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  1. #61
    E. Body
    Join Date
    Jun 2011
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    2,031
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    7
    FFXI Server
    Odin

    Edit: Blind.

  2. #62
    BG's #1 Hatsune Miku fan!
    Join Date
    Dec 2009
    Posts
    10,081
    BG Level
    9

    So when is this getting implemented? In August in the next version update?

  3. #63
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    August 6th

  4. #64
    Sea Torques
    Join Date
    Sep 2007
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    711
    BG Level
    5
    FFXI Server
    Valefor

    I recall reading somewhere that jobs were being added to one or more of the macc staves. Was BRD added to Atinian Staff?

  5. #65
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    Quote Originally Posted by detlef View Post
    I recall reading somewhere that jobs were being added to one or more of the macc staves. Was BRD added to Atinian Staff?
    from OP:

    Lehbrailg
    DMG:96 Delay:366
    INT+6 MND+6
    Magic Accuracy+45 Magic Attack Bonus+40
    Magic Damage+65
    Staff skill+51 Parrying skill+51
    [[Also modified to be equippable by all mage jobs: WHM/BLM/RDM/BRD/SMN/SCH/GEO]]

  6. #66
    Sea Torques
    Join Date
    Sep 2007
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    711
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    5
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    Valefor

    Ah, so at this time it appears to be only that particular staff. Bummer.

  7. #67
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
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    Bahamut

    Hey you still get soothsayer so no big loss lol

  8. #68
    First invited, last in the zone.
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    Sep 2008
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    1,448
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    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by dasva View Post
    Hey you still get soothsayer so no big loss lol
    -45 MAcc is what I would call a big loss. (RDM is in the same boat, they're 45 Macc down from SCH which once again makes them useless.) SE saw people were actually taking RDM to stuff and figured "Well, *that's* got to stop.."

  9. #69
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Sylph

    Google Translate, but you get the point:

    Currently, out of the performance of the shield can be confirmed on a test server,
    Will be adjusted to the much smaller value, the value of the "shield skill +".

    Because, to conduct the review of the calculation criteria regarding trigger percentage of the shield,
    Although it was a value that was given on the assumption that review,
    As a result of the verification, against (which is equivalent to 110 and fix the level by force) monster that exceeds the strength above a certain level,
    That trigger percentage of Ohan resulting in decreased approximately 30% was found.

    Therefore, so as not to change the activation frequency of the shield current, as well as separating the reference data,
    I go to Replacing the value according to the data prepared freshly "shield skill +".

  10. #70
    Sea Torques
    Join Date
    Jun 2007
    Posts
    716
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Foldypaws View Post
    -45 MAcc is what I would call a big loss. (RDM is in the same boat, they're 45 Macc down from SCH which once again makes them useless.) SE saw people were actually taking RDM to stuff and figured "Well, *that's* got to stop.."
    Forgive my ignorance, but how is sch's B+ skill +staff better than say a rdm with tier 2 enfeebs and a soothsayer? Am I missing something?

  11. #71
    Sea Torques
    Join Date
    Oct 2008
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    Bismarck

    Under the assumption that all of these bonus stats will be needed for new content, Atinian will put SCH at roughly the same level (or slightly ahead of) RDM. If this is the case, there is no real reason to bring RDM since SCH is even more gersatile than RDM.

  12. #72
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Foldypaws View Post
    -45 MAcc is what I would call a big loss. (RDM is in the same boat, they're 45 Macc down from SCH which once again makes them useless.) SE saw people were actually taking RDM to stuff and figured "Well, *that's* got to stop.."
    I should know better than to debate numbers at all with you, but assuming you macc aug the soothsayer it's 32 macc difference with 8 more mind/int than atinian. You know better than I do how int/MNd will equate to macc but that makes the difference even less. Considering the Magian macc staves are macc+35 (bg wiki numbers) I'm not going to complain one bit about a 5x increase over what I had before.

    I'm also viewing this as a purely magic acc debate since any job I consider a true nuking class at this point in the game for event purposes are blm and sch only and have access to atenian. Rdm is brought to our delve events for a long ass haste on the sch, refrsh on geo, back up cure, and tier2 enfeebs along with the ability to stick silence/grav. Sorry this is concise since in on my phone but have to heartily disagree with your post. I'm more than happy about this gear and I am someone who has made every single macc staff...

  13. #73
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
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    Bahamut

    I'd be more mad that blu gets no macc from this update unless you actually use the club and that's what 50 or so?

  14. #74
    Old Odin
    Join Date
    Oct 2006
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    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by dasva View Post
    I'd be more mad that blu gets no macc from this update unless you actually use the club and that's what 50 or so?
    tamaxchi has 90 m.acc

  15. #75
    Sea Torques
    Join Date
    Jun 2007
    Posts
    716
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Idk, RDM still seems viable to me. Though my SCH and RDM are geared almost exactly alike these days save for the 10% potency on body, tier 2 enfeebs and refresh II, (which actually has been useful recently).

    In other news, tier 2 nukes seem somewhat broken. Tossing out 1k damage every 3 seconds for little mp, and nearlyto no recast is nice, and the boost to base damage from staffthe is going to be nicer.

  16. #76
    Sea Torques
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    Oct 2008
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    5
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    Bismarck

    I have an eerie feeling that BLMs will be used in clearing (probably Yorcia) 5nm+boss. Something about that zone will require heavy magic dps, which t2 nukes can now supply (to an extent). Kinda like how Ceizak goes more smoothly with RNG.

  17. #77
    Relic Horn
    Join Date
    Sep 2011
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    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Manaburn clears don't seem terribly outlandish in the current zones. Streamlining magical output between 14 or so BLMs and coordinating their survival is a headache I don't think anyone wants, though

  18. #78
    Sea Torques
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    Oct 2008
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    5
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    Bismarck

    Didn't necessarily mean a whole alliance of them, just a single party to make certain aspects of it go faster (muyingwa, mastop for example)

  19. #79
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    8
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    Asura

    Quote Originally Posted by Squah View Post
    Didn't necessarily mean a whole alliance of them, just a single party to make certain aspects of it go faster (muyingwa, mastop for example)
    If you mean by overcomeing a gimmick (like in mastop), mnks would do it better with formless. Even if you design a mob that takes sever magic dmg, mnks with formless would do prolly better. Magic is dead atm, DPS of it is just too low compared to melees not to mention the enmity issues if DPS of it would be up on par with melees. Just throw mnks with formless at it. /run might be an option too if its the mob requires really alot of magic dmg.

  20. #80
    Puppetmaster
    Join Date
    Mar 2010
    Posts
    60
    BG Level
    2
    FFXI Server
    Ifrit

    Quote Originally Posted by Damane View Post
    If you mean by overcomeing a gimmick (like in mastop), mnks would do it better with formless. Even if you design a mob that takes sever magic dmg, mnks with formless would do prolly better. Magic is dead atm, DPS of it is just too low compared to melees not to mention the enmity issues if DPS of it would be up on par with melees. Just throw mnks with formless at it. /run might be an option too if its the mob requires really alot of magic dmg.
    inb4 all mobs in ravine's Delve have shock spikes for 30 seconds every 3 minutes with high evasion to compensate for the combat skill+ adjustments.

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