Since last year, we’ve been simply dying to hear more details on Nintendo’s latest iteration of Super Smash Bros for Wii U and 3DS. It’s been a slow trickle of details for sure, and we’ve even seen some fantastic gameplay along the way (courtesy of E3). Thankfully, today was another contributor to that slow stream of information.
Today we learned that the next Super Smash Bros. will sadly not have a story mode akin to the Subspace Emissary from Super Smash Bros. Brawl (though its quality can be debated by fans to the ends of the earth), nor will it have fighting characters from other fighting game universes in its roster. And like some of you hoped or feared, that includes Tekken characters.
Story Mode is Out
In regards to the story mode, that news came right from the mouth of series creator Masahiro Sakurai, who mentioned in his bi-weekly column in Famitsu that a story mode will be excluded due largely to the fact that cutscenes from the last game were uploaded to the Internet.
Before you judge, hear him out:
“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet.” Sakurai lamented.
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.
Their focus, from a video perspective, this time, was on creating videos that benefited immensely from being spread around online, i.e. those promotional trailers of the game’s new characters: Villager, Wii Fit Trainer, and Megaman. It’s Sakurai’s desire to make similar videos for all new characters to get players excited about their addition.
And while no story mode akin to Subspace Emissary will be included this time around, Sakurai was quick to explain that the 3DS version of the game will include a mode that will ‘act as a separate mode from the standard versus play.” Whether that means the return of Super Smash Bros.’ Classic Mode, Melee’s Adventure Mode, or both, in either version of the game remains to be seen – but it’s something to do outside of solo matches against bots.
Character Customization is In
Though we’ve always had the minor ability to change the colors and outfits of our subsequent characters in Super Smash Bros. games, we’ve never had full customization at the capacity that affects character performance in-game. But the next game, however, will have such a feature.
We don’t know much more, except for the fact that Sakurai wants to allow your customization choices on the 3DS version to carry over to the Wii U version. It’s not exactly cross-play, but it’s closer to it than anything Nintendo has tried recently.
Tekken Characters Aren’t Happening, Yo
Though the tradition of inviting third-party characters into the Smash Bros. roster began with Solid Snake and Sonic in Super Smash Bros. Brawl and continues with Megaman in this next game, Sakurai has been uneasy about adding characters from other fighting games, even if requested by some fans.
So, in short, that means no Tekken characters will grace the roster like initially discussed when we heard about Namco Bandai’s involvement in the game. I offer you a “sorry” or “hooray” depending on your stance on the matter.
The biggest feature we look at in Smash Bros. is, ‘What does this character bring to Smash Bros. that other characters don’t?’ If you look at… someone from a fighting game already, and people like fighting with this character, from my point of view, it’s like ‘this guy does what this guy already does. He fills the role that this character already has. So while you may like this character and he’s interesting, that doesn’t really merge well, here.