I see. I'd like to experience it to see the difference. Maybe i'll try out the skullgirls beta later today. How new is it? Why don't all games have it? :<
I see. I'd like to experience it to see the difference. Maybe i'll try out the skullgirls beta later today. How new is it? Why don't all games have it? :<
GGPO is far more resource intensive then your typical net code. Basically, most 3D games on consoles just don't have the ability to run it, which is why it only shows up in 2D games.
GGPO's also not much better than other methods when it comes to dealing with less than ideal connections. Anything under 100 ping and it's generally great, much more than that and it's inconsistent at best. Rollback is worse than standard slowdown/lag in pretty much every way, but you can't really notice when it works in your favor so people don't complain about it as much.
Obviously there are games like mvc3 and kof13 that just have unbelievably bad netcode but compared to a lot of the other stuff out there GGPO isn't that much better anyway. Playing fighting games online just sucks.
Hopefully with the PS4 and Xbox One that the devs can't say the consoles can't handle ggpo anymore.
LK doesn't roll forward, but it goes up at a weird angle. The real problem is that the active frames are super terrible, so if you AA early, the hitbox just isn't there and you get beat. This isn't a problem for players who can reliably late cr. dp, but I don't have the execution for it. Yang's best AA is cl.mk or mk lol
Reading your post and now thinking about it, I don't think Divekick is actually using GGPO, despite the logo at the start. I didn't notice a single instance of rollback, even in the matches with lag that was honestly too bad to even describe.
Like prepatch Tekken 6 x10 kinds of lag
I see. Thanks for the info Warc.
On a different topic: I can do this dante/vergil/frank combo that leaves me with level 5 frank and does 1.15M
If I ever feel like having fun with dante on point and vergil 2nd. Shit is so OD, lol. 975k before last super (frank's)
Ofc, it's important to me once I'm left with dante/vergil shell, since it can do meter neutral 1.1M~ ToD on entire cast with -1 meter.
One thing I will say for Divekick that is fucking awesome.
Local multiplayer on the Vita, player 1 uses the d-pad, player 2 uses the face buttons.
Word on the street is KoF13's netcode is still shit on pc
Famitsu gave JoJo a 40/40.
Fucking yes.
Ditto. Just wish Vita version was more polished (a day-1 patch that's the same size of the game doesn't help). Load times are kinda bad for a game with such a simplistic presentation. Online is butter smooth even on my shit connection.
Is there a vs. AI mode that isn't story btw?
Update: SNK put out a patch over the night. People are seeing phenomenal increases in online play. One bar from Canada to US had little to no lag in the match.
RIP green squiglyALL 18 ARTIST-APPROVED COLORS! Enjoy 'em while you can, in the retail version you have to earn or buy 'em. R.I.P., my favorite color. Hello there, my NEW favorite color!
Spoiler: show
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I wonder whose got bigger feet between Gilty or Makoto