 140%+ with it unless the opponent sucks at DI/Vectoring or does something stupid to get caught off stage. It wasn't really something that was too hard for someone to fight off. Also, if you miss and you don't hit shield either, you're eating a crap ton of lag. Just tested it myself and it still kills at like 140-150% on stage on a Lv9 CPU, fresh, with Sheil at 0%.

    I don't see that Fair was touched at all. I'm doing 4-6% with it which is actually more than I remember before (only really saw 4s before). Knock back looks the same.

    Seriously not seeing any of these Sheik changes.
    Uair still kills around the same too.

  6. #2426
    Ze NinjaSYXX
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    Super Smash Bros. (Nintendo 3DS - Out Now/Wii U - 11/21/14)

    I welcome these changes, pretty excited for the future of this game as long as they don't get stupid.

    Dedede unchanged bugs me a bit cuz his projectiles are too easily shot back at him imo (i mean shit, a mario fireball shoots it back at lightning speed). ZSS nerfs aren't bad at all, i'm very glad they didn't touch her normals. Her down+b is still hard to land if you play stupid with her and can possibly cause suicides. Lol

    Also, thank fucking god item canceling is gone. Fuck link for having that and being able to throw a million things at you.

  7. #2427
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    Quote Originally Posted by Nitsuki View Post
    Dedede unchanged bugs me a bit cuz his projectiles are too easily shot back at him imo
    He has like one of the best projectiles (non-charged) in the game in terms of insane knockback and good damage. Before I knew you could know them back it was impossible for me to approach him. I have improved against his camping game and have gotten better at repelling those Gordos. I am glad they can be pushed back it makes him have to use his other kits as well, like his crazy d-throw into aerial or his fast strong downsmash that reminds me of the old Metaknight from Brawl. The better Dedede's put it out at proper times where they catch them off guard not just sitting there and spamming it all day.

    Edit: In other news, I am really liking these Ike changes feels like an updated Brawl version of him.

    Edit 2: Little Mac KO Punch was not buffed. The jab nerf is real and his aerial side-b was nerfed in distance (NOOOO). Ouch... well at least he can still wall jump I guess

  8. #2428
    Genoslut
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    Super Smash Bros. (Nintendo 3DS - Out Now/Wii U - 11/21/14)

    Yeah, most of the "initial reports" are way, way wrong. I don't see a single change to Sheik at all. There's no extra delay after needles than there was before--it's exactly the same and it's always been there.

    Edit: there's a video Chibo/Nyani made on Chibo's you tubes (Clash Tournaments) that has most of the proper information. Big notes are the Luma timer, Greninja not getting to cancel lag with sideB, and a bunch of the other "cancel" techs.

  9. #2429
    Ridill
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    I figured a bunch of the things reddit had posted would be more placebo-esque "feeling" type changes since they came out so quick, but at least t got people to go out and test while those of us who couldn't, couldnt.

    Gonna dig into Sheik and Mega Man a bit right now.

  10. #2430
    Ze NinjaSYXX
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    Quote Originally Posted by Meian View Post
    snip
    Don't get me wrong, i fucking love dedede to death in this version. He's way more fun, imo. His gordos just get knocked back WAY too easily is all, at least a small armor would be nice, when a faster mario fireball shoots it back 2-fold. That's just my gripe, overall, i really enjoy dedede's utility, i do miss his brawl fast bair tho.

  11. #2431
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    http://smashboards.com/threads/commu...#post-18008808

    Was said to be confirmed by this guy who has been testing with both pre/post patch versions a lot of things so go check his posts for some more info

    Quote Originally Posted by Nitsuki View Post
    Don't get me wrong, i fucking love dedede to death in this version. He's way more fun, imo. His gordos just get knocked back WAY too easily is all, at least a small armor would be nice, when a faster mario fireball shoots it back 2-fold. That's just my gripe, overall, i really enjoy dedede's utility, i do miss his brawl fast bair tho.
    I had played Toon Link to counter Dedede for a while because of his Gordos to reflect them. It was fairly bothersome as a melee at the time to handle them. Counter projectile spam with a better projectile spam. Thus, I see no issue.

    Edit:

    http://smashboards.com/threads/commu...v1-0-4.378404/

    More concise list with various updates and additions to the patch


    Edit 2:

    It looks like Gordos can be reflected by Megaman's pellets and Charizard's inner hits of his Flamethrower now in this patch

  12. #2432
    Genoslut
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    I just hit someone with 10 Shulk Nairs in a row without getting touched lol, they just SD'd after that.

    I love glory sometimes. Lol

  13. #2433
    Ridill
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    So apparently this bundle is a big thing and stores are all sold out.

    Gonna have to try my luck at Target and hope they have a spare.

  14. #2434
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    The pieces separately is only 10 bucks more.

  15. #2435
    Ridill
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    Quote Originally Posted by Cream Soda View Post
    The pieces separately is only 10 bucks more.
    But thats 10 bucks I save.

    (To spend on Alpha Sapphire)

  16. #2436
    Ze NinjaSYXX
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    Shit, that's not good, hope someone comes through when i have my smash party on friday. I plan to buy a 2nd adapter if i find one before people head over.

  17. #2437
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Nitsuki View Post
    Shit, that's not good, hope someone comes through when i have my smash party on friday. I plan to buy a 2nd adapter if i find one before people head over.
    Why not live in New York, you son of a bitch.

    I want a smash party. :\

  18. #2438
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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  19. #2439
    Genoslut
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    ... So, so incredibly mean.

    The only thing that will make this acceptable is Roy DLC.

    Gonna go replay Sacred Stones now of whatever the hell the one he's in is called.

    Idk why I care though. I took Marf and Roy out for a spin in Melee the other day and got wrecked.

  20. #2440
    The God Damn Kuno
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    Quote Originally Posted by Meian View Post
    More concise list with various updates and additions to the patch
    Oh man it looks like dr mario got a tiny boost. Fair having more knockback is great, and someone said dair having less hits/damage means it's easier to combo with. I don't use dair too much so it might be nice. I'm ok with this.

    Quote Originally Posted by Sho View Post
    Why not live in New York, you son of a bitch.

    I want a smash party. :\
    A smash party you say?

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