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  1. #1321
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    So I noticed now that none of the birds and most of the lizards don't have links... is there any way to fix that?

  2. #1322
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    41
    BG Level
    1
    FFXI Server
    Valefor

    Dunno if this is listed somewhere else but using the /sea function you apparently can find the level of someone using monstrosity.

    Earlier I did a /sea 2-39 to see how many players were playing low level characters at the moment. One name near the bottom of the list looked familiar, Prothescar, but he appeared anon. This seemed like weird behavior so I narrowed down the level range but couldn't do the same with jobs. I than asked Prothescar about it and he mentions Monstrosity.

  3. #1323
    CoP Dynamis
    Join Date
    Jul 2010
    Posts
    280
    BG Level
    4
    FFXI Server
    Bahamut

    Does Sibilus do anything different to plain Peiste or is buying it mostly a waste of time?

  4. #1324
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by Vriska View Post
    Does Sibilus do anything different to plain Peiste or is buying it mostly a waste of time?
    Its HUGE

    but other then that ......


    Its HUGE.

  5. #1325
    Sea Torques
    Join Date
    Sep 2007
    Posts
    698
    BG Level
    5
    FFXI Server
    Bismarck

    Lv 60 cockatrice gives Contagion Transfer (200 tp).
    Cockatrice II is 3% HP, 10 VIT, 15 def for 4 points. It's the same as Beetle I for twice the cost.

  6. #1326
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    So, Train Fall is a bit broken. 600% physical damage that drains HP

  7. #1327
    Sea Torques
    Join Date
    Sep 2007
    Posts
    698
    BG Level
    5
    FFXI Server
    Bismarck

    Amphiptere is WAR/BLM
    Amphiptere I is +100 wind resist, +40 eva, +30 Resist Bind, 8 points.

    lv 1: Storm Wing
    lv 10: Bloody Beak (130 tp)
    lv 20: Reaving Wind
    lv 30: Calamitous Wind

    Bloody Beak is broken, threefold conal attack that drains hp. 100k/hr+ in buburimu using lv 13 instinct set. On undead, it just does damage.

  8. #1328
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    So level 73 spriggan and still nothing new other than expected jt/ja and new instinct at 60 which is 1% hp, 5int, 20 ice resist for 2 points.

    Also to note buburimu is rediculuously fast xp right now even if you do nothing but auto attack. Great opportunity especially during this double xp thing to reallly grind up some levels especially on the monsters that have a hard time at higher level and/or against anything stronger than dc

  9. #1329
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Full upgraded sverrir torque:

    Path A: +35 hp, +8 acc
    Path B: +35 hp, 8 eva
    Path C: +35 hp, +3dex/str

  10. #1330
    New Spam Forum
    Join Date
    Aug 2007
    Posts
    184
    BG Level
    3
    FFXI Server
    Ragnarok

    Just unlocked purbol. Purbol is WAR/BLM. Its TP moves are (at 82) Impale, Vampiric Lash, Bad Breath, Sweet Breath, Miasmic Breath, Putrid Breath, and one new one: Thousand Spears. Thousand Spears takes 200 TP and "Deals 300% physical damage to enemies around the caster. Additional effect: Amnesia". The accuracy isn't very good nor does the amnesia last very long. Enemy purbols also have another move, Tainting Breath, which I don't have (yet). I expect it will be learned at 90 or 99.

  11. #1331
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,191
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by dasva View Post
    Full upgraded sverrir torque:

    Path A: +35 hp, +8 acc
    Path B: +35 hp, 8 eva
    Path C: +35 hp, +3dex/str
    doesn't feel too bad... 105HP, 6STR, 6DEX, 8 Acc, 8 Eva...

  12. #1332
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Karbuncle View Post
    doesn't feel too bad... 105HP, 6STR, 6DEX, 8 Acc, 8 Eva...
    Um you did notice that I put those as 3 separate paths right?

  13. #1333
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,191
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by dasva View Post
    Um you did notice that I put those as 3 separate paths right?
    I was under the impression once you finished a single path on a torque, you can go down the next one to combine the bonuses?

    thats how I've been reading it all this time. Maybe I didn't expect the torques to be that tier of garbage lol.

  14. #1334
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Karbuncle View Post
    I was under the impression once you finished a single path on a torque, you can go down the next one to combine the bonuses?

    thats how I've been reading it all this time. Maybe I didn't expect the torques to be that tier of garbage lol.
    Ok little break down. At any time in augmenting you can switch paths and not lose progress.

    When the lvl 50 torque gets fully augmented you can trade it to the npc and either switch paths or evolve it into 1 of the 3 lvl 75 torques. If you evolve it they lose all augments and become base new torque. Then when you finish augmenting a 75 one same thing can switch paths or evolve it into 1 of the 99 torques depending on which one it is. So far the 2 75s I've gotten up could evolve into 1 of 2 different 99s. Anyways when you take it to 99 it again loses the old augments and becames the base 99. You can then augment it all the way up the same and at the end switch paths but no more evolve.

    And yes so far of the 3/5 99s I've seen posted on here only 1 had 1 path that was even vaguely useful. Very tier garbage other than that one for a lot of work. If I wasn't already doing so much monstrosity and didn't have a mule to siphon the infamy off of I wouldn't even have done 1 lol

  15. #1335
    Puppetmaster
    Join Date
    Nov 2007
    Posts
    74
    BG Level
    2

    Haven't seen this posted yet, Slime II is Int+3 Fire:macc+3 Fire:matt+3 for 2 points.

  16. #1336
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    spriggan III is 10 acc/eva/att for 3 points

  17. #1337
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Ha must be my lucky day. Just killed hnm mob twice. First one had a tonic +2 , 2nd one had a tonic +2 and 3 +1s. And as expected animosity torque can evolve into anal or hamrammr torques

  18. #1338
    Puppetmaster
    Join Date
    Nov 2007
    Posts
    74
    BG Level
    2

    Slime III is VIT+10 DEF+10 Damage Taken-1% for 3 points.

  19. #1339
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,191
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    I like the 1/2/3 pointer... that slime ones not too awful for how low the points are (I like to use DEF+ at low levels... Lizard and such).

    Still, I salute you for going through the hellish nightmare of slime ;D

  20. #1340
    Puppetmaster
    Join Date
    Nov 2007
    Posts
    74
    BG Level
    2

    It wasn't too bad, I kept my alt character with me on a legendary tiger to keep me hasted and between double exp and RoE I was making about 60k-70k exp/hr in Buburimu.

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