Woo penguins!!
Man this next update ....
Is for the birds.
http://www.thetoque.com/images/stori...sunglasses.jpg
Things I'm looking forward to:
OUt of amorphs:Flan could be cool if synergism worked on other mob flan lol. Leech could be interesting if it lets you get more tp back then you use like normal ones do. Slug will be fun in mvp.
Aquan seem mostly boring but, Orobon if we get deathgnash. Uragnite might be cool if you can go in and out of shell at will. Like the alpha stance. Ruzor if we get the cool abilities.
Birds: Amphiptere will be fun minus the large restriction, if one of the Rocs is a brd that would be nice, Hippogryph could be interesting Fantod Hoof Volley
And then any of the pertification guys as long as it is anywhere near as potent as the monster version and doesn't cost too much
I just hope that when they add Aquans they add Kuftal Tunnel to the areas we can exp..... I want revenge on Robber Crabs!!! (<C i i)<C CRAB BATTLE!
http://www.playonline.com/ff11us/gui...ity/index.html
Main Monstrosity page has been updated for PvP and augmented rewards system. By the looks of it beastmen will be unlocked as well.
Sounds pretty fun though sad no party play yet
Having an extra 30 to 50 points to spend on instincts would be fantastic, especially if you could be NM or HNM at any level. Just equip WAR, THF, and DRG, then load up on all the DA, TA, Haste, Crit Rate, Crit Damage and Store TP you can get your hands on.
Also, this means I need to get my Behemoth to level 99 even faster... My linkshell wants to make killing me an official event, and the most powerful mob at my disposal is 90 Couerl at the moment.
I dont think that was to say beastmen will be added. notice it says normal monster under it (it jsut happens to be beastman) I think it is jsut telling you what you get for fighting these. The page, other than introducing us to the new aspects of monstrosity, is basically a guide to someone who has never done monstrosity.
Also though i doubt they would do it it would be kinda cool if they did add worms where we would just kinda burrow under and pop out now and then as we went. Probably would be slow as fudge tho.
If this hadn't been pointed out yet, Tier 1 merits now affect monsters. My Gnat has a 4:10 recast on Berserk.
It looks like you can buy items with infamy and prestige. It looks like you can gain infamy/prestige without actually killing other people. It seems to me that you can get all these items and upgrade them fully without ever having engaged or killed another person.
But if you do want to kill people I think the best way its going to be with lynx run circles around players while slowly nuking them down with a Tier 1 spell.
Well it says you can get prestige on normal mobs and we already get infamy. But I wouldn't doubt they wouldn't make it so the only way to break the caps to get to nm and hnm are with the flag up. All the new points are going to be nice for mvp too. Since can start equipping resist stuff while keeping capped haste and such
Well yeah, 16 slots is the major obstacle, but more points would make it easier to equip the best instincts in those slots. Instead of getting your acc/att requirements from a bunch of different ones, you can take care of that with 2-3 slots and leave the rest for the highest cost instincts with the best boosts. Stuff like Behemoth III, Tiger III, Cerberus III, Buffalo III, Gnat III, and all of the most useful job ones.
You aren't exactly making major sacrifices with 110 instinct points as it is. You're using a couple cheaper instincts to cap Haste anyway; if going to NM lets me, say, swap Scorpion I for Marid I or DRK, I guess that's cool, but it's not going to have a noticeable effect at higher levels.
It will help with trying to stack lots of resist with all that since alot of hte good ones cost a decent amount. Possibly going over on haste cap to compensate for using bugard 3? Hopefully with 3 new ecosystems there might be more good high cost stuff