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  1. #201
    Yoshi P
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    Dec 2006
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    WoW Realm
    Arthas

    Quote Originally Posted by Pebe View Post
    naakul new club not out yet! but for now tojil sword is the highest item lvl main weapon for blu
    Item level itself doesn't effect anything, the weapon only needs to have item level displayed for the base damage to transfer to physical blue magic. Toji sword has the same base damage as plasm club, so yeah.

  2. #202
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by smcmickle View Post
    So basically 1 mob kill = 20ish ammo ? 95% recycling rate ftw! Anyone who does Delve at all will have no problem affording this!
    Unless they ya know have other things to buy with it.... plus you probably swapping head out during ws probably more like 90-92% overall recycle rate (though I almost want to gimp my ws just to keep capped). But in the end assuming normal plasm farms you are at best probably going to end up farming 1 hours to get 2 hours of shooting. Still kinda painful but god that dmg... especially when higher ammo is even worse

  3. #203
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
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    Kaith Laqueus
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    Ragnarok
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    Asura

    Quote Originally Posted by Nilsar View Post
    Idk where to post this but just did GEO LB quest, it's tuff. Talk to Sylvie -> morimar station 1 and talk to galka there, then go to (K-6) to pop a fire elemental NM, casts Fire II, Firaga, and Fire III. It can be slept and I killed it in a minute or 2 on naked 99 GEO. Just re-click pop spot to finish quest and get 3k bayld and the title Geomancipator.
    Was it Firesday? Wonder if it's always a Fire Elemental.

  4. #204
    New Spam Forum
    Join Date
    Dec 2009
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    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Herald Henry (Translucent Broth) is CourrierCarrie 2.0. Costs 2000 plasm.

    Edit: Call Beast w/Beast Affinity level 2 (and Monster Gloves +2) and Brethren Axe (Item Level 113):
    Max HP: 5514

    Removing the Brethren Axe gives Max HP: 5416.

  5. #205
    RIDE ARMOR
    Join Date
    Nov 2009
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    1
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    Fenrir

    Did RUN LB as well. Talk to RUN NPC then go to raptor coliseum in Rala Waterways. There's a taru NPC at the start who engages you as soon as you enter, but he dies in 2~ hits. After him there's a main person in the middle who's the "real" fight. She's stupidly easy as well. Afterwards go to Octavian to finish quest. for 3k bayld and the title Trialed and True Runist.

  6. #206
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    90
    BG Level
    2
    FFXI Server
    Lakshmi

    4th expansion, "Second Floor"

    Ionis benefit and Guild Unlocks
    Peacekeeper: Minor Enhancement to max HP/MP & Traditional Weapons II staff
    Scout: Minor Increase to all Ailment Resistances & Library Cards staff
    Inventor: Minor Synthesis Success Rate & Growth Agents and Materials staff
    Pioneer: Minor Gathering Efficacy Enhancement & Colonization Support Provision staff
    Courier: Minor Haste Effect & Kinetic Unit Cost Adjustment staff
    Mummer: Moderate Combat Skill Gain Rate Increase & Mummers' Medal Prizes will provide additional services

    Naakual WK Reive KI Cost (75k pre-update):
    Original 3: 25k
    New 2: 50k

  7. #207
    RIDE ARMOR
    Join Date
    Nov 2009
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    12
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    1
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    Fenrir

    It was windsday when i did GEO fight.

  8. #208
    CoP Dynamis
    Join Date
    Apr 2006
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    269
    BG Level
    4
    FFXI Server
    Cerberus


  9. #209
    Salvage Bans
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    Jul 2010
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    Caitsith

    All I'm seeing as a benefit from the +188 skill is fulltiming RCB with zero gear change to cap acc/atk when getting sub-par buffs, which is almost never(all I can think of is Bee and Gnat that this would be relevant with proper buffs). Razorfury should maintain an edge, but Ixtab is a nice, free alternative. Weary to say if it will be easy, since I believe these new wildskeepers were listed as content level 17(?), so I highly doubt it'll be a walk in the park like the last batch of Naakuals were.

  10. #210
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by fantasticdan View Post
    Item level itself doesn't effect anything, the weapon only needs to have item level displayed for the base damage to transfer to physical blue magic. Toji sword has the same base damage as plasm club, so yeah.
    It doesn't really specify what effects the amount of modification. Hell it doesn't even say base dmg transfer
    "•The damage of physical blue magic spells will now increase depending on the item equipped in the main weapon slot.
    * This change applies to weapons equipped in the main weapon slot for which their item levels are displayed and have an attribute modified by a weapon skill."

    It almost sounds like it be tying into those +188 skill thing...

  11. #211
    Hydra
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    Caitsith

    Are you sure fantasicdan. I went back to reread the version update notes because I thought I misread them after your comment and they don't say anything about adding the base damage to the spells. So that is why I thought it was depended on item levels. Here is the text:

    The damage of physical blue magic spells will now increase depending on the item equipped in the main weapon slot.
    * This change applies to weapons equipped in the main weapon slot for which their item levels are displayed and have an attribute modified by a weapon skill.

    I don't understand that last part.

  12. #212
    Weaboo of the House of Weave
    Join Date
    Mar 2005
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    10,201
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    9
    FFXIV Character
    Arthur Pendragon
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    Gilgamesh

    Wyvern is quite a bit stronger after leveling it up a few times on mobs outside of Adoulin. Regular hits for about 200, breath for 500-600. Healing breath has also drastically improved, I got a 1200 breath without using DB

  13. #213
    E. Body
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    Jan 2009
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    Quetzalcoatl

    Quote Originally Posted by zephr View Post
    5-10k Delve PUG's don't really seem to cut the mustard any more. <.<;

  14. #214
    Ridill
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    Bahamut

    Quote Originally Posted by zephr View Post
    The same amount of plasm as delve weapons for a stack of 87 dmg arrows... well could be worse I suppose but still dang. And ex too

  15. #215
    Salvage Bans
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    Jul 2005
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    Zumi Kasumi
    FFXIV Server
    Sargatanas
    FFXI Server
    Phoenix

    Quote Originally Posted by EjinCaitsith View Post
    All I'm seeing as a benefit from the +188 skill is fulltiming RCB with zero gear change to cap acc/atk when getting sub-par buffs, which is almost never(all I can think of is Bee and Gnat that this would be relevant with proper buffs). Razorfury should maintain an edge, but Ixtab is a nice, free alternative. Weary to say if it will be easy, since I believe these new wildskeepers were listed as content level 17(?), so I highly doubt it'll be a walk in the park like the last batch of Naakuals were.
    They will die just based on the fact you can have unlimited people fighting it. Its pretty mindless when you have like 150 people there chipping away it at. I remember doing the shark with about 200 people and it still took 8 hours to kill.

  16. #216
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
    FFXI Server
    Diabolos

    Wyvern is quite a bit stronger after leveling it up a few times on mobs outside of Adoulin. Regular hits for about 200, breath for 500-600. Healing breath has also drastically improved, I got a 1200 breath without using DB
    With which polearm?

    The breath damage doesnt matter since most new NMs take SEVERELY reduced damage to breath. Breaths that ususally cap at ~414 on outside mobs hit delve NMs for 30-60 on an unresisted breath.


    BTW did anyone stop to think how useless Stun will be on these new Naakuals and their Delve counterparts? One is a Thunder-based NM and the other is an Earth based NM. gg?

  17. #217
    Ridill
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    Bahamut

    Quote Originally Posted by Tymon View Post
    Wyvern is quite a bit stronger after leveling it up a few times on mobs outside of Adoulin. Regular hits for about 200, breath for 500-600. Healing breath has also drastically improved, I got a 1200 breath without using DB
    That with using a weapon with item lvl?

  18. #218
    Hydra
    Join Date
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    Shiva

    Quote Originally Posted by Pebe View Post
    Are you sure fantasicdan. I went back to reread the version update notes because I thought I misread them after your comment and they don't say anything about adding the base damage to the spells. So that is why I thought it was depended on item levels. Here is the text:

    The damage of physical blue magic spells will now increase depending on the item equipped in the main weapon slot.
    * This change applies to weapons equipped in the main weapon slot for which their item levels are displayed and have an attribute modified by a weapon skill.

    I don't understand that last part.
    post on official forum

    Quote Originally Posted by Akihiko_Matsui View Post
    Hello, Matsui here.

    I'd like to inform you about the adjustments to the damage values of physical blue magic spells.

    We are currently making preparations to implement the full-blown adjustments to the damage values of physical blue magic spells in August.

    There's a reason why I am saying "full-blown" here and I would like to explain what I mean by this.

    With the July version update it has become possible to increase the damage value of physical blue magic spells depending on the weapon you have equipped, but in order for this to take place the weapon must have an item level displayed and there has to be stats that modify the weapon's skill.

    While this was implemented in the July version update, there are not many weapons that fulfill the above criteria at this point in time and I wanted to let you know ahead of time.
    (In the July version update the only one that fulfills the criteria is a club from a new Naakual.)

    The adjustment that was made in the July version update was performed in preparation for the new equipment and stat adjustments on existing equipment that will occur in the August version update. I apologize to keep you waiting until August, but we appreciate your patience.

  19. #219
    Jem
    Jem is offline
    Claustrum. Really?
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    Kaith Laqueus
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    Asura

    Quote Originally Posted by Ophannus View Post
    With which polearm?

    The breath damage doesnt matter since most new NMs take SEVERELY reduced damage to breath. Breaths that ususally cap at ~414 on outside mobs hit delve NMs for 30-60 on an unresisted breath.


    BTW did anyone stop to think how useless Stun will be on these new Naakuals and their Delve counterparts? One is a Thunder-based NM and the other is an Earth based NM. gg?
    Ice debuffs land on Tojil though.

    That being said, I hope they are immune to stun. I wish the previous 3 bosses were too tbh.

  20. #220
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Putting 188 skill on weapons would be equivalent to roughly +35-40 levels of skill. This would indicate that the newer NMs might be something ridic like level 150-160.


    Ice debuffs land on Tojil though.

    That being said, I hope they are immune to stun. I wish the previous 3 bosses were too tbh.
    Agreed, but SE's new policy is to not make an NMs "IMMUNE" to any debuffs. Because pretty much every VW/Abyssea NM was 100% immune to Bind/Silence/Sleep/Gravity/Sleep which comprise more than 75% of RDM's enfeebling arsenal. Letting newer NMs be enfeebled makes for more interesting strategies and also makes RDM somewhat useful now, though no more than 1 per alliance unlike other mages.

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