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  1. #181
    Fake Numbers
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    Quetzalcoatl

    Quote Originally Posted by Classikmage View Post
    Has anyone found the enigmatic device in Yorcia Weald, yet?
    There won't be one until we get Yorcia Skirmish.

  2. #182
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    Quote Originally Posted by Morari View Post
    There won't be one until we get Yorcia Skirmish.
    I thought we had one? That's why we have Yorcia skirimish items now. Why release Yorcia skirmish items w/o a Skirmish to use them with?

    Yorcia Visage I-V.

  3. #183
    >The Implying
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    Jeryhn Astracrown
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    Excalibur
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    Cerberus

    Do people never read the dev comments? Yorcia Skirmish was planned to be released this update but they couldn't finish it in time, so they added the items to access the area in the meantime to prep players for entry.

  4. #184
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    Quote Originally Posted by Classikmage View Post
    I thought we had one? That's why we have Yorcia skirimish items now. Why release Yorcia skirmish items w/o a Skirmish to use them with?

    Yorcia Visage I-V.
    Because that's exactly what SE said they would do in the posts leading up to this update and in the update notes themselves. They want us to stockpile or something until Skirmish 2 goes live later in August.

  5. #185
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    Quetzalcoatl

    Oh, well, derp. Thank sucks, lol.

  6. #186
    Hydra
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    Bahamut

    Quote Originally Posted by Taim Meich View Post
    With constant 50% fast cast, /NIN is a very, very viable strategy for RUN, specially considering all the evasion it can get, plus the extra parry (now more noticeable thanks to the weapons parry+) and then Battuta for ridiculous parry rate for a short amount of time. The fact that the new equipment has a lot of defense and the RUN can Embolden the WHM's Protect V helps a lot, too.

    Is RUN viable, or even necessary, as a tank? I don't know. Is it a "paper tiger"? Not at all, it's much more resilent that the vast majority of jobs now.
    I've seen it done in a few battles with 8-10 people and tanking for the group. I was actually pretty impressed. Was holding decently but more importantly really wasn't soaking much damage. This RUN was actually /war rather than /nin. It might not be a pld, but it's still in a better spot than lolnin at the moment.

  7. #187
    CoP Dynamis
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    Rentwokay Champignon
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    Sargatanas
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    Asura

    I picked up some Velkk paraphenalia in Marjami Ravine and tried to start It Never Goes Out of Style, but the NPC hasn't heard of me with Rank 4 fame. I think this quest requires Rank 5 or more.

  8. #188
    Theory Fighter
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    Ragnarok
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    Quote Originally Posted by Streak View Post
    I've seen it done in a few battles with 8-10 people and tanking for the group. I was actually pretty impressed. Was holding decently but more importantly really wasn't soaking much damage. This RUN was actually /war rather than /nin. It might not be a pld, but it's still in a better spot than lolnin at the moment.
    Why /WAR instead of /SAM? Voke?

  9. #189
    Ridill
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    Quote Originally Posted by Taim Meich View Post
    Why /WAR instead of /SAM? Voke?
    I'd guess beserk in situations where you aren't getting rediculous att buffs since it is a severely att deprived job

  10. #190
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    Ragnarok
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    Quote Originally Posted by dasva View Post
    I'd guess beserk in situations where you aren't getting rediculous att buffs since it is a severely att deprived job
    Well, the problem is, it was tanking, or that's the impression I got from his post. Berserk, even with all the evasion and parry RUN can get, will make the hits that go through much more threatening. /SAM gives you a boost in the form of an easy 7-hit, haste, acc and STR from hasso, and seigan to avoid even more damage. Plus meditate and sekanoki that are always nice.

  11. #191
    Ridill
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    True but /war offers a bit more than what I said. You get a little bit more str so kinda evens out with seigan/hasso usage. Tactical parry with those kind of parry rates kinda does weird things to xhit builds anyways. Agressor. But mostly I don't like how it effects foil/flash recast which are awesome hate spells but also very awesome defensive spells which you can pratically spam now without something killing your timer. Similar thing with stoneskin I suppose. You'd be relying more on your meleeing and not sure how you'd fair against a drk who has all the same melee you got plus more haste/att.

    By that same token kinda curious how /rdm would do. More fast cast and self barspelling for even less magic dmg taken?

  12. #192
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    You already have barspells as run, rdm is really only for solo...in group play I don't think anything is worth it other than sam and nin. I guess drk for old zerg content, but who cares.

  13. #193
    Ridill
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    Oh yeah doh forgot that. I'd still rather boost my casting speed other than kill it. Kinda defeats the purpose of inspiration

  14. #194
    Sea Torques
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    I'm an enormous fan of going /sch to most tanky things. Foil and Flash hold hate well and you've got cures, some -nas, and cost/cast reduction from light arts. Only real shame is no Regen duration bonus.

  15. #195
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    Quote Originally Posted by Streak View Post
    I've seen it done in a few battles with 8-10 people and tanking for the group. I was actually pretty impressed. Was holding decently but more importantly really wasn't soaking much damage. This RUN was actually /war rather than /nin. It might not be a pld, but it's still in a better spot than lolnin at the moment.

    I don't even know what content you could be refering to, any melee job can 'tank' anything below delve level without taking much damage. Anything delve related your should be buffing melees with 2 songs and 2 rolls at a minimum, and they will be tanking. RUN is just a gimp melee job that takes less magic damage and can't supertank shit half as well as pld.

    I'm all for finding a jobs niche, but 'tanking' doesn't really exist currently. And intentionally creating situations where you have a 'tank' rather than just taking several melee/brd/cor and killing it 10 times faster, is silly.

    Also, no job should be attack deprived on anything shy of megabosses with the changes to Ilevel weapons.

  16. #196
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    Shouldn't really use run as tank, rather a dd with support. It's not as useless as some people make it out to be. This isn't nin.

  17. #197
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    Diabolos

    Quote Originally Posted by Fake View Post
    Also, no job should be attack deprived on anything shy of megabosses with the changes to Ilevel weapons.

    A DRK says "Attack penalty on Resolution? Pfft whatever...", a RUN says "Ouch'.

  18. #198
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    Against what? If you're fighting Delve NMs with next to no buffs debuffs then sure, if you're using intelligent job setups (which is contradictory since we're talking about a useless job) then it won't be "attack deprived".

  19. #199
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    Slycer Ilerion
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    Quote Originally Posted by Taim Meich View Post
    I was chain nuking Mandragoras in Yahse with Blizzard 1 for 960 dmg per nuke. Really nice. Also nuked some Orobons near the 2nd RUN NM for 780 or so with thunder 1. Helix spells were also boosted, as confirmed above.

    Really really nice, might revive nuking to some extent.
    Just wanted to mention for people who are doing stuff like this with tier 1 nukes - dINT is hard capped even on most of the high level NMs if you have a good nuking setup. Try to get more MAB or "magic damage" in where you can. Swaps like Strendu Ring swapped for an INT+7 ring, Erlene's Notebook instead of Ombre Tathlum, etc., will get you more damage if you're capped out on dINT. If you want to test it out, just drop off an INT ring and see if your damage stays the same, you're capped if it does.

  20. #200
    Requiescat in pace.
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    edit: derped

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