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  1. #1441
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Sonic damage appears to just be damage that uses the normal physical damage formula but bypasses all damage resistances a la Requiescat. It has no elemental affiliation or anything.

  2. #1442
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Where can I find info on the mezzotinting armor rewards from Belligerency?

    http://wiki.ffxiclopedia.org/wiki/Belligerency is all I could find anywhere. There seems to be a pretty huge amount of data lacking on all this new stuff.

    How do we prevent the monsters from running away from our alliance? How do you even get stuff? etc etc

  3. #1443
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by urat View Post
    Where can I find info on the mezzotinting armor rewards from Belligerency?

    http://wiki.ffxiclopedia.org/wiki/Belligerency is all I could find anywhere. There seems to be a pretty huge amount of data lacking on all this new stuff.

    How do we prevent the monsters from running away from our alliance? How do you even get stuff? etc etc
    A few pages back I complied all the gear rewards and augments.

    And you can't stop people from running away from danger outside of normal means of stopping movement or going to there house and tieing them up.

  4. #1444
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Those paths listings are the capped stats, yeah? Like after all the work I could put in the best I could get is a Melioration Torque and augment it with 5 pet macc/matb?

    Or is that level 1 on the paths?

  5. #1445
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Yes those were capped augments.

  6. #1446
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    What were the differences in the Gnole stances? Like was it just move lists and going from single strong hit to 2 weak hits or stats and such?

  7. #1447
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by dasva View Post
    What were the differences in the Gnole stances? Like was it just move lists and going from single strong hit to 2 weak hits or stats and such?
    Its different TP moves and different att speeds + damage per hit.
    Its better to use TP buff moves in 2 leg form, then swap to 4 leg form til your buffs wear out.

  8. #1448
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Looks like a little bit of less att in 2 legs... almost seems to mirror the differences between footwork up/down...

  9. #1449
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    'cuz going in 4leg mode is basically just turning on Footwork. The BST Boar pet is a Footwork MNK too. you don't get the extra hit of TP though, so it works a bit differently.

  10. #1450
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Which is kinda interesting as we don't get footwork lol. Here we will take it off of being a ja timer but now you gotta use tp. Also interesting because for players footwork is usually bad but it seems better to be in footwork mode outside cacophony

    Also did gnole always have a native regen? Right now it's 10hp/tic at 74% moon if that is part of it

  11. #1451
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    MNK monsters in general are pretty bad. I get the feeling that they don't get very much base damage outside of skill increases.

  12. #1452
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Pugil is SAM/BLM (Does not get Hasso, Seigan, Sekkanoki)
    Jagil is COR/COR (Does not get Quick Draw)

    Lv1 - Intimidate - 75 TP
    Lv10 - Aqua Ball - 100 TP -- AoE dmg centered on target, low damage water-elemental
    Lv20 - Splash Breath - 120 TP -- shit dmg
    Lv30 - Screwdriver - 80 TP -- about 2x dmg as a melee swing
    Lv40 - Water Wall - 80 TP
    Lv50 - Water Shield - 80 TP
    Lv60 - Recoil Dive - 125 TP -- 200% conal (Jagily only)

    Sea Monk is WAR/WAR
    Azure Sea Monk is SAM/WHM (Does not get Hasso, Seigan, Sekkanoki)

    Lv1 - Tentacle - 100 TP -- 300% dmg
    Lv10 - Ink Jet - 120 TP - eh dmg
    Lv20 - Hard Membrane - 80 TP
    Lv30 - Cross Attack - 150 TP (2fold attack, light dmg)
    Lv40 - Regeneration - 100 TP -- 20hp/tic
    Lv50 - Whirlwind - 120 TP - 300% wind dmg AoE
    Lv60 - Maelstrom

  13. #1453
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    So me meikyo wears off after the first monsterskill which is actually a good thing

  14. #1454
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Porter Crab is 15k infamy and is a DRK/PLD
    (purchasable after hitting Lv60 crab)

    I don't remember the order of normal crab tp moves now but Portercrab gets two additionals:
    Mega Scissors - 200 TP -- 300% conal aoe
    Venom Shower - 250 TP -- water aoe, uncurable poison, defense down

    I don't know what I'm going to level next but I'm going to eat dinner now.

  15. #1455
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Unlocking Orobon unlocks pygmy orobon for 10,000 infamy at Teyrnon.

    Orobon is WAR/WAR and seems to have decreased movement speed. I may be hallucinating in regards to it's movement speed but w/e
    Pygmy Orobon shares the same job/skillset as Orobon. The only difference is Orobon being Medium-sized and Pygmy being Small-sized.

    Lv1 - Hypnic Lamp - 100 TP
    Lv10 - Seaspray - 150 TP (breath) - 12.5% of current HP
    Lv30 - Seismic Tail - 200 TP
    Lv50 - Leeching Current - 180 TP

  16. #1456
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Ruszor is a DRK/BLM
    Ruszor is a Large monster

    Lv1 - Severing Fang - 150 TP ; 250% conal + def down (very narrow cone)
    Lv10 - Aqua Blast - 150 TP; conal water dmg
    Lv30 - Froezen Mist - 300 TP; aoe ice dmg + terror (approx 10-15s duration)

  17. #1457
    BG Content
    Join Date
    Jul 2007
    Posts
    22,372
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Crab Instinct I and Frog Instinct I give static HP boosts (200 and 50, respectively). However, if you put them on then you'll notice that you actually gain dramatically more. This may depend on species, but Pugil gets a little bit shy of 2.5x that bonus without any other HP+% instincts active. +200 HP gets me 499 HP.

    Okay, Rabbit is about 2.3x, so it does very by species.

  18. #1458
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    Crab Instinct I and Frog Instinct I give static HP boosts (200 and 50, respectively). However, if you put them on then you'll notice that you actually gain dramatically more. This may depend on species, but Pugil gets a little bit shy of 2.5x that bonus without any other HP+% instincts active. +200 HP gets me 499 HP.

    Okay, Rabbit is about 2.3x, so it does very by species.
    Yeah I don't think we had static amount of hp instincts before now but if you would get on drk monsters and drain II you'd notice you'd gain a bigger hp boost than you drained. Couldn't test it at the time but my theory was they basically just gave each my monster a hp multiplier along with the att/def ones we could see. My further theory was this is actually how they do the stats of most if not all mobs. They have some basic set of stats for mobs and then add in mulpliers for specific ones. This might be what they were alluding to in the dev note about how raising player stats could make monsters stronger....

  19. #1459
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,213
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Likely reported already but I was leveling some old monsters to access old HNMs... in this case Ram.

    Rams "Rage" is stronger than Berserk.

    Norm=A430 D293
    Bers =A520 D232
    Rage=A610 D171


    I can't math but I mean, the attack values are nice and even lol. Berserk is +90, Rage is +180... Berserk DEF is -61, Rage is -122. Straight up seems like Rage is 2x as powerful as Berserk. Neat stuff.

  20. #1460
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Hard to say without knowing the att/def bonus of ram offhand but going by the numbers it appears that rams both attack and def bonuses are +20% and that rage would then be another +50% att -50% def. This seems true of most mobs percentage att boost abilities as far I know

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