SMN sash seems to be adding close to +50 MAB, but then again it could be the +INT from the level difference + MAB given for a new level tier.
SMN sash seems to be adding close to +50 MAB, but then again it could be the +INT from the level difference + MAB given for a new level tier.
It's probably INT and MAB. You can figure it out using Nether Blast and manipulating MAB.
I suppose I'm curious as to why they stopped at 113. I mean, I'm not complaining, but that does seem lower than other Delve related stuff. Maybe there will be a third ammo that's higher?
Anything of interest to find in Yorcia? My group is one reive in, past the 2nd bivoac NPC, and it just feels like a giant maze with no shortcuts. Is more like a sole single linear path towards the Naakual for the zone.
Also found one of those weird crystal monument things like the one in Ceizak South of biv1.
On a side-note, <stal> subtarget icon also changes color in your party list. Really handy in alliances since it'll let you know not to spam on someone who isn't even near you.
I doubt the stigma will ever change but just put BST into the spreadsheet against Delve fodder and was able to get like ~1050 DPS using Kere and the new axe and a rough set I threw together (so might not be optimal). Skill from the new axe probably not being calculated correctly not really a big deal as acc/attack was capping due to buffs. Granted it was with Killer Instinct up. Was 924 with it down which still isn't bad considering it doesn't factor the pet into it at all.
I think stuff like DRK and SAM were around the 1250-1350 mark in optimal gear and similar buffs before update against delve fodder. Not sure how much new gear changes that (only new gear I used for BST was the axe)
Got 2 capes from Reives and a -1 Staff with 142 DMG and -50 acc. The 143 damage makes it somewhat appealing because jobs like PLD,DRG and MNK can use it(can probably synth the -1 off it like Mamool Ja gear) makes it nice for Shattersouls.
I supposed the first statement could have used some commas but you were trying to say that V effected the relationship between the new dmg stat and int... but if they are all added together it would make no difference.
I meant in a for for one case obviously. That was largely an inference on how much weaker this new stat is compared to int 99.9% of the time. I was mostly further clarify amounts since it could of been seen as this stat is better than that stat at these points. Obvious exact amounts matter though it may be somewhat difficult to optimally gear for lol. Since each spell in each tier has different M values changing at different dints
As far as dint amounts not sure if it's been retested with since the update and all...but previous dint caps went way higher
The Yorcia map pisses me off. Shame on whoever drew that map! They should have their cartographers license stripped away. >:(
So, my inner Templeton got the best of me, and I spent my entire afternoon drawing this. It's not complete as I ran into some true sight aggro near biv #1 and my reraise went down who knows how long ago, and my ls had already wimped out and given up, so I couldn't get back behind the reives and I'm tired like shit. I will try and finish it tomorrow! I imagine it's about 66-70% done?
Spoiler: show
Obviously it's not perfectly to scale, and the coordinates may be a bit off at some points (especially that fucking middle), but it should give a general idea on which turns you should be taking.
edit: Oh, and there seems to be these bushes blocking some paths. I don't know if they go up/down similar to miasma? I know I went into that eastern ergon locus room, and I couldn't get out of it because the bush was up. I think the ones that lead to single rooms, like that one ergon locus room, and whatever is in the south part near the reive, go up and down, and the ones that are just annoying and block paths probably stay up? Maybe a future survival skill gets rid of these bushes? They're not targetable.
Your map looks like a bunch of dongs.
I have no other comments to make.
At 100% fully healed wyvern, fully buffed with Empathy, I equiiped Ophidian Lance(Item Level 113) and took it off and my wyvern dropped to 93%. Spirit Linked and my wyvern healed 143 HP back. So guessing Item Level of main hand simply levels the wyvern up by that many levels, underwhelming compared to Alternator. 143HP would seem for 14 levels seems right, it's ~13ish HP per level over 99.
As for "Magic Damage+" I think the rationale behind this is that it works for ALL magic(duh) but like I mean if the club has Magic Damage+99, your Dia I would do 99+ damage for example. Assuming it means the same for all nukes/drains/aspirs/magic WS/BLU spells etc... Also if the +Magic Damage is a straight addition onto your damage, I wonder if it's subject to resists or not? Maybe soon we'll see Physical Damage+ gear so no more hits for 0?
Shimmering broth calls this:
http://i217.photobucket.com/albums/c...ps03203eb5.jpg
Big scissors did 200 dmg to a T mandy. Scissor guard was -50% PDT for around 30 sec at 100 tp. Metallic Body was instantly taken off by one swing of the mandy. Pretty completely worthless pet.
Someone went by with the plasm crab, a courier carrie reskin. no idea on the strength of it. I'll post about the other 2 once I can find a way to get the mats.
Well looks like someone tested the +13 lvls to avatars to give 70 int... so maybe it's a big stat boost for drg too.
As far as magic dmg it might work with more stuff. Hopefully since that would be awesome. But it's not an direct addition to dmg just adds onto base dmg lsimilar dint does. Not sure about resist but if you look at the numbers it's clear MAB is applied to the whole base dmg not just the normal part then magic dmg... so probably doesn't apply any of the factors seperately. So you should still be able to hit for 0 just fine
So 2 out of 4 of our new jugs are useless crabs? Unless the grasshopper is super awesome, it seems we're back to falcorr and gooey.
Remember that Yorcia is a zone used for Skirmish and instances just like Rala and Cirdas. Those tall bushes there are its equivalants of the instance "walls" that they take in or take out to make a variety of paths in instances. The ones in the outdoor area probably just stay up in a particular way like Cirdas.
This zone is really a mindfuck I tell you what.
Anyone do missions yet? NPC said go to Mummur's Coalition to learn more about how to appease Leafkin Queen. None of the NPCs give me special dialogue, here's hoping I don't need to obtain a fucking leafkin shield...
Posted here: http://www.ffxiah.com/forum/topic/39...t-delve-dd-now
Did bst win this update ?