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  1. #1021
    Yoshi P
    Join Date
    Dec 2006
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    WoW Realm
    Arthas

    So any monster that isn't job/samejob got a huge nerf?

  2. #1022
    Smells like Onions
    Join Date
    Oct 2013
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    That's unfortunate, the loss of traits really hurts any monster with a nonmage subjob, job abilities are neat and all, but I think this patch actually weakened some monsters.

  3. #1023
    BG Content
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    Lakshmi
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    Not really. Mobs like white rabbit were buffed (berserk, warcry, etc. and still have all spells) but others got the shit end of the stick hard (tiger loses TA, evasion boost, etc.)

  4. #1024
    Smells like Onions
    Join Date
    Oct 2013
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    I agree, some did get did get stronger JA than the traits they lost, others, not so much, like the Blm/Rdm Couerl, Losing Rdm's Fastcast for Blm's JA seems like a bad tradeoff, and yeah, Tiger got the worst of it with Whm's crappy JAs (unless it got solace? guessing it didn't) in exchange for Triple attack and Eva bonus.

  5. #1025
    BG Content
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    Lakshmi
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    It does get solace, but losing evasion boost really hurts it.

  6. #1026
    Smells like Onions
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    Oct 2013
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    Well, if and when we get to a party-setting, which I'm pulling my hair out over not getting yet, things would move so fast in a group and I think it would be hella fun, solace will be quite nice.

  7. #1027
    BG Content
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    Lakshmi
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    Considering that THF offers only terrible stat boosts as a traitless, jaless sub, I hope they rethink this fast.

    Also, party mechanics for monstrosity are not even scheduled for November.

  8. #1028
    Smells like Onions
    Join Date
    Oct 2013
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    I'm aware, it's still upsetting nonetheless! And I'm -hoping- it was a mistake, not intentional, probably not though.

  9. #1029
    Resident Moogle
    Join Date
    Mar 2007
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    13,207
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    FFXI Server
    Asura

    Still need to have unlocked spells on your jobs to be able to use them in monstrosity. Bit of a bummer.

  10. #1030
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
    FFXI Server
    Bahamut

    Yeah I'm thinking maybe this was a bug? I mean they are supposed to mimic monsters and monsters all seem to have full level of jobs. I could see not having the jas of both since yeah chainspell manafonted jas would be make me feel like B rex that and most monsters don't hardly use jas let alone ones from more than 1 job but they do keep the traits usually.

    Edit: Ah I see it's all jts. So my beatle loses fast cast mab mdb etc and gains sentinel and such. How dissapoint. I can't see how this is not a bug given that makes the subjob basically do nothing if you don't have spells from it.

  11. #1031
    New Merits
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    Jul 2006
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    Bahamut

    Level 91 Flower Sabotender, lost all RDM traits but gained WAR JAs, no tomahawk but got Warrior's Charge.

    Also restraint:



    Also Mighty Strikes don't work with any of the 1000-4000 needles!

  12. #1032
    Ridill
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    Bahamut

    Quote Originally Posted by Sehrahin View Post
    Also Mighty Strikes don't work with any of the 1000-4000 needles!
    Well they don't use pdif so critting doesn't really do anything for them

  13. #1033
    New Merits
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    Quote Originally Posted by dasva View Post
    Well they don't use pdif so critting doesn't really do anything for them
    Was a worth a shot anyway! Didn't think it would work at all really lol.

  14. #1034
    Relic Shield
    Join Date
    Dec 2012
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    FFXI Server
    Siren

    I hope the loss of sub job traits is a bug, because even as a player this doesn't happen beyond things like afflatus on whm sub. Also there was no mention of this change in the update notes.

  15. #1035
    Ridill
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    Bahamut

    It said it added new instincts too. Anyone see any? I mean Gnat ones were already in there so they couldn't mean that could they?

  16. #1036
    Ridill
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    Bahamut

    Random tidbits.

    In case anyone was wondering 1hrs on monster shares the same timer as a player.

    Fighting stance alpha costs 30 tp and makes wamouracampa all rolley polley. Still walks slow but not as bad. Using again of course puts it back to grandma pace

    At level 60 going to ball mode it gains cannonball, but loses Vitriolic spray (still get shower) and thermal pulse

    Cannonball - 100 tp - 200% dmg.

    And gnat is war main not sure about sub yet. Without traits it's pretty much impossible to tell since it has no spells

    Insipid nip- 100 tp, 150% dmg and as previously noted steals some awesome stats. Seems to be 25-30 so far and yes you can get multiple stats if use it fast enough. Having 10+30 str is pretty funny I must say. Also something odd could just be eyeballing but it seems rather accurate. Haven't missed yet leveling to 23

    Bombilation- lvl 10, 150tp, reduces tp around the caster.

    Cimicine Discharge- lvl 20, 150 tp, slows enemies around caster grants haste. Not sure about the slow but the haste seems somewhat variable. First time used got 1:20 the other 2 slightly over 1 min another 1:30. Regardless like the mob version it's very potent. Rough guess would be near capped magic haste


    So far overall impression... gnat is super special awesome.

    And another side note. We don't get provoke

  17. #1037
    Fake Numbers
    Join Date
    Apr 2013
    Posts
    91
    BG Level
    2

    Someone has already posted the lack of job traits as a bug and because Monstrosity is really all I care about in game right now, this bug is especially concerning to me.


    Rate up and reply to it if you have anything to add so that maybe SE will respond sooner maybe possibly perhaps?

  18. #1038
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    Lack of support job traits is now a confirmed bug, there's a post by mocchi on JP side.

  19. #1039
    Relic Shield
    Join Date
    Dec 2012
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    Siren

    Well that's good news, looking forward to them changing it in the November update. Jokes aside at least it is a bug and not some random nerf.

    Leveled Gnole a little today and doesn't look like anything changed from the test server version besides now getting job abilities. General delay seems to line up with normal monk delay with MA III at 31 in both 2 leg and 4 leg modes. There's a 15%ish attack penalty for 2 leg mode, I didn't notice any acc change this time so might have been edited. There seems to be a base damage difference between 2 leg and 4 leg as well since I would hit for over 100 in 4 leg mode and only 25-30 per swing in 2 leg mode. Counter hits would do about 3x as much damage in 4 leg mode as 2 leg also.

    Asuran claws is really weak for a 200 tp move, and usually does the same or less damage than 100 tp fevered pitch. I've yet to do over 70 damage with Nox Blast on anything, but I guess it's useful for resetting TP. Cacophony on the other hand is amazing. 150 TP, I believe 50% haste and unknown amount of counter, was noticeably high rate. Delay went from 5.4ish seconds to 3.2ish seconds as far as I could tell using a stop watch. Had 10% haste in instincts so if delay is 360 at that lvl, that should be about right. Someone better at math feel free to correct that.

    The best part about cacophony is that it doesn't wear off if you switch modes. So I was able to hit harder and counter for over 200 to stuff on the first floor of CN while in 4 leg mode. Save up tp, switch mode to 2 leg use cacophony again, switch back to 4 leg mode, rinse repeat. Went from 38 to 41 in about 20min or so. Hoping this is working as intended because it's pretty sweet.

    MNK job abilties I had by 41 were: Hundred fists, boost, dodge, focus, chakra. No chi blast at 41. Someone with higher lvl gnole can confirm if the other MNK jas and merits are unlocked.

  20. #1040
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    8
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    Asura

    gnole: counterstance + cacophony counterstance stack = almost never get hit against IT mobs ¬.¬ shits so op lol

    at 75 you have all the above + counterstance and formless strikes (if merited)

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