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  1. #1
    Nidhogg
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    Rogue Legacy [PC - indie - Steam etc]

    This game is fantastic. It's all I've been playing when the FFXIV beta isn't up. It's terribly addictive. Reminds me of a cross between Castlevania: SOTN and Dark Souls.


  2. #2
    Old Merits
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    Addicting as hell to be sure. Easily worth the 15 I shelled out for it, but feel completely burnt out after about 16 hours and completing the first runthrough. Goes to at least NG+++ that I know of, but I just can't do it personally.

    Lot of stuff that gave a chuckle as I played through though.


  3. #3
    Nidhogg
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    I'm level 43 after a few hours. It's so fun

  4. #4
    okay guy I guess
    Join Date
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    http://cellardoorgames.com/blog/?p=896
    Hey guys,

    Patch 1.2 of Rogue Legacy should be coming out in the next few days. We’ll have more detailed notes when it gets released, but for now we thought we’d give you a quick look into the content we’ll be adding into the game.

    New Boss Remixes

    - 5 new bosses will be available to battle. These battles will be true tests of skills, and should be available to people at all parts of the game. These are not casual battles, and only the best will succeed.

    New Class

    - A new secret class can be unlocked by players. It’s pretty uber.

    More Traits

    - 3 New traits will be added to the game to add some extra variety to character generation.

    More Rooms

    - The map pool has been increased by 10% to add a touch more variety to your game.

    More Achievements

    - For the completionisters.

    Fixes and Updates

    - General balance tweaks and modifications to the game logic to make everything a little smoother.

    - Also the Haggle skill will now actually be useful.
    game just updated on steam so I assume it was the patch coming out
    edit:
    Rogue Legacy Content Patch v1.2.0 has been released
    Community Announcements - Cellar Door Games
    A free content patch for Rogue Legacy (v1.2.0) has been released and is now available on Steam. Battle through special remixed bosses, unlock a new class, experience new traits and more! The update is currently on PC for Steam only, and will be made available through other distributors and platforms once we're confident in its stability.

    For a full list of updates for this patch, read below:

    Major Changes:
    - Added 5 boss remixes to the game.
    - Added 1 new class.
    - Added 4 new traits.
    - Added 28 new rooms.
    - Added ability to reduce shader effect quality for people playing on slower machines.
    - Added 6 new Steam achievements (Steam only).

    General Fixes:
    - Added a small winter effect.
    - Fixed a few spelling mistakes.
    - Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.
    - Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.
    - Fixed bug where completed chests would sometimes show incorrect objectives.
    - Enemy names in the enemy HUD now have a character cap.
    - Fixed bug where open chests would not be properly reflected on the minimap.
    - Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.
    - Fixed longstanding bug where some enemies would spawn well above or inside terrain.
    - Fixed bug where the introduction cutscene would crash in very rare cases.
    - Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.
    - Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.
    - Mana cost for spells with no mana cost is no longer displayed.
    - Fixed bug where the lineage screen was giving the wrong helmet to ancestors.
    - Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.
    - Fixed bug where player could move while the last boss door was opening.
    - Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).
    - Diary entry rooms are now removed from the castle's generation if you have obtained all possible diary entries.

    Balance Changes:
    - Vampire and siphon runes now scale with NG+ level.
    - Chance of gold chests to drop random stats instead of gold has been significantly increased.
    - Increased visibility in dungeons to make navigation a little easier.
    - Ponce De Leon logic tweaked.
    - Expert Eyeball fire spread reduced from 6 to 4.
    - Adv.Eyeballs fire spread reduced from 5 to 4.
    - Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%
    - Map tweak to Barrel platform room.
    - Typo fixes.
    - Fixed plant miniboss sometimes spawning on ground.
    - Odds of farting when having IBS lowered.
    - Herodotus HP reduced slightly.
    - Spelunkers Light no longer costs mana.
    - Bouncy Spike auto kill logic bug fix to reduce false positives.
    - Following enemies have had their HP decreased slightly to make later zones slightly easier:
    -- Skel Exp.
    -- Knight Exp.
    -- Blob Exp.
    -- B&C Exp.
    -- Wizards Exp (all 3)
    -- Fairy Basic, Adv. and Exp.
    -- Shield Knight Exp.
    -- Sword Knight Exp.
    -- Wolf Exp.
    -- Zombie Exp.
    -- Energon Exp.
    -- Plant Adv. and Exp.
    -- Fireball Adv. and Exp.
    -- Skel ARcher Exp.
    -- Portrait Adv and Exp.
    -- Starburst Exp.
    -- Turret Exp.
    -- Horses Adv. and Exp.
    -- Mimic Exp.

  5. #5
    BG Content
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    PS4/PS3/Vita versions announced
    Rogue Legacy will launch for PlayStation 4, PlayStation 3, and PS Vita on July 29, Cellar Door Games announced.

    The rogue-like game tasks players with conquering a magical castle which is constantly changing. Each time you die, your children succeed you, and each child has their own genetic traits. One might be a near-sighted wizard, while another might be a ninja. All the money you earn is inherited by your children, as well.

    The PlayStation versions of the game will be Cross-Buy, so buying it on one PlayStation platform will get you the game across the others. Additionally, Cross-Save is also supported. Every feature of the PC version, including the patches, Bonus Zones, traits, and boss remixes, have been brought to the PlayStation version. The game is now also available in English, Brazilian Portuguese, French, German, Polish, Russian, and Spanish. There’s a Platinum Trophy, too.
    http://gematsu.com/2014/07/rogue-leg...tion-platforms
    http://blog.us.playstation.com/2014/...4-ps3-ps-vita/

  6. #6
    D. Ring
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    looks like i'm buying another copy then

  7. #7
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    Quote Originally Posted by Odin'sLaw View Post
    looks like i'm buying another copy then

  8. #8
    Queen of the Pity Party
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    necrooooooooooo bump!!!


    anyone else playing this? I'd wanted to check it out forever but just recently got my 360 controller hooked up to my PC. bought this and Ori during the Steam summer sale. I was a little underwhelmed at first - amazing gameplay, but I couldn't get any further than the garden area - until I realized that Vampirism makes the early stages of the game a joke. the game is about playing as perfectly as possible; being able to heal away those little mistakes you make here and there extends your playtime enormously which in turn allows you to earn a great deal more gold which in turn makes you stronger, etc.


    just need to get enough gold in one run to unlock randomized children (~6kish) and I should be omw to beating the game... let's hope.

  9. #9
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Part of the game is dying to level up. I think I died a good 300+ times in my first run through.

    Also fuck vertigo. That trait really is a mindfuck.

  10. #10
    Queen of the Pity Party
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    300 times sounds about right. I was on gamefaqs and people were saying things like, 50 deaths on their first try... I felt like such a gimp.


    I will not take a vertigo character, ever. did it once, that was enough lol


    loving Hokage and Spellsword so far; I hear Hokage loses its luster around New Game+ and Assassin becomes the go-to for high-damage though. Spellsword is just badass all-around, being able to actually use your freaking spells more than once in a blue moon really makes things easier.

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