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  1. #1261
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Quote Originally Posted by Sigmakan View Post
    I plan on stacking Skill Speed for MNK. Should be able to get the GCD below 2 seconds (when fully greased up) which should allow a bit more flexibility to get in haymakers, touch of deaths, etc.

    Thanks for the link Gokulo, my mind is at ease now.
    Just remember that for longer fights, Skill speed will run you out of stamina faster, I believe.

  2. #1262
    Yoshi P
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    Jun 2007
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    Fitz Everleigh
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    Quote Originally Posted by TacoTaru View Post
    So after a long day, I finally got my wife's controller working in everything but XIV (of course). When I boot up the game and go to configure the controller, all my buttons are mapped to the wrong thing. I've seen the issue on the beta forums, but no solution. Any ideas? Scarlet Crush is locking up her PC every time I try to install those drivers, so no go there.

    Specifically
    Code:
    A -> Left Trigger
    B -> Right Trigger
    Bumpers are correct
    L3 -> A 
    R3 -> B
    Left DPad -> Left L Joystick
    Right Dpad -> Right L Joystick
    Left R Joystick -> Up L Joystick
    Right R Joystick -> Down L Joystick 
    Select -> Y
    Start -> X
    
    Everything else unmapped
    wtf?
    Bumping this as I could never figure it out, I never found an answer on the beta forums and didn't see one here. Anyone else have this problem?

  3. #1263
    Strider/Doom/Cyclops
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    Jun 2007
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    5,687
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    8
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    Viper Beam
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    Balmung
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    Quetzalcoatl

    I had a similar problem when I was trying to get an iNPiN PS2->PS3 adaptor to work correctly on PC. I used some third-party drivers (might have been MotionInJoy, don't remember) and it had some crazy button mappings. The problem was not really that the buttons were mapped "wrong" (because you can just restart the configuration) but that the buttons would change between reboots. I finally gave up on it.

  4. #1264
    Ridill
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    Oct 2006
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    9
    FFXIV Character
    Sath Fenrir
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    Cactuar
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    Fenrir

    With all the skill speed buffs on PGL I've gotten from lv30ish GC gear it's hard to keep GLII up full time and not run out of TP after like 3 minutes.

    It's doable, but it gets pretty close sometimes.

  5. #1265
    Ridill
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    Quote Originally Posted by Sigmakan View Post
    Should be able to get the GCD below 2 seconds (when fully greased up)
    I submit we adopt the term "fully lubed" when referring to max GL.

  6. #1266
    Yoshi P
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    Fitz Everleigh
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    Quote Originally Posted by Spider-Dan View Post
    I had a similar problem when I was trying to get an iNPiN PS2->PS3 adaptor to work correctly on PC. I used some third-party drivers (might have been MotionInJoy, don't remember) and it had some crazy button mappings. The problem was not really that the buttons were mapped "wrong" (because you can just restart the configuration) but that the buttons would change between reboots. I finally gave up on it.
    Maybe unmapped was the wrong word as the buttons just flat out didn't work and were unmappable.

  7. #1267
    Sandworm Swallows
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    Quote Originally Posted by Lucavi View Post
    Just remember that for longer fights, Skill speed will run you out of stamina faster, I believe.
    One thing I do notice is that haymaker does stay up a while, so I prioritize getting my stacks refreshed then hitting haymaker. It is much easier at level 2 GL also.

    Does anyone still use true strike after getting twin snakes at all?

  8. #1268
    Ridill
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    Sath Fenrir
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    Twin snakes fo' lyfe.

    Especially after lv25

  9. #1269
    Ridill
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    Sath Fenrir
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    Also the animation is far superior.

    For Hume F at least.

  10. #1270
    Sandworm Swallows
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    Quote Originally Posted by SathFenrir View Post
    Also the animation is far superior.

    For Hume F at least.
    Well the animations are the same for all races.

  11. #1271
    Salvage Bans
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    Sigmakan Kaph
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    Hyperion
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    Bahamut

    Quote Originally Posted by Niiro View Post
    I submit we adopt the term "fully lubed" when referring to max GL.
    I'm on board with that

  12. #1272
    Electric Six groupie
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    Jayne Barsala
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    Lamia

    Went into Beta forums to report some stuff, ended up in the Graphics feedback for some reason. Holy shit they are still bitching about grass.

  13. #1273
    The Defense is ready, Your Honor
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    Quote Originally Posted by Takiwaki View Post
    One thing I do notice is that haymaker does stay up a while, so I prioritize getting my stacks refreshed then hitting haymaker. It is much easier at level 2 GL also.

    Does anyone still use true strike after getting twin snakes at all?
    Rarely do I use true strike; I feel like its an actual DPS gain in the long run just spamming twin snakes; the potency difference is, what, 20? You'd lose more than that having a slow set of 1-2-3 1-4-3 combos if the buff wore off.

  14. #1274
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    Quote Originally Posted by Lucavi View Post
    Rarely do I use true strike; I feel like its an actual DPS gain in the long run just spamming twin snakes; the potency difference is, what, 20? You'd lose more than that having a slow set of 1-2-3 1-4-3 combos if the buff wore off.
    I think I'll just alternate them.

  15. #1275
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    Quote Originally Posted by Lucavi View Post
    Just remember that for longer fights, Skill speed will run you out of stamina faster, I believe.
    This brings up an interesting point.

    Skillspeed is completely worthless if it doesnt also increase TP regeneration rate. Eventually, for long fights you'll be slowed down by TP, not the GCD. If skillspeed only impacts the GCD then that just means youll run out of TP sooner. You wont actually be doing any more attacks in the long run. The only solution to this is to have the TP regeneration tics be effected by skillspeed as well.

  16. #1276
    Running Hell
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    Quote Originally Posted by Sigmakan View Post
    This brings up an interesting point.

    Skillspeed is completely worthless if it doesnt also increase TP regeneration rate. Eventually, for long fights you'll be slowed down by TP, not the GCD. If skillspeed only impacts the GCD then that just means youll run out of TP sooner. You wont actually be doing any more attacks in the long run. The only solution to this is to have the TP regeneration tics be effected by skillspeed as well.
    Or have TP not auto regenerate during battle and be based off of auto-attacks. Then turn skill speed into Haste (which is already a status effect that some monsters use ie. Spriggans) and have it affect auto attack speed as well. That way auto attack has a purpose besides just bonus DoT while you are spamming skills and would fix skill speed being a detriment instead of a boon.

  17. #1277
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    Yessssssssssss

    Edit: although, having TP regen out of battle is still nice.

  18. #1278
    Ridill
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    Sath Fenrir
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    Yeah as it currently is without TP regen buffs I'm already hitting a wall. When I'm tanking on PGL during fates (trying to piss lower lv GLA off) I keep spamming my combo and run out of TP like halfway through on most of the lv26+ fates.

  19. #1279
    The Defense is ready, Your Honor
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    ^ Either of those are considerations, because you're limited by TP in higher levels. I love long fights because I start getting involved in the music and scene and battle and all, but running low on TP with Pug means slowing your skills down to like, one every 4.5 seconds; just enough to keep a loose rotation of 1-5-3 to keep GL and your TS buffs active.

    Edit: Basically seconded Sath.

  20. #1280
    Sandworm Swallows
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    Quote Originally Posted by Lucavi View Post
    ^ Either of those are considerations, because you're limited by TP in higher levels. I love long fights because I start getting involved in the music and scene and battle and all, but running low on TP with Pug means slowing your skills down to like, one every 4.5 seconds; just enough to keep a loose rotation of 1-5-3 to keep GL and your TS buffs active.

    Edit: Basically seconded Sath.
    What sucks is that you dont even notice it till its too late and be like, wtf where is my tp.

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