Anyone else disappointed the af has no effect on any abilities now? That was such a nice feature of the original set.
Anyone else disappointed the af has no effect on any abilities now? That was such a nice feature of the original set.
Was surprised Coerthas is only one zone, but it is the biggest in the game by far. I was expecting it to be more green towards the south and gradually get more snowy the higher you go but yeah.. PS3 doesn't have the memory for that kind of shenanigans.
Finally go to go into the beastman camps though (they were blocked off in phase 3) and glad they kept their respective music from 1.0. Not really much of a sense of danger though when even lv.50 beastman mobs only hit you for 2 digit damage and you can do laps of the entire camp with no danger of coming close to dying.
Mor Dhona pretty much just acts as the doorstep to the Crystal Tower. It's beautiful nonetheless. Just minimal in actual function.
anyone else dissapointed on how SE nerfed the mob in Coerthas and Mordhona?
kinda miss being one shotted while exploring
There is a fairly large circular platform accessed by a thin bridge at the far northern part of Coerthas near the upright dragon mobs. Guarantee that houses a high level fate. You can only access targets on the platform from the bridge or by being in the circular area itself; designed likely so people have to deal with AOEs (or stack a million people on the bridge).
Another dumb little thing I noticed was that the courtyard in front of the cathedral in Eastern Shroud has a pedestal on the ground for each of the twelve guardians. I am going to laff for days when it's required to get one player with each of the 12 chosen guardians to stand on those to accomplish something. That 3-Mage-Door/Garlaige Citadel feeeeel.
There's like 4 different FATEs leading up to this Svara bro. Must be a pretty serious cat.