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  1. #121
    >The Implying
    Join Date
    May 2006
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    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Okay, here's the new missions so far:

    - Walk near Oscairn outside Peacekeeper's for an automatic cutscene.
    - Go to the Cliseum Entrance in Rala for a cutscene.
    - Wait a game day, then head to Levil inside Pioneer's.
    - Go to the library, read the History book until you get a message about a folded-over page. Also talk to a nearby NPC who mentions something about people being in Rala.
    - Back to Levil.
    - Take Rala entrance near Adoulin Waterfront, you'll get a cutscene. Take your first right in the zone and use the passcode HGSI on the Sluice Gate for a cutscene.
    - Go to Adoulin Castle for a cutscene.
    - Take Rala entrance near WestAdoulin Mog House. Talk to an NPC at the Arboretum.
    - Back to the Sluice Gate for another cutscene.
    - Go to Rala (H-6) and click a box for a key item.
    - Back to the Sluice Gate for another cutscene and a battlefield entrance.

    Waiting til more people get to the point where I am for info on the BC.

  2. #122
    Ayn
    Ayn is online now
    Yoshi P
    Join Date
    Jan 2006
    Posts
    5,277
    BG Level
    8
    FFXI Server
    Sylph

    Yeah, I was wondering the same thing.. strange.

  3. #123
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Fwahm View Post
    Base Delve is better than Base Skirmish +1 in DMG, and equal or better in skill+.
    If with "DMG" you mean "overall damage" (i.e. dps) you might be right, I didn't calculate anything.
    If you meant "base damage" then you're wrong. Check the Katana.
    Same for skill, not all Delve weapons are equal/better than Skirmish+1, some are worse.
    Are Katana and PA the only exceptions? Didn't check them all.

    My question still stands though, why?
    Even if the dps follows more or less the same pattern, why do things look so "random" at first sight?
    I mean if they wanted to make things different changing damage/delay they could have followed a pattern. Higher damage? Higher delay. Same/lower delay? Lower damage. But it's not like this!
    Also they didn't need to touch the skill, they could have just touched damage/delay and leave +skill alone.

    It seems to me the difference between delve and skirmish+1 isn't "equal" for all weapons.
    Maybe it will be balanced by the possible augments u can get, I dunno, but atm I'm still wondering "why", I don't get it, it makes no sense >.>

  4. #124
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Well some weapon types often have higher dmg higher delay and lower dmg lower delay variants. While others tend to be more uniform. Overall the dps is similar or chanes in dps. And there logic if there was any was most likely based on max augments since that is what the ilvl system for augments is based on. Just try not to think about it too hard

  5. #125
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Sechs View Post
    If with "DMG" you mean "overall damage" (i.e. dps) you might be right, I didn't calculate anything.
    If you meant "base damage" then you're wrong. Check the Katana.
    Same for skill, not all Delve weapons are equal/better than Skirmish+1, some are worse.
    Are Katana and PA the only exceptions? Didn't check them all.

    My question still stands though, why?
    Even if the dps follows more or less the same pattern, why do things look so "random" at first sight?
    I mean if they wanted to make things different changing damage/delay they could have followed a pattern. Higher damage? Lower delay. Same/lower delay? Lower damage. But it's not like this!
    Also they didn't need to touch the skill, they could have just touched damage/delay and leave +skill alone.

    It seems to me the difference between delve and skirmish+1 isn't "equal" for all weapons.
    Maybe it will be balanced by the possible augments u can get, I dunno, but atm I'm still wondering "why", I don't get it.
    I just said that the exceptions to the DMG and skill+ rule are the polearm and katana, which is because they are different types. Skirmish katana is a normal katana, while the Delve one is a Kunai. Skirmish polearm is a lance, while the Delve one is a trident. Thus, they have slightly lower DMG and much lower delay.

  6. #126
    New Merits
    Join Date
    Jan 2007
    Posts
    241
    BG Level
    4
    FFXIV Character
    Aumaan Prime
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Is the Lehbrailg+1 losing half its MAB accurate (meaning, does it say the same in other languages)? Odd if true, unless one looks at is as the natural result of adding RDM to it... Unknown augments blah blah blah, but seems possible they just fat-fingered a 49 or something.

  7. #127
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    They did away with leech bayld on reives?

  8. #128
    Fake Numbers
    Join Date
    Nov 2011
    Posts
    89
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by Jeryhn View Post
    Okay, here's the new missions so far:

    - Walk near Oscairn outside Peacekeeper's for an automatic cutscene.
    - Go to the Cliseum Entrance in Rala for a cutscene.
    - Wait a game day, then head to Levil inside Pioneer's.
    - Go to the library, read the History book until you get a message about a folded-over page. Also talk to a nearby NPC who mentions something about people being in Rala.
    - Back to Levil.
    - Take Rala entrance near Adoulin Waterfront, you'll get a cutscene. Take your first right in the zone and use the passcode HGSI on the Sluice Gate for a cutscene.
    - Go to Adoulin Castle for a cutscene.
    - Take Rala entrance near WestAdoulin Mog House. Talk to an NPC at the Arboretum.
    * Go back to Adoulin Castle for a cutscene.
    - Back to the Sluice Gate for another cutscene.
    - Go to Rala (H-6) and click a box for a key item.
    - Back to the Sluice Gate for another cutscene and a battlefield entrance.

    Waiting til more people get to the point where I am for info on the BC.
    Thank you so much for the guide. All caught up now but the bolded part was missing so figured I would add it.

  9. #129
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by SephYuyX View Post
    They did away with leech bayld on reives?
    Looks like the ending bonus of EXP/Bayld is capped at what you've earned normally through evaluations.

  10. #130
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Gwynplaine View Post


    Got 12k exp/bayld for frontline support to Marjami Biv#4. Is the bonus for delivering to futher Bivs added this update? I wasn't sure so I just did the furthest one just in case. Took me about 30 minutes to travel using garudas fleet wind and tatsumaki pants 8% move+. Could've been a little faster if I hadn't kept dawdling to stop in between and read BG :Q
    Just got 12k from doing a delivery to Biv#1 in Marjami as well, so looks like they didn't implement the bonus for distance yet. So just deliver to the closest one if you can't waste time.

    And FYI delivery to Yorcia Biv#3 also gave 12k so for now seems like it's just static 12k for both Yorcia/Marjami.

  11. #131
    Relic Weapons
    Join Date
    Apr 2011
    Posts
    324
    BG Level
    4
    FFXIV Character
    Cem Bob
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Quote Originally Posted by Foldypaws View Post
    Looks like the ending bonus of EXP/Bayld is capped at what you've earned normally through evaluations.
    Pretty sure I still got the 700exp/bayld at the end of a Ceizak reive, but it was late and I was tired, so potentially not.

    Also it seems that the number of mobs spawned during a Ceizak reive has decreased from 6 to 4, again though, I was tired so may have miscounted/gotten there late and some where already dead.

  12. #132
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,669
    BG Level
    8
    FFXI Server
    Sylph

    That 12k exp for delivery, is that with 1 imprintaur?

  13. #133
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    I thought the more bayld for distance was just for taking stuff to the harder to reach zones, not to the different bivs anyway? Did I misunderstand?

  14. #134
    Puppetmaster
    Join Date
    Oct 2012
    Posts
    73
    BG Level
    2
    FFXI Server
    Bahamut

    Quote Originally Posted by Eldelphia View Post
    I thought the more bayld for distance was just for taking stuff to the harder to reach zones, not to the different bivs anyway? Did I misunderstand?
    Yeah. The plan is at the end of August update to provide a bonus for deliveries and other such things done on areas deeper in an area. Deeper reives in an area are supposed to become slightly stronger as well. IIRC.

  15. #135
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    It may have been mentioned before, but it's worth saying - with the staff updates to Soothsayer, and especially Atinian, I would say that they've finally completely fixed elemental magic for mage jobs (assuming nuking in one of those two staves). You can "auto-attack" (i.e. cast over and over) with low tier nukes for essentially no MP cost with some refresh on, and even the crappiest possible nuke you can do (Stone 1) does 750 damage per nuke, every 2 seconds. Blizzard II every ~3 seconds for 1500+ damage, etc. I was testing this out last night on Delve NMs, and my magic accuracy was capped on everything. The weird thing is that higher tier nukes are now essentially useless unless you're magic bursting, but I'm fine with that given how ridiculously fast the low tier nukes cast/recast now.

    Also, in case anyone hadn't tested, Atinian/Soothsayer of course demolish Magians staves on low tier nukes, and Magians staves still win by about 10% on highest tier nukes for damage alone, but with the resist rate factored in against anything worthwhile, Atinian/Soothsayer are the very clear winners for all nukes.

  16. #136
    PUP Power!
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    Sylph

    That's great news Slycer. I hope we see a welcome revival of BLMs and SCH/GEO nuking.

  17. #137
    CoP Dynamis
    Join Date
    Apr 2006
    Posts
    267
    BG Level
    4
    FFXIV Character
    Rentwokay Champignon
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by fattrav View Post
    Can my personal coalition rank go beyond Advisor?
    Heard "No" on this, but would like confirmation.

  18. #138
    A gigantic waste of space
    Join Date
    Apr 2009
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    719
    BG Level
    5
    FFXIV Character
    Maurauc Baelfyr
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    The new runes that'll be available from Couriers are warps to Tavnazia, Whitegate and Nashmau.

  19. #139
    CoP Dynamis
    Join Date
    Oct 2006
    Posts
    250
    BG Level
    4
    FFXIV Character
    Toshi Prower
    FFXIV Server
    Ultros
    FFXI Server
    Fenrir

    Quote Originally Posted by Maurauc View Post
    The new runes that'll be available from Couriers are warps to Tavnazia, Whitegate and Nashmau.
    Woulda been great to have during double salvage plan time, but better late then never. Woo hoo whitegate warp!

  20. #140
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Toth View Post
    That's great news Slycer. I hope we see a welcome revival of BLMs and SCH/GEO nuking.
    Because of how the changes made higher tier nukes relatively useless, it doesn't do much for BLM seeing as their main uniqueness is their access to highest tier nukes. Certainly would recommend SCHs and GEOs play around with nuking now, though.

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