Hope the online is nicer (1v1 queues instead of just 4 with short timer) and we can still beat on sandbag while waiting to connect. I learned how to short hop and z-air from that the sandbag waiting XD
Hope the online is nicer (1v1 queues instead of just 4 with short timer) and we can still beat on sandbag while waiting to connect. I learned how to short hop and z-air from that the sandbag waiting XD
All I want from the online is for it to not lag nearly as much.
So... apparently there's a bunch of dopes trying to "petition" to get Reggie Fils-Aime as a playable Smash Bros character...
in response:
"You have to ask that to Mr. Sakurai. He's the producer of the game, it's his game. But if he wants, my body is ready." -Reggie
Lmao.
Have the Nintendo headfigures be costumes for pre-existing characters.
Make Reggie a swap for WiiFit Girl, because it'd be fucking hilarious seeing him pull those poses off.
Fund it.
This is pretty much what I imagined.
http://www.journaldugamer.com/files/2013/07/4u71vt.jpg
It's a me, Luigi!
Spoiler: show
read: Wily's Castle and Skyloft, stages.
http://i1.wp.com/shoryuken.com/wp-co...-screen-11.jpg
"Smokeada four bowls and poputa two Mollies, I'ma gonna win! Wau-wu-wa-wa-wau-wa...."
This doesn't look interesting .... (well for now)
Haven't seen this been given a definitive answer yet, so I'mma link this.
So at the very least, Sakurai recognizes there's a competitive scene, but he isn't supporting to push Smash 4 towards Melee levels of competitive.Kotaku: [...] To switch gears a little bit, how much do you follow the competitive scene, competitive Smash Bros.? There's a big US community, I don't know if there's a community in Japan also, but do you follow that competitive Smash Bros. scene?
Sakurai: In Japan, there's actually a tournament scene, and it's an annual thing... that's something that just wrapped up, actually. It sort of reached its peak, and then now with anticipation for the next title, it's sort of on hiatus. I imagine that will pick up again on release of the new games, but that's something that personally I'm not involved in. It's something that Nintendo manages. Personally, I can't really say too much about that.
Kotaku: Do you ever talk to the high-level competitive players when you're balancing Smash Bros.?
Sakurai: Mostly I don't incorporate feedback like that. Basically, Smash Bros. is designed to be sort of targeted at the center, intermediate players, and if you think of sort of a skill graph or something where if you're targeting just the peak of that performance level, you're targeting a very small group of people. We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players. We definitely don't want that sort of situation. It's supposed to be a fun game for a wide variety of people.
But that's not to say that I don't appreciate very high-level competitive play, the type of very refined competitive gameplay that happens in other fighting games. Personally, I have a lot of experience playing in the arcade scene, and personally came out as a champion of a 100-person battle in arcade Street Fighter II.
Kotaku: Recently?
Sakurai: A long, long time ago. So I don't wanna ignore that there's that type of pleasure to be had from the game.
----
While I'm at it, for the people who are wondering about how the game'll play,[Link removed].
"I would say that the speed of gameplay [in the next Smash Bros.] is going to be a little bit less than Melee, but a little bit more than Brawl."
Yeah, I figured as much. Nintendo and Sakurai definitely aren't going to cater to the competitive scene even if they acknowledge it (and fighting games in general) exist. At least the gameplay will be a bit faster so that's nice. Probably the only good news I've seen so far lol