While they say one thing a day only to say the opposite the day after and then take it back the day after that, let me remind you that Matsui generically hinted that REM would be automatically updated (lv 99 versions) and then they would be furtherly automatically updated again whenever the ilevel cap was raised and new weapons released.
It was a pretty generic statement and I have no clue how much we can trust it since it seems they already took back the "automatic" part and in the last posts about it they're now talking about "ways to update them" which implies it's not gonna be automatic at all.
/shrugs
Don't ever remember Matsui even remotely, generically hinting at this. Believe that was where a lot of the rage came from, was a side of people arguing that people need to do SOMETHING to upgrade them, a side saying they should be handed out (automatically) with no additional work, and a side saying fuck it all, move on.
He didn't directly said it. As I mentioned it was a very vague post from which I came to a "logical" conclusion that what I wrote above might be the case.
But in the end it's a vague english post translated from a likely vague japanese post, it's quite possible several "shades" of meaning got lost in translation.
HERE is the post.
My personal, maybe flawed, reasoning is concerning the following sentences
...and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.In the first sentence they say they want RME stats to "match" the current content level. (to achieve this they need to update them or make them upgradeable whenever they "raise" the current content level)I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice
In the third sentence they say they want RME not to be the "ultimate weapon" but to be something on par/close with the other weapons released. (To do so they're gonna need to "upgrade" them whenever they raise the content level and, consequentially, release new weapons)
Last but not least in the second sentence they say they do not want to make them continuosly upgradeable in short intervals. Which, in my book, implies they do want to make them upgradeable, just not in short intervals. If they wanted to make so they're not upgradeable at all, he wouldn't have specified the "short intervals" condition.
Now this doesn't really mean anything because:
1) Maybe my logic is flawed
2) Their logic has been flawed ooh so many times
3) The fact they said something doesn't mean it's gonna bind them to keep their word (and Matsui specified several times these were just vague ideas and not plans set in stones)
4) From some of the posts he made later we already got the idea that they probably changed their minds on a couple of aspects. If they did so for that, they could do it for more.
Nonetheless, I think this is what they meant, or what they wanted us to believe, when Matsui made that post in May.
it is just going to be
enjoy adoulin > enjoy new content > enjoy new weapons > finished adoulin/mission/endgame? >REM upgrade, toss every weapon u obtained and wait for next expansion/mini packs to rep your REMs
only best way to keep content "fun" and meaningful, not instantly void new content items, and eventually still give you ur REM upgrades
oh at the same time, make u go back to old contents eventually for your REM upgrades. Kill new Arch Grand DL and HQ salvage II bosses and obtain a 10% drop rate "thing" from shinryu to deplete your cruors at 1m cruor per fight
They screwed themselves with the afterglow trials. They could have just kept adding trials. Stupid.
Depends on the debuff. On Tojil, all but Silence can take a few tries even with GEO debuffs. Muyingwa is about the same except is super easy one is Paralyze II. Dakuwaku doesn't seem too bad in general, it feels like he gets easier to debuff the low in HP he gets. But that damn aura is annoying for debuffing as it complete removes everything he currently has on him.
But over all, no way. Way easier to debuff than Delve megabosses. I'd say they are in between 1-5 NM's and the Megabosses as far as resist rate.
To put it more into perspective, there was one Morimar run we did with only one GEO, since we we're a little short on people that day. So didn't have Focus/Languor the whole run. 1-5 NM's were landing debuffs just fine without it. Even Kurma's Harden Shell wasn't even an issue. I got like 1 resist the whole fight. Now, when we got to Tojil, there was a big difference in resist rate as, Silence, which usually flawlessly lands, was putting up a fight, but we still made it through easy enough. We won't even talk about the other debuffs without Focus/Languor lol.
So yeah, definitely less resistant than Delve Megabosses, for sure.
I would say Hurkan/Yumcax are just slightly above Tier 1-5 NM's as far as resist rate.
While I do share your resentment towards the unmentioned game director, I don't really think afterglow is the reason why they're not adding more trials.
It wouldn't really be a problem to add a branching path after the lv99 versions.
Like "Trial 8792: Kill ADL 30 times" and make this trial accessible from both versions. The resulting weapon would keep the afterglow if starting from there, or it wouldn't with the other option.
They just want to move away from TotM imho.
I dunno if I agree or disagree with that.
TotM has been a very nice idea which hasn't been implemented the way I would have liked it.
In the end it turned out to be a very cheap (from a developers' resources pov) way to offer huge timesinks to the players, i.e. keeping them playing.
Can't say I like such methods.
I mean, in the end we could say 99% of game content is made that way, but TotM brought the whole thing to a new level. That extent was beyond my tastes.
(Or maybe I'm just bitter because of the time I sinked into some of those bloody paths >.>)
They don't necessarily need to add a branching off trial. Simply add a trial(s) between 99 and 99 Afterglow and adjust base DMG/Stats retaining 99 Afterglow's "ultimate" trial status.
I don't think Afterglows are really complicating things at all for them, so I talking about it as if it is is pretty silly.
Not to mention we are getting a good 100 macc this update to make it even easier lol
Where does the Shneddick gear come from?
It's the new Bayld equipment. We should start unlocking it tomorrow.
How is that pronounced?
I'm going with sh-ned-ick
It is. To be more specific, it's sch-neh-dick, said quickly—the first syllable being pronounced sort of like "shh," but if you're more familiar with German pronunciation, you'll understand what I mean by "sch." That's true regardless, but you can verify that this was their intent by romanizing the Japanese lettering, which gives you "shu-ne-de-ku."