Also confirming AFK Reive is dead. Just sat through a full 6 min one in Battlegrounds and got zip.
Why does the .rar download include a ROM19 folder?
Got back from work, first thing I tried out: Atinian Staff
Base Stats (minus staff):
156INT
81MAB
BLM/RDM
Also Ionis active
All spells on Firesday
Target: Blanched Mandragora outside adoulin, all thunder spells
Chatoyant:
T1: 436
T2: 889
T3: 1418
T4: 2293
T5: 3168
Atinian:
T1: 927 (lol)
T2: 1390
T3: 1916
T4: 2779
T5: 3623
With how much defense pieces are getting, making full DT sets might be more complicated than just "throw as much PDT on as you can" (as well as considerations for hybrid sets) soon.
For example, on my DRK, I have 624 defense and 50% PDT in my DT set. However, if I remove Phorcys schuhs (28 defense) for Mikinaak greaves (59 defense, 7 VIT), that gives me 659 defense. If I assume mob pdif is roughly linear over that range, that means I take ~-5.3% damage from the added defense alone, compared to the ~9.1% from Phorcys' PDT.
Right now it's not a contest, but when stuff like the Gorney Sollerets is obtainable, or they release even higher defense gear, more PDT might not always be better.
Got 12k exp/bayld for frontline support to Marjami Biv#4. Is the bonus for delivering to futher Bivs added this update? I wasn't sure so I just did the furthest one just in case. Took me about 30 minutes to travel using garudas fleet wind and tatsumaki pants 8% move+. Could've been a little faster if I hadn't kept dawdling to stop in between and read BG :Q
Do you still get credit for the pioneers coalitions if you don't get any exp?
Someone please enlighten me on the logic behind the new weapons.
The RUN AF sword is "only" 4 levels under Bereaver, but the difference between a R15 Bereaver and that sword is way higher than those 4 levels would suggest.
Also I don't understand the "pattern" behind Skirmish+1 weapons. Some are worse than Delve ones, some are on par, some are slightly better.
I must be missing something... maybe I miscalculated the damage/delay ratio for dps, but it seems so random to me, I don't understand why they didn't follow the same pattern for all of the weapons.
Rememebr NQ Skirmish weapons could get like DMG+40 or more. I'm sure Skirmish Weapons+1 can get similar or more augmented +DMG and maybe job specific bonuses to traits/abilities?Also I don't understand the "pattern" behind Skirmish+1 weapons. Some are worse than Delve ones, some are on par, some are slightly better.
I must be missing something...
Yes yes of course, but I was talking about the "unaugmented" version.
Ninzas+1 = DMG:+85 Delay:+51 Hand-to-Hand skill +162 Guarding skill +162
New Rigor = DMG:+90 Delay:+60 Hand-to-Hand skill +162 Guarding skill +162
(-5 base damage but lower delay, same +skill)
Delve Sword = DMG:104 Delay:228 Accuracy+6 Attack+5 Sword skill +162 Parrying skill +162
Iztaasu+1 = DMG:99 Delay:236 Sword skill +162 Parrying skill +162
(-5 damage and higher delay, same +skill)
New Bereaver: DMG:209 Delay:456 Accuracy+8 Attack+8 Great Sword skill +162 Parrying skill +162
Crobaci+1 = DMG:198 Delay:501 Attack+18 Great Sword skill +153 Parrying skill +153
(-11 damage, higher delay, less +skill)
New Delve axe: DMG:132 Delay:288 Accuracy+6 Axe skill +162 Parrying skill +162 Enmity-4 Pet: Accuracy+20
Faizeer+1: DMG:119 Delay:288 Axe skill +162 Parrying skill +162
(-13 damage, same delay, same +skill)
New Delve Gaxe: DMG:231 Delay:504 Accuracy+8 Great Axe skill +162 Parrying skill +162 "Double Attack"+2%
Iclamar+1: DMG:208 Delay:504 Great Axe skill +162 Parrying skill +162
(-23 damage, same delay, same skill)
New Kiji: DMG:87 Delay:190 Accuracy+18 Evasion+18 Katana skill +153 Parrying skill +153
Kannakiri+1: DMG:94 Delay:227 Magic Accuracy+15 Evasion+15 Katana skill +162 Parrying skill +162
(+7 damage but higher delay, higher +skill)
I could go on.
I really don't get the inconsitencies in the pattern.
Is there a pattern at all actually?
Base Delve is better than Base Skirmish +1 in DMG, and equal or better in skill+.
Katana and Polearm are the exceptions, as they are different "classes" within their weapon type, so their lower dmg/skill is offset by -15% to -20% delay.