I'll get KI simply because its one of the only launch titles I will want on day 1 of the system. KI and BF4. I will get Watch Dogs on Ps4.
I'll get KI simply because its one of the only launch titles I will want on day 1 of the system. KI and BF4. I will get Watch Dogs on Ps4.
$20 base price for just the game/characters without all the dumb DLC crap isn't terrible. Don't think I'm getting an XBone remotely close to launch since I already have PS4 pre-ordered, but I don't think the pricing is bad.
I'm saying they both have good footsies. If you think Zeus plays flashy like xWAx Solid(he's not a good ryu, he's an online warrior), then you honestly don't know what you're talking about. By godlike things, I mean max range kara-grabs. Hitting EVERY 1f link, hell this past weekend he got an AA Cosmic heel x2 into ST. He beats the best NA sakura and the 2nd best NA cammy relatively frequently. Whiff punishing EVERYTHING into hit confirms. I've never seen anyone hit the trade ex FBA -> ultra 2 before... and he's done it twice. Every time Zeus plays I go HOLY SHIT. Also, his immaculate AAs with the worst AA game in SF4.
Worst AA game? Wtf lol?
Shut up liroy
His AAs are fine if you actually know what to use when...and Rose for sure has worse. Overall AAs in SF4 are extremely strong, there's a reason why one of the first lessons you learn is to not jump without a knockdown, every character has some form of solid AA it's just that some require a bit more learning of what to use when jumps are spaced in certain ways.
The way he AAs is through air to airs. I believe his grounded AAs are probably the worst in the game. Watch how many time vega players either eat the jump in or focus backdash on a jumping player where other characters could DP or using grounded normals. It's mostly the range just inside his cr. MP. I never said they weren't fine, just that they were pretty bad and a Vega has to learn a lot more to properly AA than... Juri or Sakura. I played juri for a bit and the difference is night and day.
And? It doesn't matter if it's air-to-air, if it stops the person from jumping in at your while also dealing damage to them, it's a good anti-air. Jumpback fierce, nj.hk, and air throw are all great AA tools, and his U2 is usable a solid AA as well. What happened to 'get better and learn to use all your tools', doesn't apply here?
I amended my post. I never said they weren't fine or needed buffs, just that in a lot of situations it's difficult to do well, and that Zeus is so consistent with them is telling. Not everyone with good AAs (read: DP) AA every time someone jumps in, but Zeus has shown the propensity to do it. Now this isn't to say that Chris King isn't either, it was just an example.
That's all based on if you consider an AA as needing to be grounded(I don't, like I said, if it stops the air attack and does damage, it's a good AA). Abel, Makoto, Yang, and Bison all have very good jumpback or nj buttons, Bison's can give a free ultra; Yang has that s.mk launcher that is very good and leads into an awesome reset mixup. Also not to call you out but Guy's cr.mp is really damn good, plus he has an air throw special.
Jump back options mean shit for footsie game and usually require you to be right next to your opponent to work.
That, and almost every character has a decent jump back option
Guy's cr mp is good for lowering hit box but it doesn't cover crossups and far jump attacks at all. Guy and Abel easily have the worst AA game followed by Makoto