Item Search
     
BG-Wiki Search
Page 18 of 26 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 341 to 360 of 520
  1. #341
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
    Posts
    5,882
    BG Level
    8
    FFXI Server
    Lakshmi

    SMN sash seems to be adding close to +50 MAB, but then again it could be the +INT from the level difference + MAB given for a new level tier.

  2. #342
    BG Content
    Join Date
    Jul 2007
    Posts
    22,393
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    It's probably INT and MAB. You can figure it out using Nether Blast and manipulating MAB.

  3. #343
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    I suppose I'm curious as to why they stopped at 113. I mean, I'm not complaining, but that does seem lower than other Delve related stuff. Maybe there will be a third ammo that's higher?

  4. #344
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Tarage View Post
    I suppose I'm curious as to why they stopped at 113. I mean, I'm not complaining, but that does seem lower than other Delve related stuff. Maybe there will be a third ammo that's higher?
    Alternator is Item Level 113 too.

  5. #345
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    260
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Borgasm View Post
    Anyone find NPC after Levil to advance missions? Tried all NPCs at Mummers'. No go.
    Anyone figure this out yet?

  6. #346
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,202
    BG Level
    9
    FFXI Server
    Asura

    Anything of interest to find in Yorcia? My group is one reive in, past the 2nd bivoac NPC, and it just feels like a giant maze with no shortcuts. Is more like a sole single linear path towards the Naakual for the zone.

    Also found one of those weird crystal monument things like the one in Ceizak South of biv1.


    On a side-note, <stal> subtarget icon also changes color in your party list. Really handy in alliances since it'll let you know not to spam on someone who isn't even near you.

  7. #347
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Outlaw View Post
    How do you have the map?
    Just the image, not in-game, check Spiras blog.

  8. #348
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by Ophannus View Post
    If you strip away job stigmas, BST with their pets not only have apeshit crazy debuffs, but with SOA Axes, they can do ridiculous Ruinators. Also isn't Ruinator like the best merit WS? It has higher fTP than Reso and actually has a cRatio bonus instead of a cRatio penalty like Reso. Only thing holding BST back is useful self buffs I guess? But their pets have high as fuck base damage cuz pre-SOA NursuryNuzanna hits Odinv2 for like 380-400+ while Ragnas hit for 200-300. If both BST and pet were hitting together, surely the combined DPS would at least beat out other non-2h i.e MNK?

    Also since PUP can wear Oatixur and can Stringing Pummel(which > Shijin Spiral) wouldn't they be slightly on par with MNK or even ahead dare I say?(they'd lack Impetus though and some MA but have a superior WS) but if they could keep their auto alive enough to use Armor Shatterer(does upwards of 3.6k in Delve) wouldn't they be up to par as well?
    I doubt the stigma will ever change but just put BST into the spreadsheet against Delve fodder and was able to get like ~1050 DPS using Kere and the new axe and a rough set I threw together (so might not be optimal). Skill from the new axe probably not being calculated correctly not really a big deal as acc/attack was capping due to buffs. Granted it was with Killer Instinct up. Was 924 with it down which still isn't bad considering it doesn't factor the pet into it at all.

    I think stuff like DRK and SAM were around the 1250-1350 mark in optimal gear and similar buffs before update against delve fodder. Not sure how much new gear changes that (only new gear I used for BST was the axe)

  9. #349
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Got 2 capes from Reives and a -1 Staff with 142 DMG and -50 acc. The 143 damage makes it somewhat appealing because jobs like PLD,DRG and MNK can use it(can probably synth the -1 off it like Mamool Ja gear) makes it nice for Shattersouls.

  10. #350
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Motenten View Post
    That statement doesn't make any sense.



    Ambiguous statement. "Only wins" vs what? If you're referring specifically to the rdm cape with 6 magic damage, it will always be worth at least 1 int, since the highest M value across all spells is 6 (Stone V or Stoneja, though obviously rdm can't even cast those).

    Second half of your statement refines the conditions to be only X magic damage vs X int. So, if you have an equal value of int and magic damage, int is probably better, aside from the exceptions you noted. However we rarely compare strictly equal values of two unique stats.

    The Burempte Hat, for example, has 35 magic damage along with 24 int. Granted it probably is already best in slot from the int alone, that 35 magic damage can be worth the equivalent of between 6 and 35 more int, making it somewhere between a 30 int hat and a 60 int hat, depending on the spell. Obviously this will require careful reexamination of all options before when it's better than int (or other stats).

    Also, as far as I know, at 200+ dInt, int no longer adds any additional damage for any spells.
    I supposed the first statement could have used some commas but you were trying to say that V effected the relationship between the new dmg stat and int... but if they are all added together it would make no difference.

    I meant in a for for one case obviously. That was largely an inference on how much weaker this new stat is compared to int 99.9% of the time. I was mostly further clarify amounts since it could of been seen as this stat is better than that stat at these points. Obvious exact amounts matter though it may be somewhat difficult to optimally gear for lol. Since each spell in each tier has different M values changing at different dints

    As far as dint amounts not sure if it's been retested with since the update and all...but previous dint caps went way higher

  11. #351
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,737
    BG Level
    8
    FFXI Server
    Carbuncle

    The Yorcia map pisses me off. Shame on whoever drew that map! They should have their cartographers license stripped away. >:(

    So, my inner Templeton got the best of me, and I spent my entire afternoon drawing this. It's not complete as I ran into some true sight aggro near biv #1 and my reraise went down who knows how long ago, and my ls had already wimped out and given up, so I couldn't get back behind the reives and I'm tired like shit. I will try and finish it tomorrow! I imagine it's about 66-70% done?



    Obviously it's not perfectly to scale, and the coordinates may be a bit off at some points (especially that fucking middle), but it should give a general idea on which turns you should be taking.

    edit: Oh, and there seems to be these bushes blocking some paths. I don't know if they go up/down similar to miasma? I know I went into that eastern ergon locus room, and I couldn't get out of it because the bush was up. I think the ones that lead to single rooms, like that one ergon locus room, and whatever is in the south part near the reive, go up and down, and the ones that are just annoying and block paths probably stay up? Maybe a future survival skill gets rid of these bushes? They're not targetable.

  12. #352
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Your map looks like a bunch of dongs.

    I have no other comments to make.

  13. #353
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    At 100% fully healed wyvern, fully buffed with Empathy, I equiiped Ophidian Lance(Item Level 113) and took it off and my wyvern dropped to 93%. Spirit Linked and my wyvern healed 143 HP back. So guessing Item Level of main hand simply levels the wyvern up by that many levels, underwhelming compared to Alternator. 143HP would seem for 14 levels seems right, it's ~13ish HP per level over 99.


    As for "Magic Damage+" I think the rationale behind this is that it works for ALL magic(duh) but like I mean if the club has Magic Damage+99, your Dia I would do 99+ damage for example. Assuming it means the same for all nukes/drains/aspirs/magic WS/BLU spells etc... Also if the +Magic Damage is a straight addition onto your damage, I wonder if it's subject to resists or not? Maybe soon we'll see Physical Damage+ gear so no more hits for 0?

  14. #354
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by Jem View Post
    I doubt the stigma will ever change but just put BST into the spreadsheet against Delve fodder and was able to get like ~1050 DPS using Kere and the new axe and a rough set I threw together (so might not be optimal). Skill from the new axe probably not being calculated correctly not really a big deal as acc/attack was capping due to buffs. Granted it was with Killer Instinct up. Was 924 with it down which still isn't bad considering it doesn't factor the pet into it at all.

    I think stuff like DRK and SAM were around the 1250-1350 mark in optimal gear and similar buffs before update against delve fodder. Not sure how much new gear changes that (only new gear I used for BST was the axe)


    Yeah, scratch this. After some tinkering I get it at 1250 DPS. Not including pet.

  15. #355
    Ridill
    Join Date
    Dec 2007
    Posts
    11,016
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    Shimmering broth calls this:

    http://i217.photobucket.com/albums/c...ps03203eb5.jpg

    Big scissors did 200 dmg to a T mandy. Scissor guard was -50% PDT for around 30 sec at 100 tp. Metallic Body was instantly taken off by one swing of the mandy. Pretty completely worthless pet.

    Someone went by with the plasm crab, a courier carrie reskin. no idea on the strength of it. I'll post about the other 2 once I can find a way to get the mats.

  16. #356
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Ophannus View Post
    At 100% fully healed wyvern, fully buffed with Empathy, I equiiped Ophidian Lance(Item Level 113) and took it off and my wyvern dropped to 93%. Spirit Linked and my wyvern healed 143 HP back. So guessing Item Level of main hand simply levels the wyvern up by that many levels, underwhelming compared to Alternator. 143HP would seem for 14 levels seems right, it's ~13ish HP per level over 99.


    As for "Magic Damage+" I think the rationale behind this is that it works for ALL magic(duh) but like I mean if the club has Magic Damage+99, your Dia I would do 99+ damage for example. Assuming it means the same for all nukes/drains/aspirs/magic WS/BLU spells etc... Also if the +Magic Damage is a straight addition onto your damage, I wonder if it's subject to resists or not? Maybe soon we'll see Physical Damage+ gear so no more hits for 0?
    Well looks like someone tested the +13 lvls to avatars to give 70 int... so maybe it's a big stat boost for drg too.

    As far as magic dmg it might work with more stuff. Hopefully since that would be awesome. But it's not an direct addition to dmg just adds onto base dmg lsimilar dint does. Not sure about resist but if you look at the numbers it's clear MAB is applied to the whole base dmg not just the normal part then magic dmg... so probably doesn't apply any of the factors seperately. So you should still be able to hit for 0 just fine

  17. #357
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    So 2 out of 4 of our new jugs are useless crabs? Unless the grasshopper is super awesome, it seems we're back to falcorr and gooey.

  18. #358
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Julian View Post
    edit: Oh, and there seems to be these bushes blocking some paths. I don't know if they go up/down similar to miasma? I know I went into that eastern ergon locus room, and I couldn't get out of it because the bush was up. I think the ones that lead to single rooms, like that one ergon locus room, and whatever is in the south part near the reive, go up and down, and the ones that are just annoying and block paths probably stay up? Maybe a future survival skill gets rid of these bushes? They're not targetable.
    Remember that Yorcia is a zone used for Skirmish and instances just like Rala and Cirdas. Those tall bushes there are its equivalants of the instance "walls" that they take in or take out to make a variety of paths in instances. The ones in the outdoor area probably just stay up in a particular way like Cirdas.

    This zone is really a mindfuck I tell you what.

  19. #359
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Anyone do missions yet? NPC said go to Mummur's Coalition to learn more about how to appease Leafkin Queen. None of the NPCs give me special dialogue, here's hoping I don't need to obtain a fucking leafkin shield...

  20. #360
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Jem View Post
    Yeah, scratch this. After some tinkering I get it at 1250 DPS. Not including pet.
    Posted here: http://www.ffxiah.com/forum/topic/39...t-delve-dd-now

    Did bst win this update ?

Page 18 of 26 FirstFirst ... 8 16 17 18 19 20 ... LastLast

Similar Threads

  1. BROKEN: 07/08/2013 Version Update
    By Yugl in forum FFXI: Everything
    Replies: 121
    Last Post: 2013-07-20, 22:46
  2. FINDINGS: 07/08/2013 Version Update, Now with more 188
    By Yugl in forum FFXI: Everything
    Replies: 12
    Last Post: 2013-07-18, 06:50
  3. PATCH: 07/08/2013 Version Update
    By Kaces in forum FFXI: Everything
    Replies: 49
    Last Post: 2013-07-12, 17:11
  4. 07/23/12 - Version Update Download (66MB)
    By Kaces in forum FFXI: Everything
    Replies: 3
    Last Post: 2012-07-25, 02:46