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  1. #3261
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Cloud looks fucking bad ass in Smash. I really wish the amiibos weren't so fucking impossible to find.

  2. #3262
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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  3. #3263
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    Funny considering that FFVII was supposed to be on N64 but Nintendo stuck with cartridges for anti-piracy reasons and NO ONE WANTED A 44 CART GAME!

  4. #3264
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    FF7 was released as 1.326 GB of game data organized across three 700MB CDs.
    N64 cartridges ranged in capacity from 4MB to 64MB through the console's lifespan.
    If they were to directly transcribe the game data to 64MB cartridges (something only around at the end of the console's lifespan for games like Conker), it would use 21 (20.7) such 64MB cartridges.

    The N64 was just over a year old in 1997 when FF7 was released, so Square would have probably only had access to the smaller 4MB and 8MB capacity cartridges, so the prospects were several magnitudes worse than you tried exaggerating (165~330 such cartridges).

    They would have had to severely gut the resolution of the FMV sequences, the MIDI quality, jpeg texture res, etc. to make it all fit on something more consumable. No amount of Iwata's miracle Pokemon Gold/Silver file compression tricks would have saved them.

    No-brainer to bring the property to Sony's machine. CD medium let them draw upon a countless amount of additional assets.

    Need to buy a WiiU this holiday for Omnislashing.

  5. #3265
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    Quote Originally Posted by BWYuko View Post
    FF7 was released as 1.326 GB of game data organized across three 700MB CDs.
    How much of that is dupe data though? The only raw filesize across the discs would be all of the FMVs, a few of which could have just been done in-engine anyways at the cost of a little wow factor. Regardless, for the time and budget they spent on the game, putting it on an N64 cart would have required too much additional work to try and not compromise their scope as you alluded to.

    That said, Resident Evil 2 being fully intact on the N64 is still a wonder despite the compression butchering, which wasn't that noticeable by N64-standards and at 480i anyhow.

    Regardless, Cloud Amiibo when?

  6. #3266
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    Quote Originally Posted by Kaisha View Post
    How much of that is dupe data though?
    That's a very good question. I have absolutely no idea.

    Quote Originally Posted by Kaisha View Post
    Resident Evil 2
    Another end-of-console-life title that had to use a 64MB cart like Conker did. Seriously impressed they pulled it off too.

  7. #3267
    Caesar Salad
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    How the fuck did Ocarina of Time fit into such a small storage space? Mario 64?

  8. #3268
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    Quote Originally Posted by Salodin View Post
    How the fuck did Ocarina of Time fit into such a small storage space? Mario 64?
    Ocarina is a headscratcher, but I don't remember Mario 64 being all that large space wise. It's really only 15 stages + the side stuff.

  9. #3269
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    Quote Originally Posted by BWYuko View Post
    FF7 was released as 1.326 GB of game data organized across three 700MB CDs.
    N64 cartridges ranged in capacity from 4MB to 64MB through the console's lifespan.
    If they were to directly transcribe the game data to 64MB cartridges (something only around at the end of the console's lifespan for games like Conker), it would use 21 (20.7) such 64MB cartridges.

    The N64 was just over a year old in 1997 when FF7 was released, so Square would have probably only had access to the smaller 4MB and 8MB capacity cartridges, so the prospects were several magnitudes worse than you tried exaggerating (165~330 such cartridges).

    They would have had to severely gut the resolution of the FMV sequences, the MIDI quality, jpeg texture res, etc. to make it all fit on something more consumable. No amount of Iwata's miracle Pokemon Gold/Silver file compression tricks would have saved them.

    No-brainer to bring the property to Sony's machine. CD medium let them draw upon a countless amount of additional assets.

    Need to buy a WiiU this holiday for Omnislashing.
    This also assumes that the PSX game was exactly the same as the N64 planned one. How much would have been cut for carts versus how much was added for discs? There's other info about Nintendo and Sony in the Super Mario: How Nintendo Conquered America but it's been too long since I last read it.

  10. #3270
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    Pens win! Pens Win!!! PENS WIN!!!!!

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  11. #3271
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    @Rata, geezus that made me laugh from my gut.

    @Salodin
    The IGN article from 1997 that appears in reference #54 on the official Ocarina wiki page says it was their first 32 MB game, twice that of the recent Banjo Kazooie. Lol at when they worried it would cost $100.

    @Kirin
    Mario 64 was on an 8MB cartridge. PS2 memory card territory over here.

    @theshun
    Yeah, I said that.

  12. #3272
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by BWYuko View Post
    FF7 was released as 1.326 GB of game data organized across three 700MB CDs.
    N64 cartridges ranged in capacity from 4MB to 64MB through the console's lifespan.
    If they were to directly transcribe the game data to 64MB cartridges (something only around at the end of the console's lifespan for games like Conker), it would use 21 (20.7) such 64MB cartridges.

    The N64 was just over a year old in 1997 when FF7 was released, so Square would have probably only had access to the smaller 4MB and 8MB capacity cartridges, so the prospects were several magnitudes worse than you tried exaggerating (165~330 such cartridges).

    They would have had to severely gut the resolution of the FMV sequences, the MIDI quality, jpeg texture res, etc. to make it all fit on something more consumable. No amount of Iwata's miracle Pokemon Gold/Silver file compression tricks would have saved them.

    No-brainer to bring the property to Sony's machine. CD medium let them draw upon a countless amount of additional assets.
    I sometimes wonder what the game would be like if it was on N64 and used the sprite-based isometric style they were originally going for.

  13. #3273
    RNGesus
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  14. #3274
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    Those Geno and Ridley slaps....

    ... awwwwwww maaaaaaaaaaaan.

  15. #3275
    Falcom is better than SE. Change my mind.
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    Holy shit that was good.

  16. #3276
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    It's like he high-fived everyone. In the face.

  17. #3277
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    Sad the video got blocked lol

  18. #3278
    I'm more gentle than I look.
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    :/ every time this gets bumped I think there's a release date for Cloud

  19. #3279
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    Quote Originally Posted by Cream Soda View Post
    :/ every time this gets bumped I think there's a release date for Cloud
    There was going to be some info on Smash in December so it will likely be then.

  20. #3280
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Smash direct today apparently. Also rumors that someone found a folder in the dats

    Spoiler: show
    in costumes area titled geno, so geno outfit incoming for blaster miis?

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