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  1. #81
    Relic Horn
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    Leviathan

    I'd be extremely surprised if we weren't taking full advantage of every bit of accuracy/attack we'll have come time for new Delve. Don't even joke about the shock spikes, though '~'

    Semi-related, but also predicting higher airlixir requirements/higher plasm costs on new equipment. I don't see them sitting content with everyone unlocking the new array of equipment from the NPC and going back to Tojil to get it all

  2. #82
    Ridill
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    Quote Originally Posted by Damane View Post
    tamaxchi has 90 m.acc
    Yeah that's kinda why I said from this update... blu already has tam as does all the mages. This update will greatly boost the other jobs but wont do anything for blus macc unless they want to put on the delve club as well

  3. #83
    Ridill
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    Quote Originally Posted by Damane View Post
    Even if you design a mob that takes sever magic dmg, mnks with formless would do prolly better. Magic is dead atm, DPS of it is just too low compared to melees not to mention the enmity issues if DPS of it would be up on par with melees. Just throw mnks with formless at it. /run might be an option too if its the mob requires really alot of magic dmg.
    What if it is just magic dmg as limited testing puts formless more into breath category? Or even specifically elemental dmg. Must do wind or something lol. All other sources heal it or something just for fun. SE does seem to be trying to design fights that basically push certain jobs. But who knows maybe mnk will still reign supreme. Right now only SE knows and at this point even that is highly debateable lol

  4. #84
    Sea Torques
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    Bismarck

    Forget a shock spike aura. Dread spikes is where its at, yo.

  5. #85
    Puppetmaster
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    Ifrit

    Quote Originally Posted by Taint View Post
    August 6th
    Technically that's Japan's August 6th , North America's August 5th...

  6. #86
    Old Odin
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    Quote Originally Posted by dasva View Post
    Yeah that's kinda why I said from this update... blu already has tam as does all the mages. This update will greatly boost the other jobs but wont do anything for blus macc unless they want to put on the delve club as well
    they are looking into a way to corprate weapon skill into m.acc for jobs like nin drk and blu (if this ever happens), would fix it if implemented correctly.

  7. #87
    Salvage Bans
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    Quote Originally Posted by Damane View Post
    they are looking into a way to corprate weapon skill into m.acc for jobs like nin drk and blu (if this ever happens), would fix it if implemented correctly.
    Yeah that be nice now if they could do something with the retardedly low blu attack based on blu skill only we be talking...

  8. #88
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    This reminds me that they should do something about DRK's spellcasting. Occult Acumen didn't prove successful enough.
    Imho they should do what is very common in other games.
    Have a special bonus "proc" randomly while the DRK is doing something. When this bonus procs you receive a buff for X seconds. Next spell you manage to cast within those seconds will be instacast.

    It's not what DRK "needs", I'm not talking from a perspective what needs to be done, it's rather the perspective that it's a shame DRK in FFXI doesn't really use his spells a lot as you would imagine coming to FFXI from another FF game.
    I would enjoy something "unique" like this :D


    Dreams aside, I suppose the macc "fix" is a good step at least.

  9. #89
    Old Odin
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    Quote Originally Posted by Sechs View Post
    This reminds me that they should do something about DRK's spellcasting. Occult Acumen didn't prove successful enough.
    Imho they should do what is very common in other games.
    Have a special bonus "proc" randomly while the DRK is doing something. When this bonus procs you receive a buff for X seconds. Next spell you manage to cast within those seconds will be instacast.

    It's not what DRK "needs", I'm not talking from a perspective what needs to be done, it's rather the perspective that it's a shame DRK in FFXI doesn't really use his spells a lot as you would imagine coming to FFXI from another FF game.
    I would enjoy something "unique" like this :D


    Dreams aside, I suppose the macc "fix" is a good step at least.

    can we let DRK casting die pls, everytime someone brings it up i have to faceplam, SE has tried to get DRKs to cast a dozen of times, it doesnt work ecxept for those times where they sleep an add or so because the group has splitt up or whatever (75 nyzul isle NNI etc).
    There are things in much dire need then giving DRKs an incentiv to cast spells.

  10. #90
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    Quote Originally Posted by Damane View Post
    There are things in much dire need then giving DRKs an incentiv to cast spells.
    Not denying that.

  11. #91
    Ridill
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    Quote Originally Posted by Damane View Post
    they are looking into a way to corprate weapon skill into m.acc for jobs like nin drk and blu (if this ever happens), would fix it if implemented correctly.
    Oh Yeah I know... but it's kinda a bug duh this should've been obvious to do when you gave everyone +188 skill not a oh wait some player complains about lets fix it maybe way later. Getting the feel they really have no idea of even half the things improved by lvl lol. Like they got together and were like which is easier boosting lvl or boosting stats to a lvl. And guy one was like hey boosting lvl requires reprogramming lvl! Guy 2 two was like ilvl just requires throwing more acc and base stats on equipment then we already do. Guy 3 goes what about dual weilders, spell potency, macc for hybrids, defensive capabilities... and gets thrown out the window before he can finish

  12. #92
    Old Odin
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    Quote Originally Posted by dasva View Post
    Oh Yeah I know... but it's kinda a bug duh this should've been obvious to do when you gave everyone +188 skill not a oh wait some player complains about lets fix it maybe way later. Getting the feel they really have no idea of even half the things improved by lvl lol. Like they got together and were like which is easier boosting lvl or boosting stats to a lvl. And guy one was like hey boosting lvl requires reprogramming lvl! Guy 2 two was like ilvl just requires throwing more acc and base stats on equipment then we already do. Guy 3 goes what about dual weilders, spell potency, macc for hybrids, defensive capabilities... and gets thrown out the window before he can finish
    I think they are rather swamped with work to implement everything at the same time. They needed to push out new content constantly while addressing things and adding new content etc etc. Feels to me more like they have it planned out (otherwise they wouldnt have had an answer allready) but they are just swamped with things to do.

  13. #93
    Sea Torques
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    Well drk might indirectly get a casting buff with all this magic damage+ gear and the adjustment to make it not suck ass. They'll probably eventually add a casting scythe with something stupid on it like +254 magic damage. If I remember right that stuff benefits small nukes more than big ones, for magical auto attacking. It's just putting roller skates on a donkey at this point, but eh, it's not like Squeenix's system changes haven't gone full Half Life and had unforeseen circumstances before.

  14. #94
    Ridill
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    Quote Originally Posted by Damane View Post
    I think they are rather swamped with work to implement everything at the same time. They needed to push out new content constantly while addressing things and adding new content etc etc. Feels to me more like they have it planned out (otherwise they wouldnt have had an answer allready) but they are just swamped with things to do.
    So true... they are completely underestimating the amount of work it takes to implement and test stuff and just basically just throwing out every idea they get... hence how 1 update got bigger and bigger and bigger till it got split to 2 then the second one got split lol. I'd be very fine with slowly down the content and fixing the problems. However don't feel they necessarily have it all planned out. Like the hybrid macc and the blu base dmg were basically responses to lots of QQing. So I think it's more of a reactionary plan. Do stuff and then when we voice concerns loudly enough take action. Probably why they still haven't really mentioned a few other things

  15. #95
    Ridill
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    Quote Originally Posted by Chamaan View Post
    They'll probably eventually add a casting scythe with something stupid on it like +254 magic damage. If I remember right that stuff benefits small nukes more than big ones, for magical auto attacking.
    Sorta. Adds the same amount of dmg but with lower base dmg that means higher percent gain. However it has caps based on the base dmg of the nuke... so something like 254 would actually probably cap you on T5 and definitely on T4 so you'd not neccessarily be gaining more comparatively from small nukes

  16. #96
    Relic Shield
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    Shiva

    Out of curiosity, if a person is dual-wielding Delve Dagger + Skirmish Dagger, would they get the Dagger Skill + from BOTH weapons, or only from what's equipped in the main slot?

  17. #97
    First invited, last in the zone.
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    Lakshmi

    Skill only applies to the hand it's on so you'd get delve skill on the one hand and skirmish on the other.

  18. #98
    Nidhogg
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    While +weapon skill is like that, it'll be interesting to see what happens with the +parry, as that's actually added to the skill in the Status screen, though I haven't seen any reports of say a Blu offhanding the club, or someone on the test server using two +skill weapons.

  19. #99
    Sea Torques
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    The Scryers

    Quote Originally Posted by Malithar View Post
    While +weapon skill is like that, it'll be interesting to see what happens with the +parry, as that's actually added to the skill in the Status screen, though I haven't seen any reports of say a Blu offhanding the club, or someone on the test server using two +skill weapons.
    probably and for sure +skills don't work in offhands.. like stats of relics don't works offhand. coz in main hand +skills increase atk, and its for "both hands". should be easy to test in live servers.. just equip the club offhand and check if you get the parry.

    EDIT:Confirmed, like I said.. nope using club in the offhand, +parry skills don't show on combat skills..

  20. #100
    E. Body
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    Not like it'd matter a whole lot even if you did. It'll help bored NIN/THF/BLU/DNCs solo stuff better-er? It'd be nice, but not being useless jobs would be nicer.

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