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  1. #1001
    New Spam Forum
    Join Date
    Aug 2007
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    184
    BG Level
    3
    FFXI Server
    Ragnarok

    Quote Originally Posted by dasva View Post
    Heat barrier- lvl 10, 100 tp. They both effects seem fairly potent even at low lvls. Duration seems odd. The spikes seem static at 3 min but the enfire seems to be a little higher and going up as I lvl... like at first it was barely over 3 min and now at 14 it's a little over 4 min. Edit: now it's back down to a little over 3 min... not sure why it is going up then back down uggg
    Sounds like either a bug, or it is similar to the way that summoning magic skill is related to Blood Pact: Ward durations. With Blood Pact: Ward, what matters isn't your summoning magic skill itself, but rather how far it is over the cap. If the ability is based on some hidden "skill" in the same way the Blood Pact: Ward is, which in turn is set to level times a flat constant, it would explain what you are seeing. At low levels, the difference in skill caps between adjacent levels is small, so the flat constant multiplier is overrunning it and ramping your duration way up; as your level increases, however, the skill cap increase per level is larger than the multiplier, causing your "skill" to fall behind. Eventually it drops back under the cap and you start seeing flat minimum durations again.

  2. #1002
    BG Content
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    Lakshmi
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    For Wild Ginseng, the buffs just had a random duration that was about 3:30 to 4:30.

  3. #1003
    Ridill
    Join Date
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    Bahamut

    Working with it more it seemed like duration was reseting after zoning as weird as that zones. Like I go to new zone and it's back to barely over 3 min start fighting and watch it steadily increase until it gets to over almost 5 min. Of course that's limited samples since the blaze spikes on it last a flat 3 minutes and are potent enough where you don't want to spend a decent portion of your time with it down so keep overwriting the enfire

  4. #1004
    Ridill
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    Apr 2011
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    Bahamut

    So yeah 50 wamouracampa gets no moves but you unlock mothra and it has just magma fan at 100% tp. Also it has the same 10% att boost and 30% def boost as the campa. Got erratic flutter by 60. 150 tp

  5. #1005
    Ridill
    Join Date
    Apr 2011
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    10
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    Bahamut

    So in a fit of boredom I decided to model Vitriolic shower since it's a pretty decent AOE move on a monster that walks so slow it breaks chains <.<. Given the nature of monstrosity I have limited data points but so far this fits with what I can do easily. If anyone has anything to add all ears

    D= 5(lvl+2) +1.5(dint).

    Subject to resists day/weather mab and other magic multipliers with appropriate floorings

    Sadly there are few good int instincts and wamoura is half retarded. ie I have base 34 int right now but 70 vit lol. But yeah don't really see much useful to instinct for it that justifies the cost so guess I'll leave it be

    Started crawler again. Poison breath is yellow model only. You have incinerate at 30 on eruca model only. 150 tp

  6. #1006
    Relic Shield
    Join Date
    Jan 2013
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    6

    Looks like Gnoles and wamoracampa are gettin "Mode a" abilities (speculating changin forms like rolling up for the roach and standing up for the werewolf) they aslo mentioned different moves available in these modes.

  7. #1007
    BG Content
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    Lakshmi
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    Only available on v4.1 (testing version) so far because it uses packet injection, but:


    It also changes names for you if you prefer to be different names on different species.

  8. #1008
    Ridill
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    Bahamut

    Not sure if already reported but merit spells you get are only of initial strength possibly a little lower. Extra merits don't add duration at the very least. Dia III was consistently only 25 seconds long when I have 4 merits in it. I'd imagine potency doesn't work either also I didn't get any of the job trait merits at all

  9. #1009
    Cerberus
    Join Date
    Jul 2005
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    Shiva

    Speaking of merits, are merited job traits like double/triple attack or -cure casting times/Elemental affinity/acc granted? or just spells?

  10. #1010
    Old Odin
    Join Date
    Oct 2006
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    8
    FFXI Server
    Asura

    Quote Originally Posted by Seol View Post
    Speaking of merits, are merited job traits like double/triple attack or -cure casting times/Elemental affinity/acc granted? or just spells?
    only spells i think

  11. #1011
    Ridill
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    Bahamut

    Lol yeah I put didn't get traits right above that...

  12. #1012
    Blue Magic is Best Magic
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    Did you put in a bug report?

  13. #1013
    Ridill
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    Bahamut

    I just kinda assumed working as intended. Might be hard for them to make just 1 merit work on those but not work on traits you already have

  14. #1014
    Sea Torques
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    Sep 2007
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    698
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    5
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    Bismarck

    Ctrl - J still brings up the tp move list for monsters. Job abilities can be accessed from the menu, command line, or in macros.

  15. #1015
    Ridill
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    Bahamut

    So what's up with the jas? Any word on what we get and don't?

  16. #1016
    BG Content
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    Lakshmi
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    You get the JAs/Traits of your main job and all the spells of your main/sub.

  17. #1017
    Ridill
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    Apr 2011
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    Bahamut

    Do you no longer get traits of your sub? And all job abilities?

  18. #1018
    Cerberus
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    FFXIV Character
    Ninita Nita
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    Excalibur
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    Shiva
    WoW Realm
    Gnomeregan

    Correct, while playin around on my level 65 byakko, i noticed i no longer have triple attack, evasion bonus, etc.. and only have whm jas.. white rabbit has all the spells it had before, but only warrior JAs/Traits

  19. #1019
    Ridill
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    Apr 2011
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    Bahamut

    Well that is highly odd. Wonder if any stats changed too

  20. #1020
    Hydra
    Join Date
    Jun 2013
    Posts
    118
    BG Level
    3

    I can confirm that you do not need any specific job at any level on your main character in order to use regular JAs as a monster. I just dinged 77 Couerl and am now able to use Restraint. WAR is lvl 50 on my character.

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