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  1. #1281
    I'm more gentle than I look.
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  3. #1283
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    lmao at the Captain soda bulge.


    Gotta be honest. I dont know who dafuq Shulk is.

  4. #1284
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    Quote Originally Posted by Adajer View Post
    lmao at the Captain soda bulge.


    Gotta be honest. I dont know who dafuq Shulk is.

    :O

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    Quote Originally Posted by Adajer View Post
    lmao at the Captain soda bulge.


    Gotta be honest. I dont know who dafuq Shulk is.
    You're terrible..

  6. #1286
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    Registering both versions with Club Nintendo will get you the OST (NA & EU)
    If you buy and register both Super Smash Bros. for Nintendo 3DS and Wii U on Club Nintendo in the U.S. or Europe, you’ll receive a Super Smash Bros. Nintendo 3DS & Wii U: Premium Sound Collection soundtrack CD.

    As the name suggests, this CD contains music taken from and inspired by the games. More details, Nintendo said, will be announced at a later date.
    http://www.siliconera.com/2014/08/29...dtrack-cd-u-s/

    Troubles with Balance
    This month’s issue of the U.K.’s Edge magazine contains interviews with various development staff working on Nintendo games, and one of the interviews is with Super Smash Bros. director Masahiro Sakurai. During his interview, Sakurai was asked to comment on the differences between Super Smash Bros. Melee and Brawl, and how the Gamecube game is more popular with tournament players.

    Sakurai replies, “I think the popularity of Melee rested fundamentally on the game’s speed. The dazzling exchange of skills was the game’s most exhilarating aspect and the rough edges in terms of the game’s balance went mostly unnoticed. Even though the dynamic range of the characters was limited, the game somehow made its mark, even with hardcore fans of the genre. ”

    Sakurai goes on to say that Melee’s controls were rather complicated, and that this is one of his regrets regarding the game, as it ended up being a “Smash Bros. game for hardcore fighting fans,” and that isn’t the goal of the series at all. In fact, Sakurai says, he feels that complicated controls are the greatest shortcoming of fighting games in general, and this is why he feels the need to avoid them.

    “Companies that release products that target a very vocal, visible group of gamers tend to receive good reactions and they may feel good about it, but I think that we have to pay special attention to the less vocal, not so visible group of players, or else games will just fade away,” Sakurai explains. This is a sentiment that is often voiced by many other designers that work internally at Nintendo as well.

    Instead, Sakurai says, the goal of Smash Bros.is to be an “opponent-based action game” where a wide variety of events can occur, some of them “quite outrageous”.

    “The most important thing is that the game have breadth and depth, since we would like them to be popular with both novices and hardcore gamers,” he shares. “We think that people who aren’t so good at turning the tables and coming back from behind can still get enjoyment out of the [new] game, even if they turn off items and Smash Balls.”

    “Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”
    http://www.siliconera.com/2014/08/29...un-complexity/
    http://www.edge-online.com/
    http://nintendoeverything.com/sakura...an-the-others/

  7. #1287
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    So you spend $X (at least in the 300 dollar range) dollars to get Platinum status on Club Nintendo, you get a 10$ E-Shop game for free.

    Spend ~100$ dollars on both Smash titles, get a 2-disc soundtrack for free.

    Makes perfect sense.

    All the while Europe gets metal cases and figures for Pokemon Gen 3 remakes and Japanland gets a full on treasure box with scarf and clock for Hyrule Warriors. Little bit salty about this.

    I almost wish Heropon Riki was playable. He looks locked in like noones business.

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    Just got email stating midnight launches for 3DS version. Definitely taking that Friday off.

    Official website says Wii U Version will be Holiday 2014. I thought it was pushed back until 2015? Doesnt really seem to make much sense to not announce release date if you know it will fall between 10-3-14 and 12-31-14. Otherwise its not Holiday 2014.

  9. #1289
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    Rumor is Nov 21st I think?

  10. #1290
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    They better not forget my GD coin.

  11. #1291
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    Is anyone else going to just get it from the e-shop? Fuck dealing with stores and people. I only buy physical copies if they have something good with them.

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    Ok so 3ds release date is October 3rd and I still can't decide to buy WII U only or both versions. I remember Nintendo saying there will be some compatbility between 3ds and WII U But i can't find anything about it. Does anyone know what will be shared between 3ds and WII U (Like progression or w/e)

    As for Differences we know that

    3ds and WIIU has different stages
    3ds has smash run that WIIU doesn't have
    3DS cannot play online with WII U (due to bad nintendo and different stages)

    Am I missing something?


    Quote Originally Posted by Not Kuno View Post
    Is anyone else going to just get it from the e-shop? Fuck dealing with stores and people. I only buy physical copies if they have something good with them.

    I'll probably go physical for WIIU for the GC adapter and the fact that my WII U HDD will probably too small for the game (not enough games to buy a external HDD)

  13. #1293
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    I generally only like digital copies of games for PC. Everything else I buy the physical.

  14. #1294
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    Possibly getting 3ds version to understand mechanics better.

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    Quote Originally Posted by Nitsuki View Post
    Possibly getting 3ds version to understand mechanics better.
    And not scared of getting burned before wii u is out?

  16. #1296
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    Quote Originally Posted by Ratatapa View Post
    And not scared of getting burned before wii u is out?
    It takes me an extremely long time to get burned out from something.

  17. #1297
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    If you get "burned out" from Smash, you're not playing against the right people.

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    You get burned out from any game. Then you don't love the game

  19. #1299
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    Quote Originally Posted by Nitsuki View Post
    You get burned out from any game. Then you don't love the game
    This is flawed logic.

    But yeah it's hard to get burned out from Smash too quickly. If you're playing by yourself then maybe.

  20. #1300
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    Exactly.

    I've played Brawl at a decently high competitive level since around 6 months after it came out. Haven't gotten tired of it once. Find a community of people to continue playing with different people each time, pick up new chars, play doubles, screw around with items, try some FFAs, do Stadium crap, play with mods (B+, B-, Balanced Brawl, random char mods/replacements, PM), seriously I don't know how you can really get bored of playing Smash unless you hit that brick wall of skill/experience and you can't figure out the path you need to take to get around it.

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