Linearity is not a bad thing, but The Order has no interest whatsoever in exploration, curiosity, or player agency. You’re allowed to run only when the game tells you, your hand is held by immersion-breaking tutorial pop-ups that never stop and cannot be turned off, you’ll come to doors that you know you can open, but are barred from touching until the patronizing prompt appears.
Much of your progress is stuttered as you are forced to stop and start through a level constantly, with no real flow to the events that unfold – just as you begin to get into the action, another long cutscene will pull you out of it, or yet another door will bar your path and arbitrarily halt you until it’s ready for your prescribed interaction.
Narratively, the game is a prologue as opposed to a full-fledged story, concerned only with building to a crescendo that never comes. Just as things finally get interesting and the plot unfolds… the credits roll. In the final chapters of the game, we deal with revelations that would occur halfway through any complete story but are instead used here solely to set up a sequel, to the point where I’d say 1886 is nothing BUT one big teaser for a presumptuously pre-planned franchise.