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  1. #41
    E. Body
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    Reive Katana and GKT are not in there. Probably +63 for katana and +67 for GKT. Thank you for all of this work, Slycer.

    Edit: Ichijinto = GKT & Ichijintanto = Katana

  2. #42
    BG Content
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    Quote Originally Posted by theshun View Post
    Reive Katana and GKT are not in there. Probably +63 for katana and +67 for GKT. Thank you for all of this work, Slycer.

    Edit: Ichijinto = GKT & Ichijintanto = Katana
    Yeah, I searched Forefront (in Japanese) when I did the translation for Reive stuff so I missed those. Got them in now, they're both 63/63 skill.

  3. #43
    Sea Torques
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    Well, went to test server to compare Oatixur damage, didnt notice any difference on the normal melee hits, my atk in tp gear went up to 845, practically +1 atk per skills, but that wasn't the thing that did surprise me.

    Is more about the new iLVL thing and mobs dificulty, for example, With Oatixur only and using a mix of Thaumas/Empy Gear on mnk, Mandy outside adoulin checked Easy Prey --, they were hitting me 50~ per hit, lost like 400 hp w/o counterstance. Equpped Whirlpool Mask and the mandies checked Extremely Easy Prey, Killed 3 and just got hit once, Equipped Manibozho Brais, nothing did change on those.

    So practically after Aug. Update any current gear that is not lv100+ will be replaced. checking my WS sets, I can practically now cover all of them w/ Manibozho (w/ stats updated like on test server), so probably Delve Boss Pug runs will now have to add "5/5 Plams+ Gear"

    Hopefully new Skirmish Gear will be better than Plams Gear, anything between ilvl110-115.

  4. #44
    Ridill
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    I don't think it will be that bad. Looking at the stats it's not like every peice of delve completely outclasses everything else in every way. Some non ilvl stuff will still be good. Alot of the crafted ilvl is decent as well as balyd gear.

  5. #45
    Requiescat in pace.
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    Quote Originally Posted by Yugl View Post
    Since FC/2 determines the recast, you should need 28% FC to receive 14% recast reduction.
    I guess i misunderstood you then. You said 28% FC recast and took that to mean actually 28% recast.

  6. #46
    Sea Torques
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    Quote Originally Posted by dasva View Post
    I don't think it will be that bad. Looking at the stats it's not like every peice of delve completely outclasses everything else in every way. Some non ilvl stuff will still be good. Alot of the crafted ilvl is decent as well as balyd gear.
    arent just stats, and name few pieces that still good compared just with "updated" gear from test servers (lets start w/ thaumas coat)... the fact is on mobs lvl100+ ilvl > stats, tested full Manibohzo + Rigor and checked extremely easy prey. 4/5 Manibohzo w/o augments. the mandy couldnt hit me like when I was just using Oat + mask only. might try Oat and mask and rest of the gear/acc unequipped and I bet.. will be the same -_-

  7. #47
    Ridill
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    Quote Originally Posted by JSHidaka View Post
    arent just stats, and name few pieces that still good compared just with "updated" gear from test servers (lets start w/ thaumas coat)... the fact is on mobs lvl100+ ilvl > stats, tested full Manibohzo + Rigor and checked extremely easy prey. 4/5 Manibohzo w/o augments. the mandy couldnt hit me like when I was just using Oat + mask only. might try Oat and mask and rest of the gear/acc unequipped and I bet.. will be the same -_-
    I think you are under the mistaken impression that the check system actually corresponds to how easy a fight will be and therefore how strong you are. That is just a guide and what your xp will be based off of. Ilvl doesn't magically make you stronger by adding some invisible stats. The only effect Ilvl has in and of itself is making some pets stronger, lowering your xp, and modifying the check system. The reason why you were doing better with some peices was because of the increased stats on them. That whirlpool for example has 22 agi and 33 evasion... so yeah it's gunna help you evade some hits

    I'd really have to look at all the stats of everything to check but some of bowkus wont be the best for everything. Thaumus body will still be good situationally. There will be much better ws peices then Mikinaak Helm probably tp peices too for example

  8. #48
    Nidhogg
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    Quote Originally Posted by dasva View Post
    I think you are under the mistaken impression that the check system actually corresponds to how easy a fight will be and therefore how strong you are. That is just a guide and what your xp will be based off of. Ilvl doesn't magically make you stronger by adding some invisible stats.
    Just added it up, and with Whirlpool Mask + rest Mani set, you're looking at +70 Agi and +125 evasion. Thats pretty insane I guess. I had noticed all the defensive stats, but didn't really pay much attention to them. That shit adds up quick. <_< Wonder what kind of survivability difference we can expect between say a Delve mega boss geared job, and a plasm geared job now.

  9. #49
    Ridill
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    Oh I agree the stats on them are amazing. Just saying there are still peices out there that have slightly better stats in more focussed ways. Like how thaumus hat still great for qd or body for tping. How Khepri Jacket will probably always be good for rng ws

    These seem to be alot more well rounded than most we've dealt with like you meantion. I mean not only all that evasion but check out the def on all those essentially DD peices. Check out that 114 defense whirlpool hat <.<. Makes sense considering we are supposed to be effectively lvling up with gear. That said survivabilty will kinda depend on what you are fighting. Sure that's alot of evasion but even delve fodder has basically capped acc against my thf so not sure how much that will help real DDs much.

  10. #50
    Nidhogg
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    Quote Originally Posted by dasva View Post
    Just saying there are still peices out there that have slightly better stats in more focussed ways. Like how thaumus hat still great for qd or body for tping. How Khepri Jacket will probably always be good for rng ws

    These seem to be alot more well rounded than most we've dealt with like you meantion.
    That's pretty much my only fear atm of the direction they're going. We're getting a lot of OMGWTF gear and weapons, but nothing really has any staying power, its just all big stats. Other then a few capes, and the boots from Hurkan (STILL haven't seen any reports/testing on what these even do), nothing comes to mind as optimal swap in pieces for JAs, spells, WSs, etc, the way that some of the older gear does. Maybe at some point we'll get there, but for now, it seems like we're just getting +tons to base stats, MAB, MAcc, att, acc, def, etc. Its made for some interesting DD sets (having access to lots of sources of STP/Haste to cap), but outside of that, we're still relying on many older pieces for lots of things.

    Maybe that's what they were talking about wanting to address regarding JSE, giving us more specialized pieces that effect those abilities in ways that general high stat equipment can't. Then again, with what they've done to +stats, I'd be disappointed to see just minor upgrades to JAs and such. It feels like with the direction they're going, side grades/minor upgrades really are kinda a thing of the past. Hopefully Run and Geo AF will give us a glimpse of what may come with upgraded AF, if that's the path they choose.

  11. #51
    An exploitable mess of a card game
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    Quote Originally Posted by grevenilvec75 View Post
    I guess i misunderstood you then. You said 28% FC recast and took that to mean actually 28% recast.
    Yeah, that looked weird when I typed that. I wasn't sure if leaving "recast" out would create confusion otherwise.

  12. #52
    Ridill
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    Quote Originally Posted by Malithar View Post
    the boots from Hurkan (STILL haven't seen any reports/testing on what these even do),
    There was some limited testing in the testing threads but wasn't an exact amount iirc

  13. #53
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    SE just likes to release contents at hard mode initially and then the sequels of similar events just gets easier and easier and eventually become a joke, and then move on to new content and new events

    they just keeping us happy with new contents, i doubt they care about personal player satisfaction XD

  14. #54
    Old Odin
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    Quote Originally Posted by Arthars View Post
    SE just likes to release contents at hard mode initially and then the sequels of similar events just gets easier and easier and eventually become a joke, and then move on to new content and new events

    they just keeping us happy with new contents, i doubt they care about personal player satisfaction XD
    they said multiple times (legion voidwtach einherjar etc). That they release content first on the hardest lvl and then proceed to make it easier over time. Reason behind this was to 1. satsifie hardcore gamers and when they usually pushed through the new content give it to casuals or so

  15. #55
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    SE seems headed in the direction of just add everything stat wise to every piece of gear so peeps can stop crying about inventory space lol.

  16. #56
    Old Odin
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    Quote Originally Posted by kenshyn View Post
    SE seems headed in the direction of just add everything stat wise to every piece of gear so peeps can stop crying about inventory space lol.
    which is a good thing my sch is gonna save up alot of inventory space after the next version update!

  17. #57
    Ridill
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    I'm not sure it's really going to save my invent until they start adding some of it to mog slips .

  18. #58
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    Quote Originally Posted by Damane View Post
    which is a good thing my sch is gonna save up alot of inventory space after the next version update!
    Yeah I almost hit the floor when I saw the +macc on some of the weapons beyond any rational change I thought they ever make.

  19. #59
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    Quote Originally Posted by Damane View Post
    which is a good thing my sch is gonna save up alot of inventory space after the next version update!
    Can you elaborate on what you plan on cutting out / retiring, and in favor of what? I'm approaching my item quantity comfort zone on sch and am looking for ideas to optimize for space.

  20. #60
    Ridill
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    Could look on the first page and compare to old stuff... Would probably have to math out with different gear sets that maintain a similar recast on stun but other than that Atinian Staff +1 pretty much replaces all macc/magic damage trial staffs.

    Looked at the sets and they seem to be the best in most regards if the current stats hold for update.

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