Page 14 of 169 FirstFirst ... 4 12 13 14 15 16 24 64 ... LastLast
Results 261 to 280 of 3363

Thread: Super Smash Bros.     submit to reddit submit to twitter

  1. #261
    BG is my LJ
    Join Date
    Apr 2005
    Posts
    4,222
    BG Level
    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    I need to catch up on this thread tomorrow. I've been playing smash since with my brothers since SSB. Regular tournament entry through melee and brawl, the MD/VA scene has always been good to me for smash opportunities. (But I've mostly given it up and have become a dirty dissidia 012 player against CPUs because I love Shantotto's ancient magic "IS SOMETHING BURNING?") XD

  2. #262
    BG Content
    Join Date
    Oct 2005
    Posts
    69,541
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    No Story Mode or CS', pure fighter
    Hey, remember Super Smash Bros. Brawl? Remember the Subspace Emissary adventure mode? Did you see the CG cutscenes? Well, thanks to spoilers, you won't have any of those in the upcoming Super Smash Bros. for the Wii U and 3DS.

    In his bi-weekly column in Weekly Famitsu, Super Smash Bros. creator Masahiro Sakurai revealed some new details about the upcoming game. One major detail he covered was the exclusion of a story mode and CG cutscenes and his reasons behind it.

    In the previous game, Super Smash Bros. Brawl, the development team took advantage of the rare occasion of having multiple different series' characters all appear in the same game, so they painstakingly created a special story called the Subspace Emissary, complete with cutscenes for players to enjoy. It was a project that obviously took a lot of thought, time, and energy. And then, the obvious happened...

    "Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet." Sakurai lamented. "You can only truly wow a player the first time he sees a cutscene. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them."

    Rather than letting a setback ruin things completely, Sakurai has focused on having video sequences that would instead potentially benefit by being spread around. This has led to the new character intro video sequences for the Villager, Mega Man, and the Wii Fit Trainer. Sakurai expressed a desire to make similar videos for all subsequent new characters.

    While there will be no story mode, Sakurai assured that the 3DS version would include a feature that would "act as a separate mode from the standard versus play."

    In terms of features that will be added instead of taken away, Sakurai revealed that the 3DS and Wii U versions would have different stages. The 3DS version will have more portable game-themed stages while the Wii U version will have more home console game-themed stages. Sakurai did not specify whether all the stages would be different.

    Finally, Sakurai noted that there will be some form of character customizability in the game. This customization will alter character performance, though in what way is still unclear. Sakurai is also considering a way to allow players to use customizations from their 3DS versions in their Wii U versions of the game.

    Sadly, there was not enough space in Sakurai's column to allow him to talk about online play. Another topic for another time, I guess.
    http://kotaku.com/the-next-super-sma...or-c-906856304

  3. #263
    Banned.

    Join Date
    Aug 2010
    Posts
    1,775
    BG Level
    6

    His pants are seated firmly on his head.

  4. #264
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Hay guys, we decided to exclude anything that may be spoiled for other people through online media.

    Could they get any further out of touch?

  5. #265
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,080
    BG Level
    10
    FFXI Server
    Asura

    Seems pretty in line with Nintendo not understanding how the internet works.

  6. #266
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    Considering he said before that there would be a different story type mode and the source (Kotaku tends to report a lot of BS and mistranslates a lot) I wouldn't get to worked up about it.

  7. #267
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Will not be buying this game if there is no signle player mode, and this turns out to be just a straight up fighter.

    I dont plan on playing online, and PvAI is fun, but all the little extras for single player stuff in the past were really fun.

  8. #268
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    It's like every piece of news I read about this game just makes it seem like they don't know what they're doing. Holy crap Sakurai, you're drunk, stop touching our Smash Balls. SSE was long but pretty cool, I probably wouldn't have minded as much if it wasn't necessary to unlock characters in a timely manner.

    Speaking of which, I hope they don't have us unlock characters to play as them in VS mode. That shit is not cute.

  9. #269
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    Im thinking people forgot that this was talked about over a month ago.

    http://www.eurogamer.net/articles/20...l-creator-says

  10. #270
    Cake Mix
    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
    Posts
    30,317
    BG Level
    10
    FFXIV Character
    Cakey Yama
    FFXIV Server
    Leviathan
    FFXI Server
    Unicorn

    lol, fuck this game.

  11. #271
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    The new Super Smash Bros. title was shown off during the E3 Nintendo Direct and news has been trickling through ever since.

    So far we know there will be a few new challengers, with Wii Fit Trainer, The Villager and Mega Man joining the fray, the Wii U and 3DS versions will have different stages, which unfortunately will stop cross-platform play from becoming a reality, and the game is set to strike a balance between hardcore and casual.

    One element of the game that was prominent in Super Smash Bros. Brawl was the Subspace Emissary, a single player campaign which saw you beat your way through several levels and included some impressive movies of the many mascots on their intertwined adventure.

    Speaking to Polygon, the game's director Masahiro Sakurai said there will indeed be a single player campaign in the upcoming release but it won't be like the Subspace Emissary mode found in Brawl. Of course, the movies will be making a return but Sakurai said he's doing things a little differently this time round:

    One thing we can do with the Smash Bros. series that’s unique to us - because we have all these different disparate characters brought together - is we can create that sort of fan-movie experience as a special gift. But now those things are posted on the internet, it doesn’t really become a gift for people who played the game.

    What we decided this time around, we’re just going to have [those movies unlocked] from the beginning. We’re going to have a movie for Wii Fit Trainer, The Villager and Mega Man and they’ll be viewable right at the beginning, you can watch those right away.

    Of course, with it being 2013 the inclusion of downloadable content is always a hot topic, especially with a game like Smash Bros., where new stages and characters could be a possibilty. Sakurai said there are currently no plans for any DLC as there will be enough content from the beginning. However, it could yet be considered, but it will only be integrated if it adds something to the experience.

    There’s no fundamental opposition to downloadable content if it’s something that felt like it worked. We haven’t really decided whether we’re going to do it or not. We’re not opposed to it, we just need to work on completing the full package.

    Are you pleased there will be single player campaign in the upcoming Super Smash Bros.? What about DLC? Would you like to see more added after the release? Let us know your thoughts in the comment section below.

    Super Smash Bros. Will Have A Single Player Campaign - Wii U News @ Nintendo Life


    Looks like more bad reporting and taking things out of context. This was posted back in June.

  12. #272
    BG Content
    Join Date
    Oct 2006
    Posts
    15,604
    BG Level
    9
    Blog Entries
    101

    Quote Originally Posted by Jornna View Post
    Speaking to Polygon, the game's director Masahiro Sakurai said there will indeed be a single player campaign in the upcoming release but it won't be like the Subspace Emissary mode found in Brawl. Of course, the movies will be making a return but Sakurai said he's doing things a little differently this time round:
    Gonna quote and bold the relevant part.. Kinda expecting it to be more similar to the one in Melee where there's an adventure mode that you just play straight through with each character.

  13. #273
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Quote Originally Posted by Serra View Post
    Gonna quote and bold the relevant part.. Kinda expecting it to be more similar to the one in Melee where there's an adventure mode that you just play straight through with each character.
    My thoughts to. But if he was really that butthurt about people uploading playthroughs which spoiled the intros (no fucking shit), then wow... just... just wow.

  14. #274
    BG Content
    Join Date
    Oct 2005
    Posts
    69,541
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Another take on the new Famitsu article

    Since last year, we’ve been simply dying to hear more details on Nintendo’s latest iteration of Super Smash Bros for Wii U and 3DS. It’s been a slow trickle of details for sure, and we’ve even seen some fantastic gameplay along the way (courtesy of E3). Thankfully, today was another contributor to that slow stream of information.

    Today we learned that the next Super Smash Bros. will sadly not have a story mode akin to the Subspace Emissary from Super Smash Bros. Brawl (though its quality can be debated by fans to the ends of the earth), nor will it have fighting characters from other fighting game universes in its roster. And like some of you hoped or feared, that includes Tekken characters.

    Story Mode is Out

    In regards to the story mode, that news came right from the mouth of series creator Masahiro Sakurai, who mentioned in his bi-weekly column in Famitsu that a story mode will be excluded due largely to the fact that cutscenes from the last game were uploaded to the Internet.

    Before you judge, hear him out:

    “Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet.” Sakurai lamented.

    You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.
    Their focus, from a video perspective, this time, was on creating videos that benefited immensely from being spread around online, i.e. those promotional trailers of the game’s new characters: Villager, Wii Fit Trainer, and Megaman. It’s Sakurai’s desire to make similar videos for all new characters to get players excited about their addition.

    And while no story mode akin to Subspace Emissary will be included this time around, Sakurai was quick to explain that the 3DS version of the game will include a mode that will ‘act as a separate mode from the standard versus play.” Whether that means the return of Super Smash Bros.’ Classic Mode, Melee’s Adventure Mode, or both, in either version of the game remains to be seen – but it’s something to do outside of solo matches against bots.

    Character Customization is In

    Though we’ve always had the minor ability to change the colors and outfits of our subsequent characters in Super Smash Bros. games, we’ve never had full customization at the capacity that affects character performance in-game. But the next game, however, will have such a feature.

    We don’t know much more, except for the fact that Sakurai wants to allow your customization choices on the 3DS version to carry over to the Wii U version. It’s not exactly cross-play, but it’s closer to it than anything Nintendo has tried recently.

    Tekken Characters Aren’t Happening, Yo

    Though the tradition of inviting third-party characters into the Smash Bros. roster began with Solid Snake and Sonic in Super Smash Bros. Brawl and continues with Megaman in this next game, Sakurai has been uneasy about adding characters from other fighting games, even if requested by some fans.

    So, in short, that means no Tekken characters will grace the roster like initially discussed when we heard about Namco Bandai’s involvement in the game. I offer you a “sorry” or “hooray” depending on your stance on the matter.

    The biggest feature we look at in Smash Bros. is, ‘What does this character bring to Smash Bros. that other characters don’t?’ If you look at… someone from a fighting game already, and people like fighting with this character, from my point of view, it’s like ‘this guy does what this guy already does. He fills the role that this character already has. So while you may like this character and he’s interesting, that doesn’t really merge well, here.
    http://www.insidegamingdaily.com/201...en-characters/
    http://nintendoeverything.com/why-sa...to-smash-bros/
    http://www.famitsu.com/news/wiiu/

    Also, just found on a German site stating

    Bei der direkten Übersetzung aus dem japanischen ist ein Fehler unterlaufen. Herr Sakurai gab an, dass man keine Cutscenes mehr machen wird, der Story-Modus könnte also weiterhin enthalten sein.

    In the direct translation from the Japanese, a mistake is made. Mr Sakurai stated that they will make no more cut scenes, the story mode could therefore still be present.
    http://wiiunews.at/wii-u-spiele/1156...kommen-mussen/

  15. #275
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    Setting the bar low with this one

  16. #276
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    I just don't know what they're thinking. What was their justification for getting rid of CGI movies that helped tell a story just to get CGI movies to help promote characters? They don't fill the same void and they aren't watched for the same purpose, you can't really tell a story that people care about from a game play perspective. Or rather, push the game play forward without it seeming like it was made in the 80s. Overall it doesn't matter much in the scope of things. It's just their reasoning for doing the shit they do just seems so ass backwards.

    Their character policy seems like a load of shit if you look at the series as a whole, but I vaguely remember that was their reason for not adding in extra/other characters for other titles as well. Cause it's not like Wolf and Falco add so much more to game play than Fox alone. Luigi and Wario are totally necessary because Mario isn't enough. It's like the point of a cross over title is lost on them, where people just want to play characters they like regardless of whether they're special, unique snowflakes. People still wouldn't ask for Mewtwo or Roy if they saw them for what they were and not just the characters they played as.

    As reasoning to be used for no Tekken characters I couldn't give a shit about, but it does set precedent on other characters that would actually fit and add to the game from Namco. Hell, it sets precedent that they won't go all out on possible Nintendo characters. Add in licensing BS and the roster just isn't something I can get excited for anymore. Oh well, I hope some real news comes out soon.

  17. #277
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    I'm honestly doubting they'll even bring Snake back at this point

  18. #278
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
    Jul 2006
    Posts
    11,975
    BG Level
    9
    FFXIV Character
    Sho Ryuuken
    FFXIV Server
    Excalibur

    I'm guessing Snake and Sonic were a one time thing. Also guessing NAMCO's involvement with this Smash will be limited to Pac-Man (or Ms. Pac-Man) and/or Dig Dug (or Mr. Driller)... or Mappy.

    Still it won't effect my purchase. Been a Smash fiend since N64.. I'll definitely live without storyline.

  19. #279
    Hydra
    Join Date
    Jul 2011
    Posts
    143
    BG Level
    3
    FFXI Server
    Bismarck

    At this point I'm really taking anything that's said in kind of a neutral manner at this point. I'm really not heavily bothered by the cut-scenes issue as though SSE was interesting the first once or twice I played it, it wasn't really what I played Brawl for after awhile. Just like the 1P modes had very little to do with why I played Melee back in the day either.

    I'm not ready to assume problems based on these statements alone until we have more information on what direction certain aspects are taking.

  20. #280
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,630
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    If they're not going to put in a lot of new characters, than at least make sure the balance is on-fucking-point. Can we stop making Link a goddamn brick and not nerf him this time? I'd like to at least get back to Melee levels of competitiveness.

Page 14 of 169 FirstFirst ... 4 12 13 14 15 16 24 64 ... LastLast

Similar Threads

  1. super smash bros flash
    By Bartylby in forum Gaming Discussion
    Replies: 9
    Last Post: 2009-12-28, 21:45
  2. Super Smash Bros Extreme
    By Meian in forum Gaming Discussion
    Replies: 6
    Last Post: 2009-04-02, 14:45
  3. Smash Bros. Dojo Updates
    By Rocl in forum Gaming Discussion
    Replies: 93
    Last Post: 2008-04-18, 18:38
  4. SUPER SMASH BROTHERS BRAWL... [spoilers pg 70+]
    By Vade in forum Gaming Discussion
    Replies: 2777
    Last Post: 2008-03-08, 22:37