For some reason it works from home PC, but not from phone. You're right, that is goddamn beautiful.
For some reason it works from home PC, but not from phone. You're right, that is goddamn beautiful.
They added meteor to Behemoth as well. 300 tp
Hopefully that one is more like the spell one since the spell one seems more like the move ones lol
Okay, PvP in Monstrosity, as a player and a monster. Gestation only lasts a minute. Players become encumbered for 10 seconds when they switch gear (Still keep it equipped, just can't change it again.)
About to fight my first monster, will see what happens.
So you break the infamy cap only with Belligerency on, but you are restricted to lvl caps and zones.. shitty zones mind you, does that means SE intends for us to grind our ways to HNM off EPs?
Might be too early to speak, but that's the impression I got, please let me be wrong
RDM vs Gnat, it was tough, but the Gnat won. I don't think I dropped anything. He had too much HP for me to do much. It was just stuns, nukes and breaks all over the shop.
Trying to get some prestige now. Gonna be slow on the mage jobs. It looks like your choices are exp parties, or killing monipulators and getting 20% of their infamy at a time. Both a bit of a pain.
Just as feared, you don't get more infamy past 10,000 unless you have Belligerency on, even if you already broke the 10k cap. Went out with 10039 infamy, took belligerency off, made 2k exp... still 10039. Such a shitty design SE... for shame. Also no idea how to get the extra falcuties points they promised once you become a NM
Here's what I've found so far:
You can only break the 10k infamy cap with belligerency flagged on. Went to Uleguerand with belligerency on as 86 Gnat, got to 10446 infamy, left, went to crawler's nest (obviously with belligerency off), after getting over 10k xp, still at 10446 infamy. So yes it looks like we're restricted to 3 zones only with a level cap, but you can go to those zones at a much lower level. Example: Uleguerand is capped at 90, but you can go there at 54 and level quite well on bunnies/tigers etc at the entrance, and continue on to raptors and more bunnies until the upper 60's, just make sure your flag is on, and hide from people lol. This will get you a bit of infamy over 10k. Or there's always the obvious of killing people!
It would make sense, except some servers are dead, 309 people online in a /sea all, after an update too. So far out of those 309 ppl I'm the only one doing monstrosity lol.
Not to mention getting prestige is not easy/friendly (at least at the begining) and what's the point of killing someone with no prestige as a monipulator if you can't get 20% of their 0 prestige? lol
At first I was a little disappointed about it but now I think it's a pretty good design. They came up with a way to give monsters a reason to keep themselves open to attack while leveling. I don't know about everyone else but Buburimu and Ulegrande are in my usual leveling routine and I just tried out Xarcabard on my spider and got 2K no problem there as well. With how much Infamy monsters make, I don't really see lose some from time to time to other players as an issue just yet.
I was kind of annoyed by the limited selection of zones but I guess it IS useful to help people find opponents to fight. Having places for belligerent monsters and gladiators to congregate makes sense.
As for the extra faculty points a just got once I broke the 10K cap. I don't think I did anything in particular.
What really blows for me is I don't have the option to 15-30 bub for infamy because well ..... I have everything at 30+ ... fucking square.
You don't get the NM bonus when out of beligerancy. Also, it changes it to level +30 for Faculties, rather than +30 over what it was before. HNM is level +50 then. Unsurprising.
Not sure if this is intended but, with Belligerency on, monsters are dropping crystals/beastment seals (only lvl 60) so I guess that's a good side?
Isn't that the point? It's one of the incentives to staying open to attack. Much like how NMs have more stats and are usually strong then standard monsters, SE's trying to have the same thing apply here, via the capacity to have more powerful faculties set as NM/HNMs.
Unrelated to the quote but in addition, the sword and stars Icon is nice because it gives other players an at-a-glance risk versus reward gauge on fighting opponents.
All in all, it seems like a pretty nice system so far. I just hope SE has and will continue to put good enough incentives for Gladiators because to me the incentives for monsters are pretty persuasive.
do you get xp from killing players?
Nope, I didn't seem to get anything. I guess they are waiting to see how they will balance 99 content as only 90 is available.
Attained HNM rank, +20 faculty points like expected.
Spoiler: show
P.S. I have some shitty instincts loland you have to relinquish/rezone for the points to appear (You have to, to put new instincts anyway)